public void OnLevelWasLoaded(int level) { _scene = null; _camera = null; _handles.Clear(); _currentKeyboardHandle = 0; }
public void OnLevelWasInitialized(int level) { if (level == 3) { _scene = GameObject.FindObjectOfType <H_Scene>(); _camera = Camera.main.GetComponent <IllusionCamera>(); } }
public static LimbGoalHandle Create(IKSolverLimb solver, IllusionCamera camera) { var handle = GameObject.CreatePrimitive(PrimitiveType.Sphere).AddComponent <LimbGoalHandle>(); handle.transform.localScale *= 0.1f; handle.camera = camera; handle.constraint = solver; return(handle); }
public static TransformHandle Create(Transform target, IllusionCamera camera) { var handle = GameObject.CreatePrimitive(PrimitiveType.Cube).AddComponent <TransformHandle>(); handle.transform.localScale *= 0.05f; handle.camera = camera; handle.target = target; return(handle); }
public static ConstraintHandle Create(IKConstraintBend constraint, IllusionCamera camera) { var handle = GameObject.CreatePrimitive(PrimitiveType.Sphere).AddComponent <ConstraintHandle>(); handle.transform.localScale *= 0.1f; handle.camera = camera; handle.constraint = constraint; return(handle); }
public static EffectorHandle Create(IKEffector effector, IllusionCamera camera) { var handle = GameObject.CreatePrimitive(PrimitiveType.Cube).AddComponent <EffectorHandle>(); handle.transform.localScale *= 0.1f; handle.camera = camera; handle.effector = effector; effector.maintainRelativePositionWeight = 1; return(handle); }
public void OnLevelWasLoaded(int level) { m_scene = GameObject.FindObjectOfType <H_Scene>(); LookType = LookAtRotator.TYPE.NO; HeadLookType = LookAtRotator.TYPE.NO; m_mode = CameraMode.None; illusionCamera = Camera.main.GetComponent <IllusionCamera>(); var controls = GameObject.FindObjectOfType <H_EditsUIControl>(); if (controls) { BuildGUI(controls); } }
protected override void OnLevel(int level) { base.OnLevel(level); _IllusionCamera = FindObjectOfType <IllusionCamera>(); }
protected override void OnStart() { base.OnStart(); _IllusionCamera = FindObjectOfType <IllusionCamera>(); }
public void OnLevelWasLoaded() { _Camera = FindObjectOfType <IllusionCamera>(); }
protected override void OnStart() { base.OnStart(); _IllusionCamera = FindObjectOfType <IllusionCamera>(); gameObject.AddComponent <ImpersonationHandler>(); }
public void Mimic(Camera cam, Camera[] subCameras = null) { Console.WriteLine("MIMIC: {0}", cam); scene = GameObject.FindObjectOfType <Scene>(); if (cam == null) { // Create camera from nothing ApplyToCameras(ovrCamera => { ovrCamera.nearClipPlane = Mathf.Clamp(0.01f, 0.001f, 0.01f); ovrCamera.farClipPlane = Mathf.Clamp(50f, 50f, 200f); ovrCamera.cullingMask = LayerMask.GetMask(QUAD_LAYER); ovrCamera.backgroundColor = Color.white; ovrCamera.clearFlags = CameraClearFlags.Skybox; }); transform.parent = null; GUI.UpdateGUI(false, false); follow = null; Base = transform; } else { var effects = cam.GetComponents <MonoBehaviour>().Where(fx => !(fx is IllusionCamera || fx is CameraRenderImageToTex)); // Copy camera values ApplyToCameras(ovrCamera => { ovrCamera.nearClipPlane = Mathf.Clamp(0.01f, 0.001f, 0.01f); ovrCamera.farClipPlane = Mathf.Clamp(100f, 50f, 200f); ovrCamera.cullingMask = cam.camera.cullingMask & ~LayerMask.GetMask("UI"); ovrCamera.clearFlags = CameraClearFlags.Color; ovrCamera.backgroundColor = cam.backgroundColor; ovrCamera.depth = cam.depth; foreach (var oldEffect in ovrCamera.GetComponents <MonoBehaviour>()) { GameObject.DestroyImmediate(oldEffect); } foreach (var newEffect in effects) { ovrCamera.gameObject.AddComponent(newEffect); } //Console.WriteLine("Found effects in {0}: {1} ({2})", cam.name, string.Join(", ", effects.Select(e => e.GetType().Name).ToArray()), effects.Length); //Console.WriteLine("My effects: " + string.Join(", ", ovrCamera.GetComponents<MonoBehaviour>().Select(e => e.GetType().Name).ToArray())); //Console.WriteLine(ovrCamera.clearFlags); //var skybox = cam.GetComponent<Skybox>(); //if (skybox != null) //{ // var ovrSkybox = ovrCamera.gameObject.GetComponent<Skybox>(); // if (ovrSkybox == null) ovrSkybox = ovrSkybox.gameObject.AddComponent<Skybox>(); // ovrSkybox.material = skybox.material; //} }); hscene = GameObject.FindObjectOfType <H_Scene>(); transform.parent = null; cam.camera.cullingMask = 0; GUI.UpdateGUI(true, true); follow = cam.transform; Base = follow; } if (subCameras != null) { foreach (var subCam in subCameras) { CreateSubCamera(subCam); } } illusionCamera = GameObject.FindObjectOfType <IllusionCamera>(); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; SetRotationLock(lockRotation); }