コード例 #1
0
        static void Main(string[] args)
        {
            ClientContext.PreloadNativeLibraries();
            using (ServerAutoStarter serverAutoStarter = new ServerAutoStarter())
                using (OSVR.ClientKit.ClientContext context = new OSVR.ClientKit.ClientContext("com.osvr.exampleclients.managed.Imaging"))
                {
                    // there are three types of interfaces for eye tracking, 2D, 3D, and blinking
#if NET20
                    using (var imaging = ImagingInterface.GetInterface(context, "/camera"))
#else
                    using (var imaging = context.GetImagingInterface("/camera"))
#endif
                    {
                        imaging.StateChanged += imaging_StateChanged;

                        // Pretend that this is your application's main loop
                        for (int i = 0; i < 10000000; ++i)
                        {
                            context.update();
                        }

                        Console.WriteLine("Library shut down; exiting.");
                    }
                }
        }
コード例 #2
0
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public void Start() {
			vInterface = ImagingInterface.GetInterface(ContextProvider.Context,
				"/camera/"+(IsLeft ? "left" : "right")+"/distortion");
			vInterface.StateChanged += HandleChanged;

			vTex = new Texture2D(ImageWidth, ImageHeight);
			
			var mat = new Material(Shader.Find("Diffuse"));
			mat.mainTexture = vTex;

			vGameObj = GameObject.CreatePrimitive(PrimitiveType.Quad);
			vGameObj.transform.SetParent(gameObject.transform, false);
			vGameObj.transform.localRotation = Quaternion.FromToRotation(Vector3.down, Vector3.forward);
			vGameObj.transform.localScale = Vector3.one*0.03f;
			vGameObj.GetComponent<MeshRenderer>().material = mat;
		}
コード例 #3
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public void Start()
        {
            vInterface = ImagingInterface.GetInterface(ContextProvider.Context,
                                                       "/camera/" + (IsLeft ? "left" : "right"));
            vInterface.StateChanged += HandleChanged;

            vTex = new Texture2D(ImageWidth, ImageHeight);

            var mat = new Material(Shader.Find("Diffuse"));

            mat.mainTexture = vTex;

            vGameObj = GameObject.CreatePrimitive(PrimitiveType.Quad);
            vGameObj.transform.SetParent(gameObject.transform, false);
            vGameObj.transform.localRotation = Quaternion.FromToRotation(Vector3.down, Vector3.forward);
            vGameObj.transform.localScale    = new Vector3(1, (float)ImageHeight / ImageWidth, 1) * 0.06f;
            vGameObj.GetComponent <MeshRenderer>().material = mat;
        }