コード例 #1
0
ファイル: PlatForm.cs プロジェクト: Bert1974/BB74.OpenTK.Xwt
 void IXwtRender.CreateForWidgetContext(IRenderer renderer, IRenderOwner rendererimpl, Canvas widget)
 {
     impl.CreateForWidgetContext(renderer, rendererimpl, widget);
 }
コード例 #2
0
        internal DirectX9Renderer(FrameFactory owner, IXwtRender xwt, Canvas widget, System.Windows.FrameworkElement window, System.Windows.Window main, IRenderOwner renderer, FPS fps, size videosize)
        {
            this.owner      = owner;
            this.xwt        = xwt;
            this.widget     = widget;
            this.window     = window as System.Windows.Controls.Panel;
            this.mainwindow = main;
            this.videosize  = videosize;
            this.renderer   = renderer;

            var w = System.Windows.Window.GetWindow(this.mainwindow);
            var h = new WindowInteropHelper(w);

            this.hwnd = h.Handle;

            /*    mainwindow.Measure(new System.Windows.Size(double.PositiveInfinity, double.PositiveInfinity));
             *  mainwindow.Arrange(new Rect(0, 0, mainwindow.Width, mainwindow.Height));
             *
             *  this.window.Arrange(ew Rect(0, 0, this.window.ActualWidth, this.window.ActualHeight));*/



            //window..CompositionTarget

            //    OpenTKRenderer.usecnt = 1;            //  this.ctlhandle = this.ctl.Handle;
            this.viewsize = new size(Convert.ToInt32(window.ActualWidth), Convert.ToInt32(window.ActualHeight));

            this.window.SizeChanged += Ctl_SizeChanged;

            xwt.CreateForWidgetContext(this, renderer, widget);

            this.opentk = this.owner.opentk.Open(this.owner.opentkxwt, widget, renderer, fps, videosize);

            this.thread = new WorkerThread();
            this.thread.Do(() =>
            {
                //     System.Drawing.Rectangle r = new System.Drawing.Rectangle(System.Drawing.Point.Empty, this.viewsize);// Win32Helper.GetClientRect(ctlhandle);

                //     this.lastsize = new System.Drawing.Size(r.Width, r.Height);

                this.pp = new PresentParameters(this.videosize.width, this.videosize.height);
                pp.DeviceWindowHandle     = this.hwnd;
                pp.EnableAutoDepthStencil = true;
                pp.SwapEffect             = SwapEffect.Copy;
                pp.PresentationInterval   = PresentInterval.Immediate;

                try
                {
                    /*       this.direct3D = new Direct3DEx();
                     *     this.isex = true;
                     *     this.device = new DeviceEx(this.direct3D as Direct3DEx, 0, DeviceType.Hardware, this.hwnd, CreateFlags.Multithreaded | CreateFlags.HardwareVertexProcessing, pp);*/
                }
                catch
                {
                    if (this.direct3D != null)
                    {
                        throw;
                    }
                }
                if (this.direct3D == null)
                {
                    this.direct3D = new Direct3D();
                    this.device   = new Device(this.direct3D, 0, DeviceType.Hardware, this.hwnd, CreateFlags.Multithreaded | CreateFlags.HardwareVertexProcessing, pp);
                }
                this.depthtexture = new Texture(this.device, 4096, 4096, 1, Usage.DepthStencil, Format.D24S8, Pool.Default);
                this.depthsurface = this.depthtexture.GetSurfaceLevel(0);
                this.olddepth     = this.device.DepthStencilSurface;
                this.device.DepthStencilSurface = this.depthsurface;

                //       this.lastsize = r.Size;

                // Compiles the effect
                this.presenteffect = _LoadEffect("render");// Effect.FromFile(device, "render.fx", ShaderFlags.None);
                this.technique     = presenteffect.GetTechnique(0);
                this.effect2       = _LoadEffect("render2");
                this.technique2    = effect2.GetTechnique(0);
                this.effect3       = _LoadEffect("render3");


                // Get the technique

                // Prepare matrices

                // Creates and sets the Vertex Declaration
                this.vertexDecl2 = new VertexDeclaration(device, vertexElems2);
                //    device.SetStreamSource(0, vertices2, 0, Utilities.SizeOf<vertex>());
                //      device.VertexDeclaration = vertexDecl2;

                this.vertices2 = new VertexBuffer(device, Utilities.SizeOf <vertex>() * 6, Usage.WriteOnly, VertexFormat.None, isex ? Pool.Default : Pool.Managed);
                vertices2.Lock(0, 0, LockFlags.None).WriteRange(this.initdata);
                vertices2.Unlock();

                this.indices = new IndexBuffer(device, sizeof(int) * initdata2.Length, Usage.WriteOnly, isex ? Pool.Default : Pool.Managed, false);
                this.indices.Lock(0, 0, LockFlags.None).WriteRange(this.initdata2);
                this.indices.Unlock();

                this.frame = new VideoFrame(this);
                this.frame.Set(opentk.AlphaFormat);
            });

            this._layer = new layer(this);
            this._layer?.rec.Arrange(new Rect(0, 0, this.window.ActualWidth, this.window.ActualHeight));

            this.window.Children.Add((FrameworkElement)_layer);

            //this.initdone.Set();
        }