public void CK() { for (int i = 0; i < UI.Butts.Length; i++) { ImButt butt = (ImButt)UI.Butts [i]; if (!butt.OK) { UI.EndButt.gameObject.SetActive(false); return; } } UI.EndButt.gameObject.SetActive(true); }
void Start() { UI.Butts [0].Del += (g) => { ImButt butt = (ImButt)UI.Butts [0]; UI.User.SetIm("Head", butt.OK); CK(); }; UI.Butts [1].Del += (g) => { ImButt butt = (ImButt)UI.Butts [1]; UI.User.SetIm("Body", butt.OK); CK(); }; UI.Butts [2].Del += (g) => { ImButt butt = (ImButt)UI.Butts [2]; UI.User.SetIm("Joint", butt.OK); CK(); }; UI.Butts [3].Del += (g) => { ImButt butt = (ImButt)UI.Butts [3]; UI.User.SetIm("Hand", butt.OK); CK(); }; UI.Butts [4].Del += (g) => { ImButt butt = (ImButt)UI.Butts [4]; UI.User.SetIm("Foot", butt.OK); CK(); }; UI.SexButt.BarDel += (n) => { if (n == 0) { UI.User.SetIm("Sex", false); } else { UI.User.SetIm("Sex", true); } }; UI.EndButt.Del += (g) => { G0_MainUI._.SetUI(1); }; }