private void CreateTerrainTestObject() { KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap.png", @".\textures\sand_diffuse.dds", 10, 1, 10, 1, 1); Immovable floor2 = new Immovable(); floor2.SetModel("Terrain"); floor2.IsCollisionObject = true; floor2.IsShadowCaster = true; floor2.SetPosition(5, 0, 5); floor2.SetRoughness(0.9f); floor2.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); floor2.SetTextureTerrainBlendMapping( @".\textures\blendmap.png", @".\textures\metal022_1K_Color.jpg", @".\textures\bg_greenmountains.dds", @".\textures\metalplates006_1k_color.jpg"); AddGameObject(floor2); }
public override void Prepare() { KWEngine.LoadModelFromFile("UBot", @".\Models\JumpAndRun\UBot.fbx"); SetTextureSkybox(@".\Textures\skybox3.dds"); SetTextureBackgroundBrightnessMultiplier(4); SetAmbientLight(1, 1, 1, 0.25f); WorldDistance = 50; // Player object: _player = new Player(); _player.SetModel("UBot"); _player.SetScale(1.8f); _player.SetRotation(0, 180, 0); _player.SetMetalness(0.25f); _player.Name = "Player"; //_player.SetRoughness(1); _player.SetPosition(0, 0, 0); _player.IsCollisionObject = true; _player.IsShadowCaster = true; _player.UpdateLast = true; AddGameObject(_player); Platform floor = new Platform(); floor.SetModel("KWCube"); floor.SetTexture(@".\textures\mpanel_diffuse.dds"); floor.SetTexture(@".\textures\mpanel_normal.dds", TextureType.Normal); //floor.SetTexture(@".\textures\mpanel_roughness.dds", TextureType.Roughness); //floor.SetTexture(@".\textures\mpanel_metalness.dds", TextureType.Metalness); floor.SetRoughness(0.25f); floor.SetMetalness(0.1f); floor.SetTextureRepeat(5, 5); floor.IsCollisionObject = true; floor.SetPosition(0, -1f, 0); floor.SetScale(50, 2, 50); floor.Name = "Floor"; floor.IsShadowCaster = true; AddGameObject(floor); _sun = new LightObject(LightType.Sun, true); _sun.SetPosition(-200, 100, 50); _sun.SetTarget(0, 0, 0); _sun.SetFOV(45); _sun.SetNearAndFarBounds(200, 350); _sun.SetColor(1, 1, 1, 4); _sun.SetFOVBiasCoefficient(0.00003f, 0f); AddLightObject(_sun); //DebugShadowLight = _sun; SetCameraPosition(0, 0, 10); SetCameraTarget(0, 0, 0); FOV = 90; CurrentWindow.CursorVisible = false; CurrentWindow.CursorGrabbed = true; // Place some obstacles: Immovable i1 = new Immovable(); i1.SetModel("KWCube"); i1.SetPosition(2.5f, 1f, -5); i1.SetScale(2); i1.IsPickable = true; i1.Name = "Obstacle Box #1"; i1.SetRoughness(0.5f); i1.SetColor(1, 0.25f, 0.25f); i1.SetTexture(@".\textures\MetalPlates006_1K_ColorBright.jpg"); //i1.SetSpecularReflectionEnabled(true); i1.IsShadowCaster = true; i1.IsCollisionObject = true; AddGameObject(i1); // Place HUD crosshair: _crosshair = new HUDObject(HUDObjectType.Image, CurrentWindow.Width / 2, CurrentWindow.Height / 2); _crosshair.SetTexture(@".\textures\crosshair.dds"); _crosshair.SetScale(64, 64); AddHUDObject(_crosshair); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; }