コード例 #1
0
        void Awake()
        {
            ImprovementManager improvementManager = (ImprovementManager)target;

            tileManager = improvementManager.GetComponent <TileManager>();
            if (improvementManager.improvements != null)
            {
                foldoutOpen      = new bool[improvementManager.improvements.Count];
                extraInfoFoldout = new bool[improvementManager.improvements.Count];
            }
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            if (done == false)
            {
                Awake();

                done = true;
            }

            if (improvementManager == null)
            {
                improvementManager = (ImprovementManager)target;
            }
            if (worldManager == null)
            {
                worldManager = improvementManager.GetComponent <WorldManager>();
            }
            if (tileManager == null)
            {
                tileManager = improvementManager.GetComponent <TileManager>();
            }
            if (improvementManager.improvements != null && (foldoutOpen == null || foldoutOpen.Length != improvementManager.improvements.Count))
            {
                foldoutOpen = new bool[improvementManager.improvements.Count];
            }
            if (improvementManager.improvements != null && (extraInfoFoldout == null || extraInfoFoldout.Length != improvementManager.improvements.Count))
            {
                extraInfoFoldout = new bool[improvementManager.improvements.Count];
            }

            if (GUILayout.Button("Add New Improvement"))
            {
                ImprovementEditorWindow window = EditorWindow.CreateInstance <ImprovementEditorWindow>();
                EditorWindow.GetWindow <ImprovementEditorWindow>();
                window.editMode = false;
                window.improvementIndexToEdit = 0;
            }

            if (improvementManager.improvements != null && improvementManager.improvements.Count > 0)
            {
                for (int i = 0; i < improvementManager.improvements.Count; i++)
                {
                    Improvement improvement = improvementManager.improvements[i];

                    EditorGUILayout.BeginHorizontal();

                    foldoutOpen[i] = EditorGUILayout.Foldout(foldoutOpen[i], improvement.name);

                    if (GUILayout.Button("Edit"))
                    {
                        ImprovementEditorWindow window = EditorWindow.CreateInstance <ImprovementEditorWindow>();
                        EditorWindow.GetWindow <ImprovementEditorWindow>();
                        window.editMode = true;
                        window.improvementIndexToEdit = i;
                    }

                    if (GUILayout.Button("Remove"))
                    {
                        improvementManager.DeleteImprovement(improvement);
                    }

                    EditorGUILayout.EndHorizontal();

                    EditorGUI.indentLevel++;
                    if (foldoutOpen[i])
                    {
                        improvement.name = EditorGUILayout.TextField("Improvement Name:", improvement.name);
                        improvement.replaceGroundTexture = EditorGUILayout.Toggle("Replace Ground Texture:", improvement.replaceGroundTexture);

                        extraInfoFoldout[i] = EditorGUILayout.Foldout(extraInfoFoldout[i], "Rules:");

                        if (extraInfoFoldout[i])
                        {
                            EditorGUILayout.SelectableLabel("Possible Tiles:", EditorStyles.boldLabel, GUILayout.ExpandHeight(false), GUILayout.MaxHeight(15));
                            EditorGUI.indentLevel++;
                            if (improvement.rule.possibleTiles.Length == 0)
                            {
                                EditorGUILayout.SelectableLabel("No Possible Tiles");
                            }
                            else
                            {
                                foreach (int t in improvement.rule.possibleTiles)
                                {
                                    EditorGUI.indentLevel++;
                                    EditorGUILayout.SelectableLabel(tileManager.tiles[t].name, GUILayout.ExpandHeight(false), GUILayout.MaxHeight(18));
                                    EditorGUI.indentLevel--;
                                }
                            }
                            EditorGUI.indentLevel--;

                            EditorGUILayout.SelectableLabel("Possible Features:", EditorStyles.boldLabel, GUILayout.ExpandHeight(false), GUILayout.MaxHeight(15));
                            EditorGUI.indentLevel++;
                            if (improvement.rule.possibleFeatures.Length == 0)
                            {
                                EditorGUILayout.SelectableLabel("No Possible Features");
                            }
                            else
                            {
                                foreach (Feature f in improvement.rule.possibleFeatures)
                                {
                                    EditorGUI.indentLevel++;
                                    EditorGUILayout.SelectableLabel(f.ToString(), GUILayout.ExpandHeight(false), GUILayout.MaxHeight(18));
                                    EditorGUI.indentLevel--;
                                }
                            }
                            EditorGUI.indentLevel--;

                            EditorGUILayout.Separator();
                        }
                        improvement.meshToSpawn = (Mesh)EditorGUILayout.ObjectField("Improvement Mesh", (Object)improvement.meshToSpawn, typeof(Mesh), false);
                        improvement.meshTexture = (Texture2D)EditorGUILayout.ObjectField("Improvement Mesh Texture:", (Object)improvement.meshTexture, typeof(Texture2D), false, GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(true));
                    }
                    EditorGUI.indentLevel--;
                }
            }
            else
            {
                GUILayout.Label("No Improvements Created; Please Add Some");
            }

            if (GUILayout.Button("Finalize"))
            {
                improvementManager.UpdateImprovementNames();
            }
        }