コード例 #1
0
ファイル: Drawing.cs プロジェクト: AartOdding/ZigZag
        public static void DrawVariableThicknessRectangle(ImDrawListPtr drawList, Vector2 minCorner, Vector2 maxCorner,
                                                          float thicknessTop, float thicknessBottom, float thicknessLeft, float thicknessRight, uint color)
        {
            var X1 = minCorner.X + thicknessLeft;
            var X2 = maxCorner.X - thicknessRight;
            var Y1 = minCorner.Y + thicknessTop;
            var Y2 = maxCorner.Y - thicknessBottom;

            if (thicknessLeft > 0)
            {
                drawList.AddRectFilled(minCorner, new Vector2(X1, maxCorner.Y), color);                    // Left column
            }
            if (thicknessRight > 0)
            {
                drawList.AddRectFilled(new Vector2(X2, minCorner.Y), maxCorner, color);                     // Right column
            }
            if (thicknessTop > 0)
            {
                drawList.AddRectFilled(new Vector2(X1, minCorner.Y), new Vector2(X2, Y1), color);                   // Remainder top
            }
            if (thicknessBottom > 0)
            {
                drawList.AddRectFilled(new Vector2(X1, Y2), new Vector2(X2, maxCorner.Y), color);                      // Remainder bottom
            }
        }
コード例 #2
0
        public static bool ToggleButton(string strId, ref bool v)
        {
            Vector2       p         = ImGuiNET.ImGui.GetCursorScreenPos();
            ImDrawListPtr drawList  = ImGuiNET.ImGui.GetWindowDrawList();
            bool          isClicked = false;

            float height = ImGuiNET.ImGui.GetFrameHeight();
            float width  = height * 1.55f;
            float radius = height * 0.50f;

            if (ImGuiNET.ImGui.InvisibleButton(strId, new Vector2(width, height)))
            {
                isClicked = true;
                v         = !v;
            }
            uint colBg;
            uint colNub;

            if (ImGuiNET.ImGui.IsItemHovered())
            {
                colBg  = v ? ImGuiNET.ImGui.GetColorU32(ImGuiCol.ButtonHovered) : ImGuiNET.ImGui.GetColorU32(ImGuiCol.ButtonActive, 0.5f);
                colNub = v ? ImGuiNET.ImGui.GetColorU32(ImGuiCol.ScrollbarGrabActive) : ImGuiNET.ImGui.GetColorU32(ImGuiCol.ScrollbarGrabActive);
            }
            else
            {
                colBg  = v ? ImGuiNET.ImGui.GetColorU32(ImGuiCol.ButtonHovered, 0.8f) : ImGuiNET.ImGui.GetColorU32(ImGuiCol.ButtonHovered, 0.5f);
                colNub = v ? ImGuiNET.ImGui.GetColorU32(ImGuiCol.ScrollbarGrabHovered) : ImGuiNET.ImGui.GetColorU32(ImGuiCol.ScrollbarGrabHovered);
            }
            drawList.AddRectFilled(p, new Vector2(p.X + width, p.Y + height), colBg, height * 0.5f);
            drawList.AddCircleFilled(new Vector2(v ? (p.X + width - radius) : (p.X + radius), p.Y + radius), radius - 1.5f, colNub);
            return(isClicked);
        }
コード例 #3
0
        public void Render()
        {
            ImGui.BeginChild("Log", Vector2.Zero, false);
            ReadOnlySpan <LogEvent> logEvents = _logEventRecorder.LogEvents;
            ImDrawListPtr           drawList  = ImGui.GetWindowDrawList();

            foreach (LogEvent logEvent in logEvents)
            {
                Vector4 color = logEvent.LogLevel switch
                {
                    LogLevel.Information => Vector4.One,
                    LogLevel.Warning => new Vector4(1, 1, 0, 1),
                    LogLevel.Error => new Vector4(1, 0, 0, 1),
                    _ => ThrowHelper.Unreachable <Vector4>()
                };

                Vector2 topLeft  = ImGui.GetCursorScreenPos();
                Vector2 textSize = ImGui.CalcTextSize(logEvent.Message);
                ImGui.TextColored(color, logEvent.Message);
                if (ImGui.IsItemHovered())
                {
                    ImGui.BeginTooltip();
                    ImGui.Text("Copy to clipboard");
                    ImGui.EndTooltip();
                    drawList.AddRectFilled(
                        a: topLeft,
                        b: topLeft + textSize,
                        ImGui.GetColorU32(ImGuiCol.FrameBgHovered)
                        );
                }
                if (ImGui.IsItemClicked())
                {
                    ImGui.SetClipboardText(logEvent.Message);
                }
            }

            if (logEvents.Length > _prevEventCount)
            {
                ImGui.SetScrollHereY();
            }

            _prevEventCount = logEvents.Length;
            ImGui.EndChild();
        }
    }
コード例 #4
0
ファイル: SmallWidgets.cs プロジェクト: xn0px90/rgat
        //adapted from code somewhere from imgui internal
        public static bool ToggleButton(string str_id, bool isToggled, string?tooltip, bool isEnabled = true)
        {
            const uint TOGGLE_OFF_HOVER_COL   = 0xff888888;
            const uint TOGGLE_ON_HOVER_COL    = 0xff008800;
            const uint TOGGLE_OFF_NOHOVER_COL = 0xff686868;
            const uint TOGGLE_ON_NOHOVER_COL  = 0xff005500;

            Vector2       p         = ImGui.GetCursorScreenPos();
            ImDrawListPtr draw_list = ImGui.GetWindowDrawList();

            float height = ImGui.GetFrameHeight() - 2;
            float width  = height * 1.55f;
            float radius = height * 0.50f;

            ImGui.InvisibleButton(str_id, new Vector2(width, height));
            bool changed = isEnabled && ImGui.IsItemClicked();

            if (changed)
            {
                _lastActiveID      = ImGui.GetID(str_id);
                _LastActiveIdTimer = DateTime.UtcNow;
            }
            if (tooltip != null && ImGui.IsItemHovered())
            {
                ImGui.BeginTooltip();
                ImGui.Text(tooltip);
                ImGui.EndTooltip();
            }

            float t = isToggled ? 1.0f : 0.0f;

            float ANIM_SPEED = 0.08f;

            if (_lastActiveID == ImGui.GetID(str_id))
            {
                float t_anim = ImSaturate((float)(DateTime.UtcNow - _LastActiveIdTimer).TotalSeconds / ANIM_SPEED);
                t = isToggled ? (t_anim) : (1.0f - t_anim);
                if (t == 0f || t == 1.0f)
                {
                    _lastActiveID = 0;
                }
            }

            uint col_bg, col_btn;

            if (isEnabled)
            {
                if (ImGui.IsItemHovered())
                {
                    col_bg = isToggled ? TOGGLE_ON_HOVER_COL : TOGGLE_OFF_HOVER_COL;
                }
                else
                {
                    col_bg = isToggled ? TOGGLE_ON_NOHOVER_COL : TOGGLE_OFF_NOHOVER_COL;
                }

                col_btn = 0xffffffff;
            }
            else
            {
                col_btn = 0xff909090;
                col_bg  = 0xff454545;
            }
            draw_list.AddRectFilled(p, new Vector2(p.X + width, p.Y + height), col_bg, height * 0.5f);
            draw_list.AddCircleFilled(new Vector2(p.X + radius + t * (width - radius * 2.0f), p.Y + radius), radius - 1.5f, col_btn);

            return(changed);
        }
コード例 #5
0
        private void OnLayout()
        {
            ImGui.SetNextWindowPos(Vector2.zero);
            ImGui.SetNextWindowSize(new Vector2(Screen.width, Screen.height));
            ImGui.SetNextWindowContentSize(Vector2.one * 20000f);
            ImGui.SetNextWindowFocus();
            if (ImGui.Begin("Choreographer", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoBringToFrontOnFocus | ImGuiWindowFlags.NoScrollbar))
            {
                ScrollPosition.x = ImGui.GetScrollX();
                ScrollPosition.y = ImGui.GetScrollY();
                if (ImGui.IsMouseDragging(ImGuiMouseButton.Right))
                {
                    ScrollPosition -= ImGui.GetMouseDragDelta(ImGuiMouseButton.Right) / ImGui.GetIO().FontGlobalScale;
                    ImGui.ResetMouseDragDelta(ImGuiMouseButton.Right);
                    ImGui.SetScrollX(ScrollPosition.x);
                    ImGui.SetScrollY(ScrollPosition.y);
                    ScrollPosition.x = ImGui.GetScrollX();
                    ScrollPosition.y = ImGui.GetScrollY();
                }

                ImDrawListPtr bgDrawList = ImGui.GetBackgroundDrawList(), fgDrawList = ImGui.GetForegroundDrawList();
                bgDrawList.AddRectFilled(Vector2.zero, new Vector2(2000f, 2000f), ColorBackground);
                for (var i = 1; i < 19; ++i)
                {
                    bgDrawList.AddLine(new Vector2(0f, i * 100f), new Vector2(2000f, i * 100f), ColorGridLineHorizontal, 1f);
                    bgDrawList.AddLine(new Vector2(i * 100f, 0f), new Vector2(i * 100f, 2000f), ColorGridLineVertical, 1f);
                }

                var imGuiStyle = ImGui.GetStyle();
                foreach (var node in Nodes)
                {
                    node.Style.Push();
                    ImGui.SetNextWindowPos(Scale(node.Pos - ScrollPosition), ImGuiCond.Always, _half);
                    ImGui.SetNextWindowSize(Scale(node.Size), ImGuiCond.Always);
                    if (ImGui.Begin(node.Name, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoScrollbar))
                    {
                        var drawList = ImGui.IsWindowFocused() | ImGui.IsWindowHovered() ? ImGui.GetForegroundDrawList() : ImGui.GetBackgroundDrawList();
                        CustomEvent.Trigger(gameObject, "OnNode", drawList, node);
                        ImGui.Columns(2, "Column", false);
                        ImGui.SetColumnWidth(0, Scale(node.LeftSize.x));
                        ImGui.SetColumnOffset(1, Scale(node.LeftSize.x));
                        ImGui.SetColumnWidth(1, Scale(node.RightSize.x));
                        for (var i = 0; i < node.RowHeights.Length; ++i)
                        {
                            if (i < node.Inputs.Length)
                            {
                                ImGui.PushID(node.Inputs[i].Id);
                                if (ImGui.Selectable(node.Inputs[i].Name, false, ReadOnly ? ImGuiSelectableFlags.Disabled : ImGuiSelectableFlags.None, Scale(new Vector2(node.LeftSize.x, node.RowHeights[i]))))
                                {
                                    CustomEvent.Trigger(gameObject, "OnInput", drawList, node.Inputs[i].Id);
                                }
                                CustomEvent.Trigger(gameObject, "OnConnection", drawList, new Vector2(ImGui.GetItemRectMin().x, (ImGui.GetItemRectMin().y + ImGui.GetItemRectMax().y) / 2f), -1, node.Inputs[i].Id, ReadOnly);
                                ImGui.PopID();
                            }

                            ImGui.NextColumn();
                            if (i < node.Outputs.Length)
                            {
                                ImGui.PushID(node.Outputs[i].Id);
                                ImGui.PushStyleVar(ImGuiStyleVar.SelectableTextAlign, new Vector2(1.0f, 0f));
                                ImGui.Unindent(imGuiStyle.ItemSpacing.x);
                                if (ImGui.Selectable(node.Outputs[i].Name, false, ReadOnly ? ImGuiSelectableFlags.Disabled : ImGuiSelectableFlags.None, Scale(new Vector2(node.RightSize.x, node.RowHeights[i]))))
                                {
                                    CustomEvent.Trigger(gameObject, "OnOutput", drawList, node.Outputs[i].Id);
                                }
                                CustomEvent.Trigger(gameObject, "OnConnection", drawList, new Vector2(ImGui.GetItemRectMax().x, (ImGui.GetItemRectMin().y + ImGui.GetItemRectMax().y) / 2f), 1, node.Outputs[i].Id, ReadOnly);
                                ImGui.Indent(imGuiStyle.ItemSpacing.x);
                                ImGui.PopStyleVar();
                                ImGui.PopID();
                            }
                            ImGui.NextColumn();
                        }
                        ImGui.Columns();
                    }
                    ImGui.End();
                    node.Style.Pop();

                    // TODO: Don't draw connections if neither node is visible? Edge Case: If the viewport is in-between the two nodes, the line should be visible.

                    foreach (var connection in node.Connections)
                    {
                        var parentNode = _nodes[connection.Parent];
                        switch (connection.Type)
                        {
                        case Connection.ConnectionType.Inherited:
                            DrawCurvedLine(fgDrawList, new Vector2(parentNode.Pos.x + parentNode.Size.x / 2f, parentNode.Pos.y - parentNode.Size.y / 2f), node.Pos - node.Size / 2f);
                            break;

                        case Connection.ConnectionType.Recursive:
                            DrawCurvedLine(fgDrawList, new Vector2(parentNode.Pos.x + parentNode.Size.x / 2f, parentNode.Pos.y + parentNode.Size.y / 2f), node.Pos + new Vector2(-node.Size.x / 2f, node.Size.y / 2f));
                            break;
                        }
                    }
                }
            }
            ImGui.End();

            if (ImGui.BeginMainMenuBar())
            {
                ImGui.Checkbox("Read Only", ref ReadOnly);
                if (ImGui.GetIO().KeyCtrl)
                {
                    ImGui.GetIO().FontGlobalScale = Mathf.Max(0.1f, Mathf.Min(2f, ImGui.GetIO().FontGlobalScale + ImGui.GetIO().MouseWheel * 0.1f));
                }
                ImGui.SliderFloat("Zoom", ref ImGui.GetIO().FontGlobalScale, 0.1f, 2f, "%.2f");
                ImGui.EndMainMenuBar();
            }

            CustomEvent.Trigger(gameObject, "OnLayout");
        }
コード例 #6
0
        /// <summary>
        /// Draw a preview graph texture on the preview pane
        /// </summary>
        /// <param name="plot">The graph being drawn</param>
        /// <param name="xPadding">horizontal padding</param>
        /// <param name="captionHeight">height of the caption</param>
        /// <param name="captionBackgroundcolor">contrast background colour of the caption</param>
        /// <param name="canHover">output flag states if we can safely draw a mouseover tooltip</param>
        /// <param name="mainWidgetSize">Size of the maingraph widget, used for projecting the zoom envelope</param>
        /// <returns>The graph was clicked</returns>
        private bool DrawPreviewGraph(PlottedGraph plot, float xPadding, float captionHeight, uint captionBackgroundcolor, out bool canHover, Vector2 mainWidgetSize)
        {
            ImDrawListPtr imdp    = ImGui.GetWindowDrawList(); //draw on and clipped to this window
            bool          clicked = false;

            canHover = false;
            if (plot == null)
            {
                return(clicked);
            }

            int graphNodeCount = plot.GraphNodeCount();

            if (graphNodeCount == 0)
            {
                return(clicked);
            }

            plot.GetLatestTexture(out Texture previewTexture);
            if (previewTexture == null)
            {
                return(clicked);
            }

            bool isSelected = plot.TID == selectedGraphTID;

            canHover = true;

            //copy in the actual rendered graph
            ImGui.SetCursorPosY(ImGui.GetCursorPosY());
            Vector2 subGraphPosition = ImGui.GetCursorScreenPos() + new Vector2(xPadding, 0);

            IntPtr CPUframeBufferTextureId = _ImGuiController !.GetOrCreateImGuiBinding(_gd !.ResourceFactory, previewTexture, $"PreviewPlot{plot.TID}");

            imdp.AddImage(user_texture_id: CPUframeBufferTextureId,
                          p_min: subGraphPosition,
                          p_max: new Vector2(subGraphPosition.X + EachGraphWidth, subGraphPosition.Y + EachGraphHeight),
                          uv_min: new Vector2(0, 1),
                          uv_max: new Vector2(1, 0));

            float borderThickness     = Themes.GetThemeSize(Themes.eThemeSize.PreviewSelectedBorder);
            float halfBorderThickness = (float)Math.Floor(borderThickness / 2f);

            if (isSelected)
            {
                DrawPreviewZoomEnvelope(plot, subGraphPosition);

                //Draw the thicker selected graph border
                if (borderThickness > 0)
                {
                    imdp.AddRect(
                        p_min: new Vector2(subGraphPosition.X + halfBorderThickness, subGraphPosition.Y + halfBorderThickness),
                        p_max: new Vector2((subGraphPosition.X + EachGraphWidth - halfBorderThickness), subGraphPosition.Y + EachGraphHeight - halfBorderThickness),
                        col: GetGraphBorderColour(plot), 0, ImDrawFlags.None, borderThickness);
                }
            }

            //write the caption
            string Caption = $"TID:{plot.TID} {graphNodeCount} nodes {(isSelected ? "[Selected]" : "")}";

            ImGui.SetCursorPosX(ImGui.GetCursorPosX());
            Vector2 captionBGStart = subGraphPosition + new Vector2(borderThickness, borderThickness);
            Vector2 captionBGEnd   = new Vector2((captionBGStart.X + EachGraphWidth - borderThickness * 2), captionBGStart.Y + captionHeight);

            imdp.AddRectFilled(p_min: captionBGStart, p_max: captionBGEnd, col: captionBackgroundcolor);
            ImGui.PushStyleColor(ImGuiCol.Text, Themes.GetThemeColourUINT(Themes.eThemeColour.PreviewText));
            ImGui.SetCursorPosX(ImGui.GetCursorPosX() + CONSTANTS.UI.PREVIEW_PANE_X_PADDING + borderThickness + 1);
            ImGui.SetCursorPosY(ImGui.GetCursorPosY() + borderThickness);
            ImGui.Text(Caption);
            ImGui.PopStyleColor();
            ImGui.SetCursorPosX(ImGui.GetCursorPosX() + EachGraphWidth - 48);

            //live thread activity plot
            if (ActiveTrace is not null && !ActiveTrace.WasLoadedFromSave)
            {
                ImGui.SetCursorPosY(ImGui.GetCursorPosY() - captionHeight);

                float maxVal;
                float[]? invalues = null;
                if (plot.InternalProtoGraph.TraceReader != null)
                {
                    plot.InternalProtoGraph.TraceReader.RecentMessageRates(out invalues);
                }
                if (invalues == null || invalues.Length == 0)
                {
                    invalues = new List <float>()
                    {
                        0, 0, 0, 0, 0
                    }.ToArray();
                    maxVal = 100;
                }
                else
                {
                    maxVal = invalues.Max();
                }
                ImGui.PushStyleColor(ImGuiCol.FrameBg, captionBackgroundcolor);
                ImGui.PlotLines("", ref invalues[0], invalues.Length, 0, "", 0, maxVal, new Vector2(40, captionHeight));
                if (ImGui.IsItemHovered())
                {
                    canHover = false; //The PlotLines widget doesn't allow disabling the mouseover, so have to prevent our mousover to avoid a merged tooltip
                }
                ImGui.PopStyleColor();
            }


            //invisible button to detect graph click

            ImGui.SetCursorPos(new Vector2(1, ImGui.GetCursorPosY() - (float)(captionHeight)));
            if (ImGui.InvisibleButton("PrevGraphBtn" + plot.TID, new Vector2(EachGraphWidth, EachGraphHeight - 2)) || ImGui.IsItemActive())
            {
                clicked = true;
                if (isSelected)
                {
                    Vector2 clickPos    = ImGui.GetMousePos();
                    Vector2 clickOffset = clickPos - subGraphPosition;
                    clickOffset.Y = EachGraphHeight - clickOffset.Y;
                    plot.MoveCameraToPreviewClick(clickOffset, new Vector2(EachGraphWidth, EachGraphHeight),
                                                  mainGraphWidgetSize: mainWidgetSize, PreviewProjection);
                }
            }
            return(clicked);
        }