コード例 #1
0
ファイル: b2DynamicTree.cs プロジェクト: p07r0457/cocos2d-xna
        public void RayCast(Ib2RayCastCallback callback, b2RayCastInput input)
        {
            b2Vec2 p1 = input.p1;
            b2Vec2 p2 = input.p2;
            b2Vec2 r  = p2 - p1;

            Debug.Assert(r.LengthSquared > 0.0f);
            r.Normalize();

            // v is perpendicular to the segment.
            b2Vec2 v     = r.NegUnitCross(); // b2Math.b2Cross(1.0f, r);
            b2Vec2 abs_v = b2Math.b2Abs(v);

            // Separating axis for segment (Gino, p80).
            // |dot(v, p1 - c)| > dot(|v|, h)

            float maxFraction = input.maxFraction;

            // Build a bounding box for the segment.
            b2AABB segmentAABB = b2AABB.Default;
            {
                b2Vec2 t = p1 + maxFraction * (p2 - p1);
                segmentAABB.Set(b2Math.b2Min(p1, t), b2Math.b2Max(p1, t));
            }

            Stack <int> stack = new Stack <int>();

            stack.Push(m_root);

            while (stack.Count > 0)
            {
                int nodeId = stack.Pop();
                if (nodeId == b2TreeNode.b2_nullNode)
                {
                    continue;
                }

                b2TreeNode node = m_nodes[nodeId];

                if (b2Collision.b2TestOverlap(ref node.aabb, ref segmentAABB) == false)
                {
                    continue;
                }

                // Separating axis for segment (Gino, p80).
                // |dot(v, p1 - c)| > dot(|v|, h)
                b2Vec2 c          = node.aabb.Center;
                b2Vec2 h          = node.aabb.Extents;
                float  separation = b2Math.b2Abs(b2Math.b2Dot(v, p1 - c)) - b2Math.b2Dot(abs_v, h);
                if (separation > 0.0f)
                {
                    continue;
                }

                if (node.IsLeaf())
                {
                    b2RayCastInput subInput = new b2RayCastInput();
                    subInput.p1          = input.p1;
                    subInput.p2          = input.p2;
                    subInput.maxFraction = maxFraction;

                    float value = callback.RayCastCallback(subInput, nodeId);

                    if (value == 0.0f)
                    {
                        // The client has terminated the ray cast.
                        return;
                    }

                    if (value > 0.0f)
                    {
                        // Update segment bounding box.
                        maxFraction = value;
                        b2Vec2 t = p1 + maxFraction * (p2 - p1);
                        segmentAABB.Set(b2Math.b2Min(p1, t), b2Math.b2Max(p1, t));
                    }
                }
                else
                {
                    stack.Push(node.child1);
                    stack.Push(node.child2);
                }
            }
        }
コード例 #2
0
ファイル: b2DynamicTree.cs プロジェクト: p07r0457/cocos2d-xna
        public void RayCast(Ib2RayCastCallback callback, b2RayCastInput input)
        {
            b2Vec2 p1 = input.p1;
            b2Vec2 p2 = input.p2;
            b2Vec2 r = p2 - p1;
            Debug.Assert(r.LengthSquared > 0.0f);
            r.Normalize();

            // v is perpendicular to the segment.
            b2Vec2 v = r.NegUnitCross(); // b2Math.b2Cross(1.0f, r);
            b2Vec2 abs_v = b2Math.b2Abs(v);

            // Separating axis for segment (Gino, p80).
            // |dot(v, p1 - c)| > dot(|v|, h)

            float maxFraction = input.maxFraction;

            // Build a bounding box for the segment.
            b2AABB segmentAABB = b2AABB.Default;
            {
                b2Vec2 t = p1 + maxFraction * (p2 - p1);
                segmentAABB.Set(b2Math.b2Min(p1, t), b2Math.b2Max(p1, t));
            }

            Stack<int> stack = new Stack<int>();
            stack.Push(m_root);

            while (stack.Count > 0)
            {
                int nodeId = stack.Pop();
                if (nodeId == b2TreeNode.b2_nullNode)
                {
                    continue;
                }

                b2TreeNode node = m_nodes[nodeId];

                if (b2Collision.b2TestOverlap(ref node.aabb, ref segmentAABB) == false)
                {
                    continue;
                }

                // Separating axis for segment (Gino, p80).
                // |dot(v, p1 - c)| > dot(|v|, h)
                b2Vec2 c = node.aabb.Center;
                b2Vec2 h = node.aabb.Extents;
                float separation = b2Math.b2Abs(b2Math.b2Dot(v, p1 - c)) - b2Math.b2Dot(abs_v, h);
                if (separation > 0.0f)
                {
                    continue;
                }

                if (node.IsLeaf())
                {
                    b2RayCastInput subInput = new b2RayCastInput();
                    subInput.p1 = input.p1;
                    subInput.p2 = input.p2;
                    subInput.maxFraction = maxFraction;

                    float value = callback.RayCastCallback(subInput, nodeId);

                    if (value == 0.0f)
                    {
                        // The client has terminated the ray cast.
                        return;
                    }

                    if (value > 0.0f)
                    {
                        // Update segment bounding box.
                        maxFraction = value;
                        b2Vec2 t = p1 + maxFraction * (p2 - p1);
                        segmentAABB.Set(b2Math.b2Min(p1, t),b2Math.b2Max(p1, t));
                    }
                }
                else
                {
                    stack.Push(node.child1);
                    stack.Push(node.child2);
                }
            }
        }