protected virtual void Attack() { IcicleProjectile newProjectile = projectile.Instance() as IcicleProjectile; newProjectile.Position = GlobalPosition; newProjectile.Damage = 10; newProjectile.LinearVelocity = new Vector2((GetNode("/root/World/Player") as Node2D).GlobalPosition - GlobalPosition).Normalized() * 1250; GetNode("/root/World").AddChild(newProjectile); }
public override void UseSpell() { IcicleProjectile newProjectile = projectile.Instance() as IcicleProjectile; newProjectile.Position = GlobalPosition; if (game.CheckCold() >= 10) { newProjectile.LinearVelocity = new Vector2(owner.GetForward().Position - Position).Normalized() * (projectileSpeed * 2); newProjectile.Damage = damage * 2; } else { newProjectile.LinearVelocity = new Vector2(owner.GetForward().Position - Position).Normalized() * projectileSpeed; newProjectile.Damage = damage; } GetNode("/root/World").AddChild(newProjectile); game.AddCold(5); }