/// <summary> /// Remove an existing IitemSkill from the collection /// </summary> /// <pdGenerated>Default Remove</pdGenerated> public void RemoveIitemSkill(IitemSkill oldIitemSkill) { if (oldIitemSkill == null) { return; } if (this.iitemSkill != null) { if (this.iitemSkill.Contains(oldIitemSkill)) { this.iitemSkill.Remove(oldIitemSkill); } } }
/// <summary> /// Add a new IitemSkill in the collection /// </summary> /// <pdGenerated>Default Add</pdGenerated> public void AddIitemSkill(IitemSkill newIitemSkill) { if (newIitemSkill == null) { return; } if (this.iitemSkill == null) { this.iitemSkill = new System.Collections.Generic.List <IitemSkill>(); } if (!this.iitemSkill.Contains(newIitemSkill)) { this.iitemSkill.Add(newIitemSkill); } }