public void ReloadThis() { SceneManager.LoadScene("MemoryGame"); //Reconfigura algumas variaveis importantes ImportantVariables.Start(); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); swordManager = Camera.main.GetComponent <ImportantVariables>(); }