protected override void OnEnable() { base.OnEnable(); obj = serializedObject.targetObject as ImpactObjectRigidbody; children = obj.GetComponentsInChildren <ImpactObjectRigidbodyChild>(); }
protected override void OnEnable() { base.OnEnable(); obj = serializedObject.targetObject as ImpactObjectRigidbodyChild; parent = obj.GetComponentInParent <ImpactObjectRigidbody>(); }