コード例 #1
0
            void LoadTexture(byte[] bytes)
            {
                LogFile.WriteLine("loading texture to opengl, bytescount = " + bytes.Length);
                // from http://svn.sourceforge.net/viewvc/boogame/trunk/BooGame/src/Texture.cs?view=markup
                int ilImage;

                Il.ilGenImages(1, out ilImage);
                Il.ilBindImage(ilImage);
                if (!Il.ilLoadL(Il.IL_TYPE_UNKNOWN, bytes, bytes.Length))
                {
                    throw new Exception("Failed to load image.");
                }
                if (!Il.ilConvertImage(Il.IL_RGBA, Il.IL_UNSIGNED_BYTE))
                {
                    throw new Exception("Failed to convert image.");
                }
                int m_BytesPerPixel = Il.ilGetInteger(Il.IL_IMAGE_BPP);
                int m_Width         = Il.ilGetInteger(Il.IL_IMAGE_WIDTH);
                int m_Height        = Il.ilGetInteger(Il.IL_IMAGE_HEIGHT);
                int m_Format        = Il.ilGetInteger(Il.IL_IMAGE_FORMAT);
                int m_Depth         = Il.ilGetInteger(Il.IL_IMAGE_DEPTH);

                LogFile.WriteLine("size: " + m_Width + " x " + m_Height + " depth " + m_Depth + " bytesperpixel " + m_BytesPerPixel);

                int m_TextureWidth  = NextPowerOfTwo(m_Width);
                int m_TextureHeight = NextPowerOfTwo(m_Height);

                if ((m_TextureWidth != m_Width) || (m_TextureHeight != m_Height))
                {
                    Ilu.iluEnlargeCanvas(m_TextureWidth, m_TextureHeight, m_Depth);
                }
                //Ilu.iluFlipImage();

                Gl.glBindTexture(Gl.GL_TEXTURE_2D, idingraphicsengine);
                Gl.glTexParameterf(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
                Gl.glTexParameterf(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_NEAREST);
                Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, m_BytesPerPixel, m_TextureWidth,
                                m_TextureHeight, 0, m_Format, Gl.GL_UNSIGNED_BYTE, Il.ilGetData());

                Il.ilDeleteImages(1, ref ilImage);
            }