コード例 #1
0
    void Start()
    {
        root              = GameObject.Find("ROOT");
        progressText      = GameObject.Find("ProgressText").GetComponent <Text>();
        nIFModelDropdown  = GameObject.Find("NIFmodelImaDropdown").GetComponent <ImaDropdown>();
        animationDropdown = GameObject.Find("AnimationDropdown").GetComponent <Dropdown>();
        speedSlider       = GameObject.Find("SpeedSlider").GetComponent <Slider>();
        speedSlider.value = this.animSpeed;
        filterField       = GameObject.Find("FilterField").GetComponent <InputField>();

        adb = AssetDatabaseInst.DB;

        DBInst.loadOrCallback((d) => db = d);
        DBInst.progress += (m) => progress = m;
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("TestDecomp start called");

        tex         = GetComponentInChildren <Text>();
        img         = GetComponentInChildren <Image>();
        dropdown    = GetComponentInChildren <ImaDropdown>();
        dropdownbox = dropdown.gameObject;
        dropdownbox.SetActive(false);
        loadbutton            = GameObject.Find("LoadWorldButton");
        loadModelViewerbutton = GameObject.Find("LoadModelButton");
        thirdPersonToggle     = GetComponentInChildren <Toggle>().gameObject;
        thirdPersonToggle.SetActive(false);
        loadbutton.SetActive(false);
        loadModelViewerbutton.SetActive(false);
        color            = Color.grey;
        DBInst.progress += (s) => this.error = s;
        DBInst.loadOrCallback((d) => db = d);
        error = "Loading asset database";
        adb   = AssetDatabaseInst.DB;
    }
コード例 #3
0
    private void init()
    {
        dropdown = GetComponent <ImaDropdown>();
        if (dropdown == null)
        {
            Debug.LogError("dropdown null");
        }

        setupArrowFavIcon();
        setupItemListFavIcon();


        dropdown.onValueChanged.AddListener((x) =>
        {
            if (itemsDirty)
            {
                setSortedOptions();
                storeFavs();
            }
            itemsDirty = false;
        });
        //readFavs();
        //doOptions();
    }