コード例 #1
0
ファイル: Monster.cs プロジェクト: ChaoTheChild/Mogwai
    void Idle()
    {
        //HARD CODE NOW
        Move();
        monsterAnimator.SetInteger("Stat", 0);

        speedMultiplier = Random.Range(0.5f, 1.2f);
        if (idleDir == IdleDir.RIGHT)
        {
            if (transform.position.x < bornLocation.x + Random.Range(4, 10))
            {
                dir = new Vector3(1, 0, 0);
                this.transform.localScale = new Vector3(1, 1, 1);
            }
            else
            {
                idleDir = IdleDir.UP;
            }
        }
        else if (idleDir == IdleDir.UP)
        {
            if (transform.position.y < bornLocation.x + Random.Range(4, 10))
            {
                dir = new Vector3(0, 0, 1);
                UpdateSprite();
            }
            else
            {
                idleDir = IdleDir.LEFT;
            }
        }
        else if (idleDir == IdleDir.LEFT)
        {
            if (transform.position.x > bornLocation.x - Random.Range(4, 10))
            {
                dir = new Vector3(-1, 0, 0);
                this.transform.localScale = new Vector3(1, 1, 1);
                UpdateSprite();
            }
            else
            {
                idleDir = IdleDir.DOWN;
            }
        }
        else if (idleDir == IdleDir.DOWN)
        {
            if (transform.position.y > bornLocation.y - Random.Range(4, 10))
            {
                dir = new Vector3(0, 0, -1);
            }
            else
            {
                idleDir = IdleDir.RIGHT;
            }
        }
    }
コード例 #2
0
ファイル: Monster.cs プロジェクト: ChaoTheChild/Mogwai
    IEnumerator SetUp()
    {
        //Debug.Log("Monster Set up");
        bornLocation = transform.position;
        spriteRds    = new List <SpriteRenderer>();
        SpriteRenderer[] renderers = GetComponentsInChildren <SpriteRenderer>();
        foreach (SpriteRenderer s in renderers)
        {
            spriteRds.Add(s);
        }

        idleDir = IdleDir.LEFT;

        chaseDistance  = mogwai.detectDis;
        damageDistance = mogwai.damageDis;
        baseDamage     = mogwai.baseDmg;
        speed          = mogwai.idleSpeed;
        attackCd       = mogwai.attackCd;
        chaseCd        = mogwai.chaseCd;

        monsterAnimator = GetComponentInChildren <Animator>();

        yield return(StartCoroutine("FollowSetUp"));
    }