void Start() { root = GameObject.Find("ROOT"); progressText = GameObject.Find("ProgressText").GetComponent <Text>(); nIFModelDropdown = GameObject.Find("NIFmodelImaDropdown").GetComponent <ImaDropdown>(); animationDropdown = GameObject.Find("AnimationDropdown").GetComponent <Dropdown>(); speedSlider = GameObject.Find("SpeedSlider").GetComponent <Slider>(); speedSlider.value = this.animSpeed; filterField = GameObject.Find("FilterField").GetComponent <InputField>(); adb = AssetDatabaseInst.DB; DBInst.loadOrCallback((d) => db = d); DBInst.progress += (m) => progress = m; }
// Use this for initialization void Start() { Debug.Log("TestDecomp start called"); tex = GetComponentInChildren <Text>(); img = GetComponentInChildren <Image>(); dropdown = GetComponentInChildren <ImaDropdown>(); dropdownbox = dropdown.gameObject; dropdownbox.SetActive(false); loadbutton = GameObject.Find("LoadWorldButton"); loadModelViewerbutton = GameObject.Find("LoadModelButton"); thirdPersonToggle = GetComponentInChildren <Toggle>().gameObject; thirdPersonToggle.SetActive(false); loadbutton.SetActive(false); loadModelViewerbutton.SetActive(false); color = Color.grey; DBInst.progress += (s) => this.error = s; DBInst.loadOrCallback((d) => db = d); error = "Loading asset database"; adb = AssetDatabaseInst.DB; }
private void init() { dropdown = GetComponent <ImaDropdown>(); if (dropdown == null) { Debug.LogError("dropdown null"); } setupArrowFavIcon(); setupItemListFavIcon(); dropdown.onValueChanged.AddListener((x) => { if (itemsDirty) { setSortedOptions(); storeFavs(); } itemsDirty = false; }); //readFavs(); //doOptions(); }