void Awake() { _BookData = GameObject.Find("Scripts").GetComponent <BookData>(); _GameData = GameObject.Find("Scripts").GetComponent <GameData>(); _ImagesMove = GameObject.Find("Scripts").GetComponent <ImagesMove>(); _ImageMove = GameObject.Find("Scripts").GetComponent <ImageMove>(); }
//Output the new state of the Toggle into Text public void ToggleValueChanged(Toggle change) { //m_Text.text = "New Value : " + m_Toggle.isOn; Nem = em_Toggle.isOn; ImageMove nEM = new ImageMove(); nEM.SetEmail(Nem); }
void Awake() { _ImageMove = GameObject.Find("Scripts").GetComponent <ImageMove>(); _ImagesMove = GameObject.Find("Scripts").GetComponent <ImagesMove>(); _GameData = GameObject.Find("Scripts").GetComponent <GameData>(); _ButtonClick = GameObject.Find("Scripts").GetComponent <ButtonClick>(); bookState = BookState.none; }
//Output the new state of the Toggle into Text public void ToggleValueChanged(Toggle change) { //m_Text.text = "New Value : " + m_Toggle.isOn; Npr = pr_Toggle.isOn; ImageMove nPR = new ImageMove(); nPR.SetPrint(Npr); }
//Output the new state of the Toggle into Text public void ToggleValueChanged(Toggle change) { //m_Text.text = "New Value : " + m_Toggle.isOn; Nfb = fb_Toggle.isOn; ImageMove nFB = new ImageMove(); nFB.SetFacebook(Nfb); }
private void MoveImage(ImageMove direction) { if (_files.Count > 0 && !_sending) { switch (direction) { case ImageMove.Next: _currentIndex = Math.Min(_currentIndex + 1, _files.Count - 1); break; case ImageMove.Previous: _currentIndex = Math.Max(_currentIndex - 1, 0); break; default: throw new ArgumentOutOfRangeException(nameof(direction), direction, null); } _currentFile = _files[_currentIndex]; Image.SetImageURI(_currentFile.Uri); ImageText.Text = $"{_currentFile.Name} ({_currentIndex + 1}/{_files.Count})"; } }