public static void CommandLineRunJob() { IgorDebug.CoreLog("CommandLineRunJob invoked from command line."); IgorConfigWindow.OpenOrGetConfigWindow(); EditorHandleJobStatus(IgorCore.RunJob()); }
public static void UpdateAndRunJob() { IgorDebug.CoreLog("UpdateAndRunJob invoked from command line."); IgorJobConfig.SetBoolParam("updatebeforebuild", true); IgorConfigWindow.OpenOrGetConfigWindow(); bool DidUpdate = IgorUpdater.CheckForUpdates(false, false, true); if (!DidUpdate) { IgorDebug.CoreLog("Igor did not need to update, running job."); EditorHandleJobStatus(IgorCore.RunJob()); } else { IgorDebug.CoreLog("Igor needed to update, waiting for re-compile to run a job..."); } }
public override string DrawJobInspectorAndGetEnabledParams(string CurrentParams) { string EnabledParams = CurrentParams; IgorConfigWindow ConfigurationWindow = IgorConfigWindow.OpenOrGetConfigWindow(); IgorPersistentJobConfig CurrentJob = ConfigurationWindow.CurrentJobInst; string CurrentJobAsString = CurrentJob != null ? CurrentJob.JobName : string.Empty; string TargetDirectory = kPlayerSettingsFolder + "/" + CurrentJobAsString; GUILayout.BeginHorizontal(); { string SelectedProjectSettingsAsString = IgorRuntimeUtils.GetStringParam(EnabledParams, PlayerSettingFilesToOverrideFlag).Trim('"'); if (!string.IsNullOrEmpty(SelectedProjectSettingsAsString)) { int OutResult = 0; if (Int32.TryParse(SelectedProjectSettingsAsString, out OutResult)) { SelectedProjectSettingsAsInt = OutResult; } } int newValue = EditorGUILayout.MaskField(SelectedProjectSettingsAsInt, kProjectSettingFiles); if (newValue != SelectedProjectSettingsAsInt) { SelectedProjectSettingsAsInt = newValue; if (newValue != 0) { EnabledParams = IgorRuntimeUtils.SetStringParam(EnabledParams, PlayerSettingFilesToOverrideFlag, SelectedProjectSettingsAsInt.ToString()); EnabledParams = IgorRuntimeUtils.SetStringParam(EnabledParams, PlayerSettingsPathFlag, '"' + TargetDirectory + '"'); } else { EnabledParams = IgorRuntimeUtils.ClearParam(EnabledParams, PlayerSettingFilesToOverrideFlag); EnabledParams = IgorRuntimeUtils.ClearParam(EnabledParams, PlayerSettingsPathFlag); } } } GUILayout.EndHorizontal(); string FilesToSave = string.Empty; for (int i = 0; i < kProjectSettingFiles.Length; ++i) { if (((1 << i) & SelectedProjectSettingsAsInt) != 0) { FilesToSave += ((string.IsNullOrEmpty(FilesToSave) ? string.Empty : ", ") + kProjectSettingFiles[i].Replace(".asset", string.Empty)); } } GUILayout.Space(5f); GUILayout.Label("Files to save: " + FilesToSave); if (Directory.Exists(TargetDirectory)) { GUILayout.Space(5f); string[] SourceFilesPaths = Directory.GetFiles(TargetDirectory); string ExistingOverrides = string.Empty; foreach (string SourceFilePath in SourceFilesPaths) { ExistingOverrides += ((string.IsNullOrEmpty(ExistingOverrides) ? string.Empty : ", ") + Path.GetFileName(SourceFilePath).Replace(kIgorProjectSettingExtension, string.Empty)); } GUILayout.Label("Existing overrides on disk: " + ExistingOverrides); GUILayout.Space(5f); } GUILayout.BeginHorizontal(); { GUI.enabled = CurrentJob != null && SelectedProjectSettingsAsInt != 0; if (GUILayout.Button("Save", GUILayout.ExpandWidth(false))) { if (!Directory.Exists(kPlayerSettingsFolder)) { Directory.CreateDirectory(kPlayerSettingsFolder); } IgorRuntimeUtils.DeleteDirectory(TargetDirectory); Directory.CreateDirectory(TargetDirectory); string[] SourceFilesPaths = Directory.GetFiles("ProjectSettings"); foreach (string SourceFilePath in SourceFilesPaths) { if (!SourceFilePath.EndsWith(".meta")) { string FileName = Path.GetFileName(SourceFilePath); int IndexInKnownAssetList = Array.IndexOf(kProjectSettingFiles, FileName, 0, kProjectSettingFiles.Length); if (IndexInKnownAssetList != -1) { if ((((1 << IndexInKnownAssetList) & SelectedProjectSettingsAsInt) != 0) || SelectedProjectSettingsAsInt == -1) { string DestFilePath = SourceFilePath.Replace("ProjectSettings\\", string.Empty); DestFilePath = TargetDirectory + "/" + Path.ChangeExtension(DestFilePath, kIgorProjectSettingExtension); IgorRuntimeUtils.CopyFile(SourceFilePath, DestFilePath); } } } } AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); } string Tooltip = Directory.Exists(TargetDirectory) ? string.Empty : "Expected PlayerSettings directory " + " doesn't exist."; GUI.enabled &= Directory.Exists(TargetDirectory); if (GUILayout.Button(new GUIContent("Load saved settings file", Tooltip), GUILayout.ExpandWidth(false))) { CopyStoredPlayerSettingsOverCurrent(TargetDirectory); } GUI.enabled = true; } GUILayout.EndHorizontal(); return(EnabledParams); }