private void OpenFile_Click(object sender, RoutedEventArgs e) { var ofd = new Microsoft.Win32.OpenFileDialog(); ofd.Filter = "Imml Documents (*.imml)|*.imml"; ofd.Multiselect = false; var success = ofd.ShowDialog(); if (success.HasValue && success.Value) { Urho.Application.InvokeOnMain(async() => { if (_Environment != null) { _Environment.Dispose(); } var elementFactory = new ImmlElementFactory(); var serialiser = new Imml.IO.ImmlSerialiser(elementFactory); var bytes = System.IO.File.ReadAllBytes(ofd.FileName); _App.Scene.CreateComponent <Octree>(); _App.Scene.CreateComponent <PhysicsWorld>(); _App.Scene.CreateComponent <DebugRenderer>(); var zone = _App.Scene.CreateComponent <Zone>(); var resourceAcquisitionService = DIContainer.Get <IResourceAcquisitionService>(); if (resourceAcquisitionService is LocalAndRemoteAcquisitionService) { (resourceAcquisitionService as LocalAndRemoteAcquisitionService).DocumentRootUri = ofd.FileName; } _Environment = new ImmersiveEnvironment <Node>(serialiser, resourceAcquisitionService); //creates the 3d environment based on the MemoryStream passed in (the MemoryStream is the ImmlDocument representation) await _Environment.CreateAsync(new MemoryStream(bytes)); await Urho.Application.ToMainThreadAsync(); _Environment.Run(_App.Scene); var viewport = new Viewport(_App.Scene, (_Environment.Camera as IRuntimeElement <Node>).Node.GetComponent <Urho.Camera>(), null); _App.Renderer.SetViewport(0, viewport); viewport.RenderPath.Append(CoreAssets.PostProcess.BloomHDR); viewport.RenderPath.Append(CoreAssets.PostProcess.FXAA3); zone.AmbientColor = new Urho.Color( _Environment.Document.GlobalIllumination.R, _Environment.Document.GlobalIllumination.G, _Environment.Document.GlobalIllumination.B); }); } }
static async Task AsyncMain(string[] args) { var cacheDir = Windows.Storage.ApplicationData.Current.LocalCacheFolder.CreateFolderAsync("Imml", Windows.Storage.CreationCollisionOption.OpenIfExists).GetResults(); if (!SK.StereoKitApp.Initialize("IMMLSharp.StereoKit", SK.Runtime.Flatscreen)) { Environment.Exit(1); } DIContainer.Register <ICacheService, CacheService>(new CacheService(cacheDir)); DIContainer.Register <IResourceAcquisitionService, LocalAndRemoteAcquisitionService>( new LocalAndRemoteAcquisitionService(DIContainer.Get <ICacheService>())); var elementFactory = new ImmlElementFactory(); var serialiser = new Imml.IO.ImmlSerialiser(elementFactory); var sceneData = Task.Run(() => EmbeddedResourceHelper.GetMemoryStream("ms-appx:///Data/scene.imml")).Result; _ImmersiveEnvironment = new ImmersiveEnvironment <SK.Model>(serialiser, DIContainer.Get <IResourceAcquisitionService>()); await _ImmersiveEnvironment.CreateAsync(sceneData); _ImmersiveEnvironment.Run(null); var camPos = _ImmersiveEnvironment.Camera.Position; //switch the view to +z into the screen vs. SK default which is -z into the screen SK.Renderer.SetView(SK.Matrix.TRS(camPos.ToSKVec3(), SK.Quat.LookAt(SK.Vec3.Zero, new SK.Vec3(0, 0, 1)))); while (SK.StereoKitApp.Step(() => { var allRuntimeElements = _ImmersiveEnvironment.Document.Elements.AsRecursiveEnumerable().OfType <IRuntimeElement <SK.Model> >(); foreach (var runtimeElement in allRuntimeElements) { runtimeElement.Render(); } })) { ; } _ImmersiveEnvironment.Dispose(); SK.StereoKitApp.Shutdown(); }
void Start() { var serialiser = new ImmlSerialiser(new UnityElementFactory()); var resourceAcquisitionService = new ResourceAcquisitionService(new InMemoryCache()); var immersiveEnvironment = new ImmersiveEnvironment <GameObject>(serialiser, resourceAcquisitionService, new UnityLog()); Debug.Log("Loading scene from resource"); var resStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("IMMLSharp.Unity.scene.imml"); Debug.Log("Scene resource ready"); var t = immersiveEnvironment.CreateAsync(resStream); t.Wait(); immersiveEnvironment.Run(this.gameObject); Debug.Log("Loading complete"); }
protected override void Setup() { base.Setup(); //setup DI var cacheDir = Windows.Storage.ApplicationData.Current.LocalCacheFolder.CreateFolderAsync("Imml", Windows.Storage.CreationCollisionOption.OpenIfExists).GetResults(); DIContainer.Register <Urho.Resources.ResourceCache, Urho.Resources.ResourceCache>(new Urho.Resources.ResourceCache()); DIContainer.Register <ICacheService, CacheService>(new CacheService(cacheDir, DIContainer.Get <Urho.Resources.ResourceCache>())); DIContainer.Register <IResourceAcquisitionService, ResourceAcquisitionService>(new ResourceAcquisitionService(DIContainer.Get <ICacheService>())); EnableGestureManipulation = true; EnableGestureTapped = true; var elementFactory = new ImmlElementFactory(); var serialiser = new Imml.IO.ImmlSerialiser(elementFactory); var sceneData = Task.Run(() => EmbeddedResourceHelper.GetMemoryStream("ms-appx:///Data/scene.imml")).Result; _ImmersiveEnvironment = new ImmersiveEnvironment <Node>(serialiser, DIContainer.Get <IResourceAcquisitionService>()); Task.Run(() => _ImmersiveEnvironment.CreateAsync(sceneData)).Wait(); }