public void Execute() { if (!cancelled) { float scale = app.Config.MarkerPointScale; Vector3 scaleVec = new Vector3(scale, scale, scale); Vector3 rotVec = new Vector3(0, rotation, 0); if (placing) { // we need to place the object (which is handled asynchronously) before we can create it dragObject = new DisplayObject(name, app, "Drag", app.Scene, meshName, location, scaleVec, rotVec, null); dragObject.MaterialName = "directional_marker.orange"; dragObject.ScaleWithCameraDistance = true; // set up mouse capture and callbacks for placing the object new DragHelper(app, new DragComplete(DragCallback), dragObject); } else { if (waypoint == null) { // object has already been placed, so create it now waypoint = new Waypoint(name, parent, app, location, rotVec); } parent.Add(waypoint); for (int i = app.SelectedObject.Count - 1; i >= 0; i--) { app.SelectedObject[i].Node.UnSelect(); } if (waypoint.Node != null) { waypoint.Node.Select(); } } } }
public void Execute() { if (!cancelled) { if (placing) { // we need to place the object (which is handled asynchronously) before we can create it dragObject = new DisplayObject(name, app, "Drag", app.Scene, app.Assets.assetFromName(app.Config.PointLightMeshName).AssetName, location, new Vector3(1, 1, 1), new Vector3(0, 0, 0), null); dragObject.TerrainOffset = app.Config.DefaultPointLightHeight; new DragHelper(app, new DragComplete(DragCallback), dragObject); } else { // object has already been placed, so create it now // only create it if it doesn't exist already if (pointLight == null) { pointLight = new PointLight(app, parent, scene, name, specular, diffuse, location); } parent.Add(pointLight); for (int i = app.SelectedObject.Count - 1; i >= 0; i--) { app.SelectedObject[i].Node.UnSelect(); } if (pointLight.Node != null) { pointLight.Node.Select(); } } } }
public void Clone(IWorldContainer copyParent) { TerrainDecal clone = new TerrainDecal(app, copyParent, name, position, size, imageName, priority); clone.Rotation = rotation; copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { ParticleEffect clone = new ParticleEffect(copyParent as IWorldObject, app, particleEffectName, particleScale, velocityScale, attachmentPointName, orientation); copyParent.Add(clone); }
public void Execute() { if (roadObject == null) { roadObject = new RoadObject(name, parent, app, halfWidth); } parent.Add(roadObject); for (int i = app.SelectedObject.Count - 1; i >= 0; i--) { app.SelectedObject[i].Node.UnSelect(); } if (roadObject.Node != null) { roadObject.Node.Select(); } if (placing) { dragMarker = new DisplayObject("RoadDrag", app, "Dragging", app.Scene, app.Config.RoadPointMeshName, Vector3.Zero, Vector3.UnitScale, Vector3.Zero, null); dragMarker.MaterialName = app.Config.RoadPointMaterial; dragMarker.ScaleWithCameraDistance = true; new MultiPointPlacementHelper(app, dragMarker, new MultiPointValidate(PointValidate), new MultiPointComplete(PointPlacementComplete)); placing = false; } }
public void Clone(IWorldContainer copyParent) { SpawnGen clone = new SpawnGen(app, copyParent, respawnTime, numSpawn, templateName, spawnRadius); clone.NameValue = new NameValueObject(this.NameValue); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { PlantType clone = new PlantType(app, copyParent as Grass, instances, name, imageName, scaleWidthLow, scaleWidthHi, scaleHeightLow, ScaleHeightHi, color, colorMultLow, colorMultHi, windMagnitude); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { DirectionalLight clone = new DirectionalLight(app, copyParent as Boundary, lightDirection, diffuse, specular); clone.Azimuth = azimuth; clone.Zenith = zenith; copyParent.Add(clone); }
public void Execute() { if (placing) { new DragHelper(app, parent, name, filename, size, new DragComplete(DragCallback)); } else { decal = new TerrainDecal(app, parent, name, new Vector2(location.x, location.z), size, filename, priority); parent.Add(decal); for (int i = app.SelectedObject.Count - 1; i >= 0; i--) { app.SelectedObject[i].Node.UnSelect(); } decal.Node.Select(); } }
public void Execute() { if (!cancelled) { Vector3 scaleVec = new Vector3(scale, scale, scale); Vector3 rotVec = new Vector3(0, rotation, 0); if (placing) { // we need to place the object (which is handled asynchronously) before we can create it dragObject = new DisplayObject(name, app, "Drag", app.Scene, meshName, location, scaleVec, rotVec, null); if (placeMultiple) { new MultiPointPlacementHelper(app, ObjectValidate, dragObject, ObjectPlacementComplete); cancelled = true; } else { new DragHelper(app, new DragComplete(DragCallback), dragObject, false); } } else { // object has already been placed, so create it now // only create it if it doesn't exist already if (staticObject == null) { staticObject = new StaticObject(name, parent, app, meshName, location, scaleVec, rotVec); } parent.Add(staticObject); for (int i = app.SelectedObject.Count - 1; i >= 0; i--) { if (app.SelectedObject[i] != null && app.SelectedObject[i].Node != null) { app.SelectedObject[i].Node.UnSelect(); } } if (staticObject.Node != null) { staticObject.Node.Select(); } } } }
public void Clone(IWorldContainer copyParent) { Boundary clone = new Boundary(app, copyParent, name, priority); foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { WorldObjectCollection clone = new WorldObjectCollection(name, copyParent, app); foreach (IWorldObject child in objectList) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Forest clone = new Forest(filename, windSpeed, windDirection, seed, copyParent as Boundary, app); foreach (IWorldObject child in treeTypes) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Sound clone = new Sound(filename, copyParent, app); clone.Gain = gain; clone.MaxAttenuationDistance = maxAttenuationDistance; clone.MinAttenuationDistance = minAttenuationDistance; clone.Loop = loop; copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { PointCollection clone = new PointCollection(parent, app, noIntersect, false, markerMeshName, markerMaterialName, type); foreach (IWorldObject child in Children) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Grass clone = new Grass(copyParent as Boundary, app, name); foreach (IWorldObject child in plantList) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { RoadObject clone = new RoadObject(app, name, copyParent, halfWidth); clone.NameValue = new NameValueObject(nameValuePairs); foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { PointLight clone = new PointLight(app, copyParent, scene, name, specular, diffuse, position); clone.AttenuationConstant = attenuationConstant; clone.AttenuationLinear = attenuationLinear; clone.AttenuationQuadratic = attenuationQuadratic; clone.AttenuationRange = attenuationRange; clone.TerrainOffset = terrainOffset; clone.AllowAdjustHeightOffTerrain = allowAdjustHeightOffTerrain; copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Waypoint clone = new Waypoint(name, copyParent, app, position, rotation); clone.Azimuth = azimuth; clone.Zenith = zenith; clone.TerrainOffset = terrainOffset; clone.AllowAdjustHeightOffTerrain = allowAdjustHeightOffTerrain; clone.NameValue = new NameValueObject(this.NameValue); foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Execute() { if (path == null) { path = new InteriorPath(parent, app, meshName); path.Highlight = true; } parent.Add(path); if (placing) { new MultiPointPlacementHelper(app, null, new MultiPointValidate(PointValidate), new MultiPointComplete(PointPlacementComplete), DragPickMode.PickEntityTriangle); placing = false; } }
public void Execute() { if (sound == null) { sound = new Sound(filename, parent, app); } parent.Add(sound); for (int i = app.SelectedObject.Count - 1; i >= 0; i--) { app.SelectedObject[i].Node.UnSelect(); } if (sound.Node != null) { sound.Node.Select(); } }
public void Clone(IWorldContainer copyParent) { StaticObject clone = new StaticObject(name, copyParent, app, meshName, Position, scale, rotation); clone.ReceiveShadows = receiveShadows; clone.CastShadows = castShadows; clone.AllowAdjustHeightOffTerrain = allowAdjustHeightOffTerrain; clone.SubMeshes = new SubMeshCollection(this.SubMeshes); clone.NameValue = new NameValueObject(this.NameValue); clone.TerrainOffset = terrainOffset; foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Execute() { if (worldCollection == null) { worldCollection = new WorldObjectCollection(name, parent, app); } parent.Add(worldCollection); //for (int i = app.SelectedNodes.Count; i = app.SelectedNodes.Count; i++) //{ // app.SelectedNodes[0].UnSelect(); //} //app.SelectedObject = new List<IWorldObject>(); //worldCollection.Node.Select(); List <IWorldObject> list = new List <IWorldObject>(); list.Add(worldCollection as IWorldObject); app.SelectedObject = list; }
public void Clone(IWorldContainer copyParent) { SpawnGen clone = new SpawnGen(app, copyParent, respawnTime, numSpawn, templateName, spawnRadius); clone.NameValue = new NameValueObject(this.NameValue); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { WorldObjectCollection clone = new WorldObjectCollection(name, copyParent, app); foreach (IWorldObject child in objectList) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Fog clone = new Fog(app, copyParent as Boundary, cx, near, far); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Forest clone = new Forest(filename, windSpeed, windDirection, seed, copyParent as Boundary, app); foreach(IWorldObject child in treeTypes) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { DirectionalLight clone = new DirectionalLight(app, copyParent as Boundary, lightDirection, diffuse, specular); clone.Azimuth = azimuth; clone.Zenith = zenith; copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Tree clone = new Tree(name, descriptionFilename, scale, scaleVariance, instances, copyParent as Forest, app); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Fog clone = new Fog(app, copyParent as Boundary, cx, near, far); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { TerrainDecal clone = new TerrainDecal(app, copyParent, name, position, size, imageName, priority); clone.Rotation = rotation; copyParent.Add(clone); }
public void Execute() { mark = new Waypoint(name, parent, app, pos, orient); parent.Add(mark); }
public void Clone(IWorldContainer copyParent) { Sound clone = new Sound(filename, copyParent, app); clone.Gain = gain; clone.MaxAttenuationDistance = maxAttenuationDistance; clone.MinAttenuationDistance = minAttenuationDistance; clone.Loop = loop; copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { MPPoint clone = new MPPoint(pointNum, copyParent as PointCollection, app, meshName, meshMaterial, position, type, focusOffset); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Water clone = new Water(height, copyParent as Boundary, app); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { PlantType clone = new PlantType(app, copyParent as Grass, instances, name, imageName, scaleWidthLow, scaleWidthHi, scaleHeightLow, ScaleHeightHi, color, colorMultLow, colorMultHi, windMagnitude); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Tree clone = new Tree(name, descriptionFilename, scale, scaleVariance, instances, copyParent as Forest, app); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { ParticleEffect clone = new ParticleEffect(copyParent as IWorldObject, app, particleEffectName, particleScale, velocityScale, attachmentPointName, orientation); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Waypoint clone = new Waypoint(name, copyParent, app, position, rotation); clone.Azimuth = azimuth; clone.Zenith = zenith; clone.TerrainOffset = terrainOffset; clone.AllowAdjustHeightOffTerrain = allowAdjustHeightOffTerrain; clone.NameValue = new NameValueObject(this.NameValue); foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { Boundary clone = new Boundary(app, copyParent, name, priority); foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { AmbientLight clone = new AmbientLight(app, parent, color); copyParent.Add(clone); }
public void UnExecute() { parent.Add(path); ((StaticObject)parent).PathsPerInstance = true; }
public void Clone(IWorldContainer copyParent) { Grass clone = new Grass(copyParent as Boundary, app, name); foreach (IWorldObject child in plantList) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { RoadObject clone = new RoadObject(app, name, copyParent, halfWidth); clone.NameValue = new NameValueObject(nameValuePairs); foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { StaticObject clone = new StaticObject(name, copyParent, app, meshName, Position, scale, rotation); clone.ReceiveShadows = receiveShadows; clone.CastShadows = castShadows; clone.AllowAdjustHeightOffTerrain = allowAdjustHeightOffTerrain; clone.SubMeshes = new SubMeshCollection(this.SubMeshes); clone.NameValue = new NameValueObject(this.NameValue); clone.TerrainOffset = terrainOffset; foreach (IWorldObject child in children) { child.Clone(clone); } copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { MPPoint clone = new MPPoint(pointNum, copyParent as PointCollection, app, meshName, meshMaterial, position, type, focusOffset); copyParent.Add(clone); }
public void Clone(IWorldContainer copyParent) { PointLight clone = new PointLight(app, copyParent, scene, name, specular, diffuse, position); clone.AttenuationConstant = attenuationConstant; clone.AttenuationLinear = attenuationLinear; clone.AttenuationQuadratic = attenuationQuadratic; clone.AttenuationRange = attenuationRange; clone.TerrainOffset = terrainOffset; clone.AllowAdjustHeightOffTerrain = allowAdjustHeightOffTerrain; copyParent.Add(clone); }