public void DrawEditor(Object3DControlsLayer layer, List <Object3DView> transparentMeshes, DrawEventArgs e) { ImageToPathObject3D.DrawPath(this); }
public void DrawEditor(InteractionLayer layer, List <Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw) { ImageToPathObject3D.DrawPath(this); }
public void DrawEditor(object sender, DrawEventArgs e) { ImageToPathObject3D.DrawPath(this); }