void Start() { game = GameManager.Instance; //sets Gamemanager object game to the originanal gamemanager impeach = ImpeachableOffenses.Instance; for (int i = 0; i < Label_Prefabs.Length; i++) { Label_Prefabs[i].isPassed = false; } for (int j = 0; j < Label_Prefabs.Length; j++) { if (Label_Prefabs[j].beenChosen) { Label_Prefabs[j].isPassed = true; } } }
void Awake() { Instance = this; // allAudio = FindObjectsOfType(typeof(AudioSource)) as AudioSource[]; //finds all audio and stores it in allAudio array }