コード例 #1
0
        public override void OnImportAsset(ImportAssetEventArgs args)
        {
            var fileName = System.IO.Path.GetFileNameWithoutExtension(args.AssetSourcePath);

            var go        = new GameObject(fileName);
            var usdStream = go.AddComponent <UsdStream>();

            usdStream.importSettings = new usdi.ImportSettings()
            {
                interpolation      = m_importSettings.interpolation,
                normalCalculation  = m_importSettings.normalCalculation,
                tangentCalculation = m_importSettings.tangentCalculation,
                maxBoneWeights     = m_importSettings.maxBoneWeights,
                scale           = m_importSettings.scale,
                loadAllPayloads = true,
                triangulate     = true,
                swapHandedness  = m_importSettings.swapHandedness,
                swapFaces       = m_importSettings.swapFaces,
                splitMesh       = true,
                doubleBuffering = true,
            };
            usdStream.directVBUpdate    = m_directVBUpdate;
            usdStream.forceSingleThread = m_forceSingleThread;
            usdStream.timeUnit          = m_timeUnit;
            usdStream.playTime          = m_time;

            usdStream.LoadImmediate(args.AssetSourcePath);

            var material = new Material(Shader.Find("Standard"))
            {
            };

            material.name = "Material_0";
            args.AddSubAsset("Default Material", material);
            _subObjects = new SortedDictionary <int, UnityEngine.Object>();
            CollectSubAssets(go.transform, args, material);

            int i = 0;

            foreach (var m in _subObjects)
            {
                if (String.IsNullOrEmpty(m.Value.name) || m.Value.name.IndexOf("<dyn>") == 0)
                {
                    m.Value.name = fileName + "_" + m.Value.GetType().Name + "_" + (++i);
                }
                args.AddSubAsset(m.Value.name, m.Value);
            }

            if (m_importMode == UsdImportMode.StripUSD)
            {
                usdStream.usdiDetachUsdComponents();
            }

            args.SetMainAsset(fileName, go);
        }
コード例 #2
0
        public override void OnImportAsset(ImportAssetEventArgs args)
        {
            m_ImportSettings.m_pathToAbc = args.AssetSourcePath;
            var mainObject = AlembicImportTasker.Import(m_importMode, m_ImportSettings, m_diagSettings, (stream, mainGO, streamDescr) =>
            {
                GenerateSubAssets(args, mainGO, stream);
                if (streamDescr != null)
                {
                    args.AddSubAsset(mainGO.name, streamDescr);
                }
            });

            args.SetMainAsset(mainObject.name, mainObject);
        }