/// <summary> /// sets skill to be unusable visually /// </summary> /// <param name="slot"></param> public void cannotUseSkill(int slot) { switch (slot) { case 1: icon1.cannotUse(); break; case 2: icon2.cannotUse(); break; case 3: icon3.cannotUse(); break; case 4: icon4.cannotUse(); break; } }