private static void OnSaveData() { FastList <byte> data = new FastList <byte>(); try { SerializableDataExtension.WriteString(CachedVehicleData._dataVersion, data); for (int index = 0; index < CachedVehicleData.MaxVehicleCount; ++index) { if (!CachedVehicleData.m_cachedVehicleData[index].IsEmpty) { SerializableDataExtension.WriteInt32(index, data); SerializableDataExtension.WriteInt32(CachedVehicleData.m_cachedVehicleData[index].LastStopNewPassengers, data); SerializableDataExtension.WriteInt32(CachedVehicleData.m_cachedVehicleData[index].LastStopGonePassengers, data); SerializableDataExtension.WriteInt32(CachedVehicleData.m_cachedVehicleData[index].PassengersThisWeek, data); SerializableDataExtension.WriteInt32(CachedVehicleData.m_cachedVehicleData[index].PassengersLastWeek, data); SerializableDataExtension.WriteInt32(CachedVehicleData.m_cachedVehicleData[index].IncomeThisWeek, data); SerializableDataExtension.WriteInt32(CachedVehicleData.m_cachedVehicleData[index].IncomeLastWeek, data); SerializableDataExtension.WriteFloatArray(CachedVehicleData.m_cachedVehicleData[index].PassengerData, data); SerializableDataExtension.WriteFloatArray(CachedVehicleData.m_cachedVehicleData[index].IncomeData, data); SerializableDataExtension.WriteUInt16(CachedVehicleData.m_cachedVehicleData[index].CurrentStop, data); } } SerializableDataExtension.instance.SerializableData.SaveData(CachedVehicleData._dataID, data.ToArray()); } catch (Exception ex) { Utils.LogError((object)("Error while saving vehicle data! " + ex.Message + " " + (object)ex.InnerException)); } }
private void SavePrefabData() { if (!this._saveToXml) { return; } try { string str = "IptVehicleData"; if (!Directory.Exists(str)) { Directory.CreateDirectory(str); } string path2 = Utils.RemoveInvalidFileNameChars(this.ObjectName + ".xml"); string path = System.IO.Path.Combine(str, path2); PrefabData.DefaultPrefabData defaultPrefabData = new PrefabData.DefaultPrefabData(); defaultPrefabData.Capacity = this.Capacity; defaultPrefabData.MaintenanceCost = this.MaintenanceCost; defaultPrefabData.MaxSpeed = this.MaxSpeed; defaultPrefabData.EngineOnBothEnds = this.EngineOnBothEnds; using (StreamWriter streamWriter = new StreamWriter(path)) new XmlSerializer(typeof(PrefabData.DefaultPrefabData)).Serialize((TextWriter)streamWriter, (object)defaultPrefabData); } catch (Exception ex) { Utils.LogError((object)(ex.Message + System.Environment.NewLine + ex.StackTrace)); } }
private void LoadPrefabData() { try { string str = "IptVehicleData"; if (!Directory.Exists(str)) { Directory.CreateDirectory(str); } string path2 = Utils.RemoveInvalidFileNameChars(this.ObjectName + ".xml"); string path = System.IO.Path.Combine(str, path2); if (!File.Exists(path)) { Utils.Log((object)("No stored data found for " + this.ObjectName)); } else { Utils.Log((object)("Found stored data for " + this.ObjectName)); using (StreamReader streamReader = new StreamReader(path)) { PrefabData.DefaultPrefabData defaultPrefabData = (PrefabData.DefaultPrefabData) new XmlSerializer(typeof(PrefabData.DefaultPrefabData)).Deserialize((TextReader)streamReader); this.Capacity = defaultPrefabData.Capacity; this.MaintenanceCost = defaultPrefabData.MaintenanceCost; this.MaxSpeed = defaultPrefabData.MaxSpeed; this.EngineOnBothEnds = defaultPrefabData.EngineOnBothEnds; this._changeFlag = false; } } } catch (Exception ex) { Utils.LogError((object)(ex.Message + System.Environment.NewLine + ex.StackTrace)); } }
public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame && mode != LoadMode.NewGameFromScenario) { return; } inGame = true; try { Utils.Log((object)$"Begin init version: {version}"); this.ReleaseUnusedCitizenUnits(); UIView objectOfType = UnityEngine.Object.FindObjectOfType <UIView>(); if ((UnityEngine.Object)objectOfType != (UnityEngine.Object)null) { this._iptGameObject = new GameObject("IptGameObject"); this._iptGameObject.transform.parent = objectOfType.transform; this._iptGameObject.AddComponent <SimHelper>(); this._iptGameObject.AddComponent <LineWatcher>(); this._worldInfoPanel = new GameObject("PublicTransportStopWorldInfoPanel"); this._worldInfoPanel.transform.parent = objectOfType.transform; this._worldInfoPanel.AddComponent <PublicTransportStopWorldInfoPanel>(); CachedNodeData.Init(); Patch(typeof(DepotAI), nameof(DepotAI.StartTransfer), DepotAIPatch.GetPrefix(), null); Patch(typeof(NetManager), nameof(NetManager.ReleaseNode), null, typeof(NetManagerPatch).GetMethod(nameof(NetManagerPatch.ReleaseNode))); //TODO: think, whether it should be pre or post CachedVehicleData.Init(); Patch(typeof(VehicleManager), "ReleaseWaterSource", null, typeof(VehicleManagerPatch).GetMethod(nameof(VehicleManagerPatch.ReleaseWaterSource))); //TODO: think, whether it should be pre or post Redirector <BusAIDetour> .Deploy(); PatchCountPassengers(typeof(BusAI)); Redirector <TrolleybusAIDetour> .Deploy(); PatchCountPassengers(typeof(TrolleybusAI)); Redirector <PassengerTrainAIDetour> .Deploy(); PatchCountPassengers(typeof(PassengerTrainAI)); Redirector <PassengerShipAIDetour> .Deploy(); PatchCountPassengers(typeof(PassengerShipAI)); Redirector <PassengerPlaneAIDetour> .Deploy(); PatchCountPassengers(typeof(PassengerPlaneAI)); Redirector <PassengerFerryAIDetour> .Deploy(); PatchCountPassengers(typeof(PassengerFerryAI)); Redirector <PassengerBlimpAIDetour> .Deploy(); PatchCountPassengers(typeof(PassengerBlimpAI)); Redirector <PassengerHelicopterAIDetour> .Deploy(); PatchCountPassengers(typeof(PassengerHelicopterAI)); Redirector <TramAIDetour> .Deploy(); PatchCountPassengers(typeof(TramAI)); Redirector <CommonBuildingAIReverseDetour> .Deploy(); Redirector <PublicTransportStopButtonDetour> .Deploy(); Redirector <PublicTransportVehicleButtonDetour> .Deploy(); Redirector <PublicTransportWorldInfoPanelDetour> .Deploy(); BuildingExtension.Init(); LineWatcher.instance.Init(); CachedTransportLineData.Init(); Redirector <TransportLineDetour> .Deploy(); VehiclePrefabs.Init(); SerializableDataExtension.instance.Loaded = true; LocaleModifier.Init(); this._iptGameObject.AddComponent <VehicleEditor>(); this._iptGameObject.AddComponent <PanelExtenderLine>(); this._iptGameObject.AddComponent <PanelExtenderVehicle>(); this._iptGameObject.AddComponent <PanelExtenderCityService>(); Utils.Log((object)"Loading done!"); } else { Utils.LogError((object)"UIView not found, aborting!"); } } catch (Exception ex) { Utils.LogError((object)("Error during initialization, IPT disables itself." + System.Environment.NewLine + "Please try again without any other mod." + System.Environment.NewLine + "Please upload your log file and post the link here if that didn't help:" + System.Environment.NewLine + "http://steamcommunity.com/workshop/filedetails/discussion/424106600/615086038663282271/" + System.Environment.NewLine + ex.Message + System.Environment.NewLine + (object)ex.InnerException + System.Environment.NewLine + ex.StackTrace)); this.Deinit(); } }
public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame && mode != LoadMode.NewGameFromScenario) { return; } inGame = true; try { Utils.Log((object)$"IPT2: Begin init version: {version}"); this.ReleaseUnusedCitizenUnits(); UIView objectOfType = UnityEngine.Object.FindObjectOfType <UIView>(); if ((UnityEngine.Object)objectOfType != (UnityEngine.Object)null) { this._iptGameObject = new GameObject("IptGameObject"); this._iptGameObject.transform.parent = objectOfType.transform; this._iptGameObject.AddComponent <SimHelper>(); this._iptGameObject.AddComponent <LineWatcher>(); this._worldInfoPanel = new GameObject("PublicTransportStopWorldInfoPanel"); this._worldInfoPanel.transform.parent = objectOfType.transform; this._worldInfoPanel.AddComponent <PublicTransportStopWorldInfoPanel>(); CachedNodeData.Init(); int maxVehicleCount; if (Utils.IsModActive(1764208250)) { UnityEngine.Debug.LogWarning("IPT2: More Vehicles is enabled, applying compatibility workaround"); maxVehicleCount = ushort.MaxValue + 1; } else { UnityEngine.Debug.Log("IPT2: More Vehicles is not enabled"); maxVehicleCount = VehicleManager.MAX_VEHICLE_COUNT; } CachedVehicleData.Init(maxVehicleCount); LoadPassengersPatch.Apply(); UnloadPassengersPatch.Apply(); DepotAIPatch.Apply(); NetManagerPatch.Apply(); VehicleManagerPatch.Apply(); PublicTransportLineVehicleModelSelectorRefreshPatch.Apply(); Redirector <BusAIDetour> .Deploy(); Redirector <TrolleybusAIDetour> .Deploy(); Redirector <PassengerTrainAIDetour> .Deploy(); Redirector <PassengerShipAIDetour> .Deploy(); Redirector <PassengerPlaneAIDetour> .Deploy(); Redirector <PassengerFerryAIDetour> .Deploy(); Redirector <PassengerBlimpAIDetour> .Deploy(); Redirector <PassengerHelicopterAIDetour> .Deploy(); Redirector <TramAIDetour> .Deploy(); Redirector <CommonBuildingAIReverseDetour> .Deploy(); Redirector <PublicTransportStopButtonDetour> .Deploy(); Redirector <PublicTransportVehicleButtonDetour> .Deploy(); Redirector <PublicTransportWorldInfoPanelDetour> .Deploy(); BuildingExtension.Init(); LineWatcher.instance.Init(); CachedTransportLineData.Init(); Redirector <TransportLineDetour> .Deploy(); TransportLineSimulationStepPatch.Apply(); TransportLineGetLineVehiclePatch.Apply(); VehiclePrefabs.Init(); SerializableDataExtension.instance.Loaded = true; LocaleModifier.Init(); this._iptGameObject.AddComponent <VehicleEditor>(); this._iptGameObject.AddComponent <PanelExtenderLine>(); this._iptGameObject.AddComponent <PanelExtenderVehicle>(); this._iptGameObject.AddComponent <PanelExtenderCityService>(); Utils.Log((object)"Loading done!"); } else { Utils.LogError((object)"UIView not found, aborting!"); } } catch (Exception ex) { Utils.LogError((object)("IPT2: Error during initialization, IPT disables itself." + System.Environment.NewLine + "Please try again without any other mod." + System.Environment.NewLine + "Please upload your log file and post the link here if that didn't help:" + System.Environment.NewLine + "http://steamcommunity.com/workshop/filedetails/discussion/424106600/615086038663282271/" + System.Environment.NewLine + ex.Message + System.Environment.NewLine + (object)ex.InnerException + System.Environment.NewLine + ex.StackTrace)); this.Deinit(); } }