コード例 #1
0
ファイル: Flares.cs プロジェクト: JCoMcL/unity-space-game
    public void Flicker(Vector3 position, float intensity, Color flareColor, float size = 1)
    {
        if (manager == null)
        {
            manager = GetComponent <PoolChildManager> ();
        }
        ImageChild image = (ImageChild)manager.GetAvailableChild();

        //IEnumerator flicker = MaintainFlicker (flickerTransform, image);
        //StartCoroutine (flicker);
        flareColor = presets[0].NoiseColor(flareColor);
        float remainerIntensity = flareColor.grayscale + intensity - 1;

        if (remainerIntensity > 0)
        {
            image.SetSize(size + remainerIntensity);
        }
        flareColor *= new Color(intensity, intensity, intensity);
        image.SetPosition(Conversion.MetresToPixels(position));
        image.SetColor(flareColor);
    }
コード例 #2
0
ファイル: Flares.cs プロジェクト: JCoMcL/unity-space-game
 IEnumerator MaintainFlicker(Transform source, ImageChild image)
 {
     /*IEnumerator minor = MinorNoise(ld);
      * StartCoroutine (minor);
      * IEnumerator major = MajorNoise(source, destination, ld);
      * StartCoroutine (major);
      * while (condition())
      * {
      *      ld.positions [0] = source.position;
      *      ld.positions [ld.positions.Length - 1] = destination.position;
      *      ld.Render ();
      *      yield return null;
      * }
      * StopCoroutine (minor);
      * StopCoroutine (major);
      * ld.renderer.reserved = false;*/
     while (true)
     {
         //image.SetPosition (Conversion.MetresToPixels (source.position));
         //image.SetColor (fd.NoiseColor ());
         yield return(new WaitForEndOfFrame());
     }
 }