public ClientSyncedActor CreateActor(IWorldSyncActor actor) { var a = new ClientSyncedActor(); a.Actor = actor; actors.Add(a); return(a); }
public ServerSyncedActor CreateActor(IWorldSyncActor worldSyncActor) { var a = new ServerSyncedActor(); a.Actor = worldSyncActor; a.ID = nextUniqueID; nextUniqueID++; actors.Add(a); return(a); }