private IEnumerator DoInitialize() { if (MonoBehaviourSingleton <InGameRecorder> .IsValid() && MonoBehaviourSingleton <InGameRecorder> .I.players.Count > 0) { LoadingQueue load_queue = new LoadingQueue(this); LoadObject lo = load_queue.Load(RESOURCE_CATEGORY.UI, "QuestResultDirector", false); List <InGameRecorder.PlayerRecord> playerRecords = MonoBehaviourSingleton <InGameRecorder> .I.players; int m = 0; while (m < playerRecords.Count) { InGameRecorder.PlayerRecord p = playerRecords[m]; if (p == null || p.playerLoadInfo == null) { playerRecords.RemoveAt(m); } else { m++; } } players = MonoBehaviourSingleton <InGameRecorder> .I.CreatePlayerModels(); winnder_voice_id = 0; if (players != null) { winnder_voice_id = players[0].GetVoiceId(ACTION_VOICE_ID.HAPPY_01); load_queue.CacheActionVoice(winnder_voice_id, null); } if (load_queue.IsLoading()) { yield return((object)load_queue.Wait()); } while (true) { bool wait = false; int l = 0; for (int k = players.Length; l < k; l++) { if (players[l].isLoading) { wait = true; break; } } if (!wait) { break; } yield return((object)null); } int j = 0; for (int i = players.Length; j < i; j++) { players[j].animator.set_applyRootMotion(false); } director = ResourceUtility.Realizes(lo.loadedObject, MonoBehaviourSingleton <StageManager> .I._transform, -1).GetComponent <QuestResultDirector>(); director.players = players; } base.Initialize(); }
public override void Initialize() { //IL_013e: Unknown result type (might be due to invalid IL or missing references) detailUserID = 0; isSelfData = false; isQuestResult = false; if (record == null) { record = (GameSection.GetEventData() as InGameRecorder.PlayerRecord); if (record != null) { detailUserID = ((record.id == 0) ? MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id : record.charaInfo.userId); isSelfData = (detailUserID == MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id); mSelectedDegrees = ((!isSelfData) ? record.charaInfo.selectedDegrees : MonoBehaviourSingleton <UserInfoManager> .I.selectedDegreeIds); if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName().Contains("InGame")) { isQuestResult = true; } else if (!isChangeEquip) { AlwaysNowStatusModel = true; } } } selfCharaEquipSetNo = ((!isSelfData) ? (-1) : MonoBehaviourSingleton <UserInfoManager> .I.userStatus.eSetNo); transRoot = SetPrefab((Enum)UI.OBJ_EQUIP_SET_ROOT, "FriendInfoBase"); this.StartCoroutine(DoInitialize()); }
public bool OnRecvRoomLeaved(Party_Model_RoomLeaved model) { Logd("OnRecvRoomLeaved. cid={0}", model.cid); if (model.cid != MonoBehaviourSingleton<UserInfoManager>.I.userInfo.id) { string text = string.Empty; PartyModel.SlotInfo slotInfoByUserId = MonoBehaviourSingleton<PartyManager>.I.GetSlotInfoByUserId(model.cid); if (slotInfoByUserId != null) { text = slotInfoByUserId.userInfo.name; } else if (MonoBehaviourSingleton<InGameRecorder>.IsValid()) { InGameRecorder.PlayerRecord playerByUserId = MonoBehaviourSingleton<InGameRecorder>.I.GetPlayerByUserId(model.cid); if (playerByUserId != null) { text = playerByUserId.charaInfo.name; } } if (chatConnection != null && !string.IsNullOrEmpty(text)) { chatConnection.OnReceiveNotification(StringTable.Format(STRING_CATEGORY.CHAT, 6u, text)); } } return true; }
public bool OnRecvRoomJoined(Lounge_Model_RoomJoined model) { //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) Logd("OnRecvRoomJoined. cid={0}", model.cid); if (MonoBehaviourSingleton <LoungeManager> .IsValid()) { MonoBehaviourSingleton <LoungeManager> .I.OnRecvRoomJoined(model.cid); } if (model.cid != MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id && MonoBehaviourSingleton <LoungeManager> .IsValid()) { if (!MonoBehaviourSingleton <LoungeManager> .IsValid()) { return(true); } if (MonoBehaviourSingleton <LoungeManager> .I.HomePeople == null) { return(true); } if (MonoBehaviourSingleton <LoungeManager> .I.HomePeople.selfChara == null) { return(true); } Vector3 position = MonoBehaviourSingleton <LoungeManager> .I.HomePeople.selfChara._transform.get_position(); LOUNGE_ACTION_TYPE actionType = MonoBehaviourSingleton <LoungeManager> .I.HomePeople.selfChara.GetActionType(); RoomPosition(model.cid, position, actionType); } if (FieldManager.IsValidInGame()) { Protocol.Try(delegate { MonoBehaviourSingleton <LoungeMatchingManager> .I.SendInfo(delegate { }, false); }); } string empty = string.Empty; LoungeModel.SlotInfo slotInfoByUserId = MonoBehaviourSingleton <LoungeMatchingManager> .I.GetSlotInfoByUserId(model.cid); if (slotInfoByUserId != null) { empty = slotInfoByUserId.userInfo.name; } else if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { InGameRecorder.PlayerRecord playerByUserId = MonoBehaviourSingleton <InGameRecorder> .I.GetPlayerByUserId(model.cid); if (playerByUserId != null) { empty = playerByUserId.charaInfo.name; } } return(true); }
public override void Initialize() { isChangeEquip = true; isVisualMode = false; InGameRecorder.PlayerRecord playerRecord = InitializePlayerRecord(); object[] array = GameSection.GetEventData() as object[]; GameSection.SetEventData(new object[3] { playerRecord, array[0], array[1] }); base.Initialize(); }
public InGameRecorder.PlayerRecord CreateInGameRecord(CharaInfo _charaInfo) { if (_charaInfo != null) { charaInfo = _charaInfo; } InGameRecorder.PlayerRecord playerRecord = new InGameRecorder.PlayerRecord(); playerRecord.id = ((!isSelf) ? charaInfo.userId : 0); playerRecord.isNPC = false; playerRecord.isSelf = isSelf; playerRecord.charaInfo = charaInfo; playerRecord.beforeLevel = charaInfo.level; playerRecord.playerLoadInfo = PlayerLoadInfo.FromCharaInfo(charaInfo, true, true, true, false); playerRecord.animID = playerRecord.playerLoadInfo.weaponModelID / 1000; playerRecord.givenTotalDamage = givenTotalDamage; return(playerRecord); }
private void OnQuery_FOLLOW() { int playerIndex = (int)GameSection.GetEventData(); InGameRecorder.PlayerRecord record = playerRecords[playerIndex]; if (record == null) { GameSection.StopEvent(); } else if (MonoBehaviourSingleton <FriendManager> .I.followNum >= MonoBehaviourSingleton <UserInfoManager> .I.userStatus.maxFollow) { GameSection.ChangeEvent("FOLLOW_MAX", null); } else { GameSection.StayEvent(); List <int> list = new List <int>(); list.Add(record.charaInfo.userId); MonoBehaviourSingleton <FriendManager> .I.SendFollowUser(list, delegate(Error err, List <int> follow_list) { if (err == Error.None) { GameSection.ChangeStayEvent("FOLLOW_DIALOG", new object[1] { record.charaInfo.name }); Transform root = itemsL[playerIndex]; SetButtonSprite(root, UI.BTN_FOLLOW, "ResultfollowBtnOff", true); SetButtonEnabled(root, UI.BTN_FOLLOW, false); if (MonoBehaviourSingleton <CoopApp> .IsValid()) { CoopApp.UpdateField(null); } } else if (follow_list.Count == 0) { GameSection.ChangeStayEvent("FAILED_FOLLOW", new object[1] { record.charaInfo.name }); } GameSection.ResumeEvent(err == Error.None, null); }); } }
public override void Initialize() { charaInfo = (GameSection.GetEventData() as FriendCharaInfo); InGameRecorder.PlayerRecord playerRecord = new InGameRecorder.PlayerRecord(); playerRecord.id = charaInfo.userId; playerRecord.isNPC = false; playerRecord.isSelf = false; playerRecord.playerLoadInfo = PlayerLoadInfo.FromCharaInfo(charaInfo, true, true, true, true); playerRecord.animID = PLAYER_ANIM_TYPE.GetStatus(charaInfo.sex); playerRecord.charaInfo = charaInfo; GameSection.SetEventData(new object[3] { playerRecord, false, false }); base.Initialize(); }
public bool OnRecvRoomLeaved(Lounge_Model_RoomLeaved model) { Logd("OnRecvRoomLeaved. cid={0}", model.cid); if (model.cid != MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id) { string text = string.Empty; LoungeModel.SlotInfo slotInfoByUserId = MonoBehaviourSingleton <LoungeMatchingManager> .I.GetSlotInfoByUserId(model.cid); if (slotInfoByUserId != null) { text = slotInfoByUserId.userInfo.name; } else if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { InGameRecorder.PlayerRecord playerByUserId = MonoBehaviourSingleton <InGameRecorder> .I.GetPlayerByUserId(model.cid); if (playerByUserId != null) { text = playerByUserId.charaInfo.name; } } if (chatConnection != null && !string.IsNullOrEmpty(text)) { chatConnection.OnReceiveNotification(StringTable.Format(STRING_CATEGORY.LOUNGE, 11u, text)); } } if (FieldManager.IsValidInGame()) { Protocol.Try(delegate { MonoBehaviourSingleton <LoungeMatchingManager> .I.SendInfo(delegate { }, false); }); } if (MonoBehaviourSingleton <LoungeManager> .IsValid()) { MonoBehaviourSingleton <LoungeManager> .I.OnRecvRoomLeaved(model.cid); } return(true); }
protected InGameRecorder.PlayerRecord InitializePlayerRecord() { UserInfo userInfo = MonoBehaviourSingleton <UserInfoManager> .I.userInfo; UserStatus userStatus = MonoBehaviourSingleton <UserInfoManager> .I.userStatus; InGameRecorder.PlayerRecord playerRecord = new InGameRecorder.PlayerRecord(); playerRecord.id = 0; playerRecord.isNPC = false; playerRecord.isSelf = true; MonoBehaviourSingleton <StatusManager> .I.CreateLocalEquipSetData(); playerRecord.playerLoadInfo = CreatePlayerLoadInfo(userStatus.eSetNo); playerRecord.animID = 90; playerRecord.charaInfo = new CharaInfo(); playerRecord.charaInfo.userId = userInfo.id; playerRecord.charaInfo.name = userInfo.name; playerRecord.charaInfo.comment = userInfo.comment; playerRecord.charaInfo.code = userInfo.code; playerRecord.charaInfo.level = userStatus.level; playerRecord.charaInfo.atk = userStatus.atk; playerRecord.charaInfo.def = userStatus.def; playerRecord.charaInfo.hp = userStatus.hp; playerRecord.charaInfo.faceId = userStatus.faceId; playerRecord.charaInfo.sex = userStatus.sex; playerRecord.charaInfo.equipSet = null; MonoBehaviourSingleton <StatusManager> .I.CreateLocalVisualEquipData(); StatusManager.LocalVisual localVisualEquip = MonoBehaviourSingleton <StatusManager> .I.GetLocalVisualEquip(); playerRecord.charaInfo.aId = (int)((localVisualEquip.visualItem[0] != null) ? localVisualEquip.visualItem[0].tableID : 0); playerRecord.charaInfo.hId = (int)((localVisualEquip.visualItem[1] != null) ? localVisualEquip.visualItem[1].tableID : 0); playerRecord.charaInfo.rId = (int)((localVisualEquip.visualItem[2] != null) ? localVisualEquip.visualItem[2].tableID : 0); playerRecord.charaInfo.lId = (int)((localVisualEquip.visualItem[3] != null) ? localVisualEquip.visualItem[3].tableID : 0); playerRecord.charaInfo.showHelm = (localVisualEquip.isVisibleHelm ? 1 : 0); equipSetMax = MonoBehaviourSingleton <StatusManager> .I.EquipSetNum(); return(playerRecord); }
public Player CreatePlayer(int id, CreatePlayerInfo create_info, bool self, Vector3 pos, float dir, PlayerTransferInfo transfer_info = null, PlayerLoader.OnCompleteLoad callback = null) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) if (create_info.charaInfo == null) { Log.Error("StageObjectManager.CreatePlayer() charaInfo is NULL"); return(null); } GameObject val = new GameObject(); val.set_name("Player:" + id); val.get_transform().set_parent(base._transform); int num = 0; if (create_info.extentionInfo != null) { num = create_info.extentionInfo.npcDataID; } bool flag = num > 0; Player player; if (self) { player = val.AddComponent <Self>(); if (MonoBehaviourSingleton <InGameCameraManager> .IsValid()) { MonoBehaviourSingleton <InGameCameraManager> .I.target = player._transform; } } else if (flag) { player = val.AddComponent <NonPlayer>(); NonPlayer nonPlayer = player as NonPlayer; nonPlayer.npcId = num; if (Singleton <NPCTable> .IsValid()) { nonPlayer.npcTableData = Singleton <NPCTable> .I.GetNPCData(num); } nonPlayer.lv = create_info.extentionInfo.npcLv; nonPlayer.lv_index = create_info.extentionInfo.npcLvIndex; } else { player = val.AddComponent <Player>(); } player.id = id; player._transform.set_position(pos); player._transform.set_eulerAngles(new Vector3(0f, dir, 0f)); player.SetState(create_info, transfer_info); if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { int userId = create_info.charaInfo.userId; InGameRecorder.PlayerRecord playerRecord = player.record = MonoBehaviourSingleton <InGameRecorder> .I.GetPlayer(id, userId); playerRecord.isSelf = self; playerRecord.isNPC = flag; playerRecord.charaInfo = create_info.charaInfo; playerRecord.beforeLevel = create_info.charaInfo.level; } if (self) { player.AddController <SelfController>(); } else if (flag) { player.AddController <NpcController>(); } if (MonoBehaviourSingleton <InGameSettingsManager> .IsValid()) { EffectPlayProcessor component = MonoBehaviourSingleton <InGameSettingsManager> .I.get_gameObject().GetComponent <EffectPlayProcessor>(); if (component != null && component.effectSettings != null) { player.effectPlayProcessor = val.AddComponent <EffectPlayProcessor>(); player.effectPlayProcessor.effectSettings = component.effectSettings; } } PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); if (player.weaponData != null) { playerLoadInfo.SetEquipWeapon(create_info.charaInfo.sex, (uint)player.weaponData.eId); } playerLoadInfo.Apply(create_info.charaInfo, false, true, true, true); player.Load(playerLoadInfo, callback); player.OnSetPlayerStatus(create_info.charaInfo.level, create_info.charaInfo.atk, create_info.charaInfo.def, create_info.charaInfo.hp, false, transfer_info); player.StartFieldBuff(MonoBehaviourSingleton <FieldManager> .IsValid() ? MonoBehaviourSingleton <FieldManager> .I.currentFieldBuffId : 0); return(player); }
private IEnumerator DoInitialize() { if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { playerRecords = MonoBehaviourSingleton <InGameRecorder> .I.players; int i = 0; while (i < playerRecords.Count) { InGameRecorder.PlayerRecord p = playerRecords[i]; if (p == null || p.playerLoadInfo == null) { playerRecords.RemoveAt(i); } else { i++; } } playersModels = MonoBehaviourSingleton <InGameRecorder> .I.CreatePlayerModels(); while (PlayerLoader.IsLoading(playersModels)) { yield return((object)null); } Transform camera_t = MonoBehaviourSingleton <AppMain> .I.mainCameraTransform; if (MonoBehaviourSingleton <InGameRecorder> .I.isVictory) { int k = 0; for (int j = playersModels.Length; k < j; k++) { PlayerLoader player = playersModels[k]; if (player != null) { player.animator.set_applyRootMotion(false); player.animator.Play("win_loop"); } } camera_t.set_position(camera_t.get_position() + camera_t.get_forward() * 1.5f); } else if (playersModels.Length > 0) { OutGameSettingsManager.QuestResult param = MonoBehaviourSingleton <OutGameSettingsManager> .I.questResult; SoundManager.RequestBGM(10, false); PlayerLoader player_loader = playersModels[0]; if (player_loader != null) { Transform player_t = player_loader.get_transform(); cameraTarget = player_t.get_position() + new Vector3(0f, param.loseCameraHeight, 0f); Vector3 camera_pos = cameraTarget + player_t.get_forward() * param.loseCameraDistance; Quaternion camera_rot = Quaternion.LookRotation(cameraTarget - camera_pos); camera_t.set_position(camera_pos); camera_t.set_rotation(camera_rot); PlayerAnimCtrl.Get(default_anim: (Random.Range(0, 2) != 0) ? PLCA.IDLE_02 : PLCA.IDLE_01, _animator: player_loader.animator, on_play: null, on_change: null, on_end: null); } MonoBehaviourSingleton <AppMain> .I.mainCamera.set_fieldOfView(param.cameraFieldOfView); } } itemsL[0] = GetCtrl(UI.OBJ_ITEM_POS_L_0); itemsL[1] = GetCtrl(UI.OBJ_ITEM_POS_L_1); itemsL[2] = GetCtrl(UI.OBJ_ITEM_POS_L_2); itemsL[3] = GetCtrl(UI.OBJ_ITEM_POS_L_3); itemsR[0] = GetCtrl(UI.OBJ_ITEM_POS_R_0); itemsR[1] = GetCtrl(UI.OBJ_ITEM_POS_R_1); itemsR[2] = GetCtrl(UI.OBJ_ITEM_POS_R_2); itemsR[3] = GetCtrl(UI.OBJ_ITEM_POS_R_3); if (MonoBehaviourSingleton <InGameManager> .IsValid()) { SetActive((Enum)UI.SPR_TITLE, !MonoBehaviourSingleton <InGameManager> .I.IsRush()); SetActive((Enum)UI.SPR_RUSH_TITLE, MonoBehaviourSingleton <InGameManager> .I.IsRush()); } base.Initialize(); }
public override void UpdateUI() { //IL_0490: Unknown result type (might be due to invalid IL or missing references) //IL_0515: Unknown result type (might be due to invalid IL or missing references) //IL_0529: Unknown result type (might be due to invalid IL or missing references) if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { float num = (float)MonoBehaviourSingleton <InGameRecorder> .I.GetTotalEnemyHP(); int num2 = 0; float num3 = 0f; score_list.Clear(); score_truncation_list.Clear(); for (int i = 0; i < 4; i++) { int num4 = 0; float num5 = 0f; if (playerRecords != null && i < playerRecords.Count && playerRecords[i] != null) { InGameRecorder.PlayerRecord playerRecord = playerRecords[i]; float num6 = (float)playerRecord.givenTotalDamage / num * 100f; num4 = (int)num6; num5 = num6 - (float)num4; if (num2 + num4 > 100) { num4 = 100 - num2; } num2 += num4; } score_list.Add(num4); score_truncation_list.Add(num5); num3 += num5; } int num7 = (int)(num3 + 0.1f); if (num7 > 0 && num2 < 100) { for (int j = 0; j < 4; j++) { int num8 = Mathf.CeilToInt(score_truncation_list[j]); List <int> list; List <int> list2 = list = score_list; int index; int index2 = index = j; index = list[index]; list2[index2] = index + num8; num7 -= num8; num2 += num8; if (num7 <= 0 || num2 >= 100) { break; } } } InGameRecorder.CheckAndRepairIsSelf(ref playerRecords); for (int k = 0; k < 4; k++) { if (playerRecords != null && k < playerRecords.Count && playerRecords[k] != null) { InGameRecorder.PlayerRecord playerRecord2 = playerRecords[k]; if (playerRecord2 != null && playerRecord2.charaInfo != null) { bool flag = false; if (playerRecord2.id != 0 && playerRecord2.charaInfo.userId != 0) { QuestResultUserCollection.ResultUserInfo userInfo = MonoBehaviourSingleton <QuestManager> .I.resultUserCollection.GetUserInfo(playerRecord2.charaInfo.userId); if (userInfo != null && !userInfo.CanSendFollow) { flag = true; } if (userInfo != null) { playerRecord2.charaInfo.selectedDegrees = userInfo.selectDegrees; } } Transform root = SetPrefab(itemsL[k], "QuestResultFriendItemL", true); if (playerRecord2.isSelf) { playerRecord2.charaInfo.selectedDegrees = MonoBehaviourSingleton <UserInfoManager> .I.selectedDegreeIds; } CharaInfo.ClanInfo clanInfo = playerRecord2.charaInfo.clanInfo; if (clanInfo == null) { clanInfo = new CharaInfo.ClanInfo(); clanInfo.clanId = -1; clanInfo.tag = string.Empty; } bool isSameTeam = clanInfo.clanId > -1 && MonoBehaviourSingleton <GuildManager> .I.guildData != null && clanInfo.clanId == MonoBehaviourSingleton <GuildManager> .I.guildData.clanId; if (playerRecord2.isSelf) { SetSupportEncoding(root, UI.LBL_NAME_OWN, true); SetLabelText(root, UI.LBL_NAME_OWN, Utility.GetNameWithColoredClanTag(clanInfo.tag, playerRecord2.charaInfo.name, playerRecord2.id == MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id, isSameTeam)); SetActive(root, UI.LBL_NAME, false); } else { SetSupportEncoding(root, UI.LBL_NAME, true); SetLabelText(root, UI.LBL_NAME, Utility.GetNameWithColoredClanTag(clanInfo.tag, playerRecord2.charaInfo.name, playerRecord2.id == MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id, isSameTeam)); SetActive(root, UI.LBL_NAME_OWN, false); } if (!playerRecord2.isNPC) { int num9 = playerRecord2.charaInfo.level; if (playerRecord2.isSelf) { num9 = MonoBehaviourSingleton <UserInfoManager> .I.userStatus.level; } SetLabelText(root, UI.LBL_LEVEL, string.Format(base.sectionData.GetText("LEVEL"), num9)); } else { SetActive(root, UI.LBL_LEVEL, false); if (FindCtrl(root, UI.BTN_DETAIL) != null && base.GetComponent <UINoAuto>(root, (Enum)UI.BTN_DETAIL) == null) { FindCtrl(root, UI.BTN_DETAIL).get_gameObject().AddComponent <UINoAuto>(); } } SetEvent(root, UI.BTN_DETAIL, "DETAIL", k); if (playerRecord2.isSelf) { SetButtonSprite(root, UI.BTN_DETAIL, "ResultPlatemine", true); } PlayerLoadInfo playerLoadInfo = playerRecord2.playerLoadInfo.Clone(); playerLoadInfo.armModelID = -1; playerLoadInfo.weaponModelID = -1; playerLoadInfo.legModelID = -1; SetRenderPlayerModel(root, UI.TEX_MODEL, playerLoadInfo, 98, new Vector3(0f, -1.613f, 2.342f), new Vector3(0f, 154f, 0f), true, null); if (playerRecord2.charaInfo.selectedDegrees != null && playerRecord2.charaInfo.selectedDegrees.Count == GameDefine.DEGREE_PART_COUNT) { DegreePlate component = FindCtrl(root, UI.OBJ_DEGREE_PLATE).GetComponent <DegreePlate>(); component.Initialize(playerRecord2.charaInfo.selectedDegrees, false, delegate { }); } root = SetPrefab(itemsR[k], "QuestResultFriendItemR", true); int num10 = score_list[k] % 10; int num11 = score_list[k] / 10 % 10; int num12 = score_list[k] / 100; SetSprite(root, UI.SPR_NUM_0, num10.ToString("D2")); if (num12 != 0 || num11 != 0) { SetSprite(root, UI.SPR_NUM_1, num11.ToString("D2")); } else { SetActive(root, UI.SPR_NUM_1, false); } if (num12 != 0) { SetSprite(root, UI.SPR_NUM_2, num12.ToString("D2")); } else { SetActive(root, UI.SPR_NUM_2, false); } if (!playerRecord2.isSelf && !playerRecord2.isNPC) { SetEvent(root, UI.BTN_FOLLOW, "FOLLOW", k); if (!flag) { SetButtonSprite(root, UI.BTN_FOLLOW, "ResultfollowBtn", true); SetButtonEnabled(root, UI.BTN_FOLLOW, true); } else { SetButtonSprite(root, UI.BTN_FOLLOW, "ResultfollowBtnOff", true); SetButtonEnabled(root, UI.BTN_FOLLOW, false); } } else { SetActive(root, UI.BTN_FOLLOW, false); } } } else { Transform root2 = SetPrefab(itemsL[k], "QuestResultFriendItemL", true); SetActive(root2, UI.LBL_NAME, false); SetActive(root2, UI.LBL_NAME_OWN, false); SetActive(root2, UI.LBL_LEVEL, false); SetButtonSprite(root2, UI.BTN_DETAIL, "ResultPlateGrey", true); SetButtonEnabled(root2, UI.BTN_DETAIL, false); SetEvent(root2, UI.BTN_DETAIL, "DETAIL", k); SetActive(root2, UI.TEX_MODEL, false); root2 = SetPrefab(itemsR[k], "QuestResultFriendItemR", true); SetActive(root2, UI.SPR_NUM_0, false); SetActive(root2, UI.SPR_NUM_1, false); SetActive(root2, UI.SPR_NUM_2, false); SetActive(root2, UI.SPR_PER, false); SetActive(root2, UI.BTN_FOLLOW, false); } } PlayTween((Enum)UI.OBJ_ITEMS, true, (EventDelegate.Callback)null, true, 0); } }
public override void UpdateUI() { //IL_0306: Unknown result type (might be due to invalid IL or missing references) allPointEvents = new PointEventCurrentData(); allPointEvents.pointRankingData = new PointEventCurrentData.PointResultData(); isVictory = (MonoBehaviourSingleton <QuestManager> .I.arenaCompData != null); SetFullScreenButton((Enum)UI.BTN_SKIP_FULL_SCREEN); SetActive((Enum)UI.BTN_NEXT, false); SetActive((Enum)UI.BTN_RETRY, false); SetActive((Enum)UI.OBJ_TIME, false); SetActive((Enum)UI.OBJ_CLEAR_EFFECT_ROOT, false); SetActive((Enum)UI.OBJ_CLEAR_EFFECT, false); SetActive((Enum)UI.OBJ_RANK_UP_ROOT, false); SetActive((Enum)UI.OBJ_CONGRATULATIONS_ROOT, false); if (m_isTimeAttack) { SetActive((Enum)UI.OBJ_REMAIN_TIME, false); if (isVictory) { SetActive((Enum)UI.OBJ_TIME, true); } } string arg = string.Format(StringTable.Get(STRING_CATEGORY.ARENA, 1u), m_rank.ToString()); string arg2 = string.Format(StringTable.Get(STRING_CATEGORY.ARENA, 0u), m_group.ToString()); SetLabelText((Enum)UI.LBL_QUEST_NAME, $"{arg} {arg2}"); List <QuestCompleteRewardList> arenaRewards = MonoBehaviourSingleton <InGameManager> .I.arenaRewards; int num = 0; int num2 = 0; for (int j = 0; j < arenaRewards.Count; j++) { QuestCompleteRewardList questCompleteRewardList = arenaRewards[j]; QuestCompleteReward drop = questCompleteRewardList.drop; QuestCompleteReward breakReward = questCompleteRewardList.breakReward; QuestCompleteReward order = questCompleteRewardList.order; num += drop.exp + breakReward.exp + order.exp; num2 += drop.money + breakReward.money + order.money; } int my_user_id = MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id; InGameRecorder.PlayerRecord playerRecord = MonoBehaviourSingleton <InGameRecorder> .I.players.Find((InGameRecorder.PlayerRecord data) => data.charaInfo.userId == my_user_id); if (playerRecord.beforeLevel >= Singleton <UserLevelTable> .I.GetMaxLevel()) { num = 0; } SetLabelText((Enum)UI.LBL_EXP, num.ToString("N0")); SetLabelText((Enum)UI.LBL_REWARD_GOLD, num2.ToString("N0")); SetLabelText((Enum)UI.LBL_TIME, MonoBehaviourSingleton <InGameProgress> .I.GetArenaRemainTimeToString()); SetLabelText((Enum)UI.LBL_CLEAR_TIME, InGameProgress.GetTimeWithMilliSecToString(0f)); SetActive((Enum)UI.SPR_BESTSCORE, false); if (isVictory) { SetLabelText((Enum)UI.LBL_BEFORE_TIME, InGameProgress.GetTimeWithMilliSecToString((float)(int)MonoBehaviourSingleton <QuestManager> .I.arenaCompData.previousClearMilliSec * 0.001f)); } bool flag = pointShopResultData.Count > 0; SetActive((Enum)UI.OBJ_POINT_SHOP_RESULT_ROOT, flag); if (flag) { SetGrid(UI.OBJ_POINT_SHOP_RESULT_ROOT, "QuestResultPointShop", pointShopResultData.Count, true, delegate(int i, Transform t, bool b) { ResetTween(t, 0); PointShopResultData pointShopResultData = base.pointShopResultData[i]; SetActive(t, UI.OBJ_NORMAL_POINT_SHOP_ROOT, !pointShopResultData.isEvent); if (!pointShopResultData.isEvent) { SetLabelText(t, UI.LBL_NORMAL_GET_POINT_SHOP, string.Format("+" + StringTable.Get(STRING_CATEGORY.POINT_SHOP, 2u), pointShopResultData.getPoint)); SetLabelText(t, UI.LBL_NORMAL_TOTAL_POINT_SHOP, string.Format(StringTable.Get(STRING_CATEGORY.POINT_SHOP, 2u), pointShopResultData.totalPoint)); UITexture component = FindCtrl(t, UI.TEX_NORMAL_POINT_SHOP_ICON).GetComponent <UITexture>(); ResourceLoad.LoadPointIconImageTexture(component, (uint)pointShopResultData.pointShopId); } SetActive(t, UI.OBJ_EVENT_POINT_SHOP_ROOT, pointShopResultData.isEvent); if (pointShopResultData.isEvent) { SetLabelText(t, UI.LBL_EVENT_GET_POINT_SHOP, string.Format("+" + StringTable.Get(STRING_CATEGORY.POINT_SHOP, 2u), pointShopResultData.getPoint)); SetLabelText(t, UI.LBL_EVENT_TOTAL_POINT_SHOP, string.Format(StringTable.Get(STRING_CATEGORY.POINT_SHOP, 2u), pointShopResultData.totalPoint)); UITexture component2 = FindCtrl(t, UI.TEX_EVENT_POINT_SHOP_ICON).GetComponent <UITexture>(); ResourceLoad.LoadPointIconImageTexture(component2, (uint)pointShopResultData.pointShopId); } }); } this.StartCoroutine(PlayAnimation()); }