public void ApplyToServer() { ZombieGameProps.ChangeLevels = ChangeLevels; string list = IgnoredLevelsList.Replace(" ", ""); if (list == "") { ZombieGameProps.IgnoredLevelList = new List <string>(); } else { ZombieGameProps.IgnoredLevelList = new List <string>(list.Replace(" ", "").Split(',')); } list = LevelsList.Replace(" ", ""); if (list == "") { ZombieGameProps.LevelList = new List <string>(); } else { ZombieGameProps.LevelList = new List <string>(list.Replace(" ", "").Split(',')); } ZombieGameProps.SaveLevelBlockchanges = SaveLevelChanges; ZombieGameProps.IgnorePersonalWorlds = IgnorePersonalWorlds; ZombieGameProps.NoPillaring = !Pillaring; ZombieGameProps.NoRespawn = !Respawning; ZombieGameProps.SetMainLevel = SetMainLevel; ZombieGameProps.StartImmediately = StartImmediately; ZombieGameProps.MaxMoveDistance = MaxMoveDistance; ZombieGameProps.HitboxPrecision = HitboxPrecision; ZombieGameProps.IncludeMapInHeartbeat = IncludeMapInHeartbeat; ZombieGameProps.ZombieName = Name.Trim(); ZombieGameProps.ZombieModel = Model.Trim(); if (ZombieGameProps.ZombieModel == "") { ZombieGameProps.ZombieModel = "zombie"; } ZombieGameProps.InvisibilityDuration = InvisibilityDuration; ZombieGameProps.InvisibilityPotions = InvisibilityPotions; ZombieGameProps.ZombieInvisibilityDuration = ZInvisibilityDuration; ZombieGameProps.ZombieInvisibilityPotions = ZInvisibilityPotions; ZombieGameProps.ReviveChance = Chance; ZombieGameProps.ReviveNoTime = InsufficientTime; ZombieGameProps.ReviveNoTimeMessage = InsufficientTimeMessage; ZombieGameProps.ReviveTooSlow = ExpiryTime; ZombieGameProps.ReviveFailureMessage = FailureMessage; ZombieGameProps.ReviveSuccessMessage = SuccessMessage; }
public void ApplyToServer() { ZSConfig.ChangeLevels = ChangeLevels; string list = IgnoredLevelsList.Replace(" ", ""); if (list.Length == 0) { ZSConfig.IgnoredLevelList = new List <string>(); } else { ZSConfig.IgnoredLevelList = new List <string>(list.Replace(" ", "").Split(',')); } list = LevelsList.Replace(" ", ""); if (list.Length == 0) { ZSConfig.LevelList = new List <string>(); } else { ZSConfig.LevelList = new List <string>(list.Replace(" ", "").Split(',')); } ZSConfig.NoPillaring = !Pillaring; ZSConfig.SetMainLevel = SetMainLevel; ZSConfig.StartImmediately = StartImmediately; ZSConfig.MaxMoveDistance = MaxMoveDistance; ZSConfig.HitboxPrecision = HitboxPrecision; ZSConfig.IncludeMapInHeartbeat = IncludeMapInHeartbeat; ZSConfig.ZombieName = Name.Trim(); ZSConfig.ZombieModel = Model.Trim(); if (ZSConfig.ZombieModel.Length == 0) { ZSConfig.ZombieModel = "zombie"; } ZSConfig.InvisibilityDuration = InvisibilityDuration; ZSConfig.InvisibilityPotions = InvisibilityPotions; ZSConfig.ZombieInvisibilityDuration = ZInvisibilityDuration; ZSConfig.ZombieInvisibilityPotions = ZInvisibilityPotions; ZSConfig.ReviveChance = Chance; ZSConfig.ReviveNoTime = InsufficientTime; ZSConfig.ReviveNoTimeMessage = InsufficientTimeMessage; ZSConfig.ReviveTooSlow = ExpiryTime; ZSConfig.ReviveFailureMessage = FailureMessage; ZSConfig.ReviveSuccessMessage = SuccessMessage; }
public void ApplyToServer() { ZombieGame.ChangeLevels = ChangeLevels; string list = IgnoredLevelsList.Replace(" ", ""); if (list == "") { ZombieGame.IgnoredLevelList = new List <string>(); } else { ZombieGame.IgnoredLevelList = new List <string>(list.Replace(" ", "").Split(',')); } list = LevelsList.Replace(" ", ""); if (list == "") { ZombieGame.LevelList = new List <string>(); } else { ZombieGame.LevelList = new List <string>(list.Replace(" ", "").Split(',')); } ZombieGame.SaveLevelBlockchanges = SaveZombieLevelChanges; ZombieGame.IgnorePersonalWorlds = IgnorePersonalWorlds; ZombieGame.noPillaring = !Pillaring; ZombieGame.noRespawn = !Respawning; ZombieGame.SetMainLevel = SetMainLevel; ZombieGame.StartImmediately = StartImmediately; ZombieGame.MaxMoveDistance = MaxMoveDistance; ZombieGame.HitboxPrecision = HitboxPrecision; ZombieGame.IncludeMapInHeartbeat = IncludeMapInHeartbeat; ZombieGame.ZombieName = Name.Trim(); ZombieGame.ZombieModel = Model.Trim(); if (ZombieGame.ZombieModel == "") { ZombieGame.ZombieModel = "zombie"; } ZombieGame.InvisibilityDuration = InvisibilityDuration; ZombieGame.InvisibilityPotions = InvisibilityPotions; }