コード例 #1
0
    private void Start()
    {
        // get the ice creator script from the ice creator
        iceCreatorScript = iceCreator.GetComponent <IceCreator>();

        // set the ice creator to be at the furthest point the tool can hit
        iceCreator.transform.position = playerCamera.transform.position + playerCamera.transform.forward * maxRange;
        // point the tool towards the ice creator
        tool.LookAt(iceCreator.transform);

        // point the laser start points towards the ice creator
        meltLaserStartPoint.LookAt(iceCreator.transform);
        freezeLaserStartPoint.LookAt(iceCreator.transform);

        // set the scale of the ice creator using iceCreatorRelativeSize, relative to the effect radius
        iceCreator.transform.localScale = new Vector3(effectRadius * 0.5f * iceCreatorRelativeSize, effectRadius * 0.5f * iceCreatorRelativeSize, effectRadius * 0.5f * iceCreatorRelativeSize);
        // set the ice creator to be inactive
        iceCreator.SetActive(false);

        meltLaser   = new Laser(meltLaserObject, meltLaserStartPoint, playerCamera.transform.position, maxRange);
        freezeLaser = new Laser(freezeLaserObject, freezeLaserStartPoint, playerCamera.transform.position, maxRange);

        // set the crosshair to use the out of range image
        crosshair.SetImage(false);

        // get the particle system component from the particle emitters
        steamParticleSystem = steamParticleEmitter.GetComponent <ParticleSystem>();
        sleetParticleSystem = sleetParticleEmitter.GetComponent <ParticleSystem>();
        mistParticleSystem  = mistParticleEmitter.GetComponent <ParticleSystem>();
    }
コード例 #2
0
        public static void FactoryMain()
        {
            // Head
            Console.WriteLine("\n\n" + new String('-', 20));
            Console.WriteLine("Factory method");
            Console.WriteLine(new String('-', 20));

            // Create factories
            LevelCreator iceCreator   = new IceCreator();
            LevelCreator oasisCreator = new OasisCreator();

            // Create concrete objects
            GameLevel iceLevel   = iceCreator.CreateLevel();
            GameLevel oasisLevel = oasisCreator.CreateLevel();

            // Print level names
            iceLevel.PrintLevelName();
            oasisLevel.PrintLevelName();
        }