public PickingManager(IWorldChunks worldChunks, ICameraManager cameraManager, InputsManager inputsManager, SingleArrayChunkContainer cubesHolder, WorldConfiguration worldConfiguration) { if (worldChunks == null) { throw new ArgumentNullException("worldChunks"); } if (cameraManager == null) { throw new ArgumentNullException("cameraManager"); } if (inputsManager == null) { throw new ArgumentNullException("inputsManager"); } if (cubesHolder == null) { throw new ArgumentNullException("cubesHolder"); } if (worldConfiguration == null) { throw new ArgumentNullException("worldConfiguration"); } _worldChunks = worldChunks; _cameraManager = cameraManager; _inputsManager = inputsManager; _cubesHolder = cubesHolder; _worldConfiguration = worldConfiguration; ShowDebugInfo = true; }
public CracksRenderer(D3DEngine engine, CameraManager <ICameraFocused> cameraManager, IWorldChunks worldChunks, SingleArrayChunkContainer cubesHolder, ISkyDome skyDome ) { if (engine == null) { throw new ArgumentNullException("engine"); } if (cameraManager == null) { throw new ArgumentNullException("cameraManager"); } if (worldChunks == null) { throw new ArgumentNullException("worldChunks"); } _engine = engine; _cameraManager = cameraManager; _worldChunks = worldChunks; _cubesHolder = cubesHolder; _skyDome = skyDome; this.DrawOrders.UpdateIndex(0, 1010); }
public CubeEmitter(string cubeTexturePath, string fileNamePatern, string biomeColorFilePath, float maximumAge, float size, VisualWorldParameters visualWorldParameters, IWorldChunks worldChunk, ILandscapeManager landscapeManager, double maxRenderingDistance, IWeather weather) { if (landscapeManager == null) { throw new ArgumentNullException("landscapeManager"); } _cubeColorSampled = new Dictionary <int, Color[]>(); _fileNamePatern = fileNamePatern; _cubeTexturePath = cubeTexturePath; _visualWorldParameters = visualWorldParameters; _biomeColorFilePath = biomeColorFilePath; _weather = weather; MaxRenderingDistance = maxRenderingDistance; _worldChunk = worldChunk; _landscapeManager = landscapeManager; _isStopped = false; _maximumAge = maximumAge; _particules = new List <ColoredParticule>(); _rnd = new FastRandom(); _cubeBB = new BoundingBox(new Vector3(-size / 2.0f, -size / 2.0f, -size / 2.0f), new Vector3(size / 2.0f, size / 2.0f, size / 2.0f)); }
public SyncManager(IVisualDynamicEntityManager dynamicEntityManager, ServerComponent server, IWorldChunks chunks, ChatComponent chat) { _dynamicEntityManager = dynamicEntityManager; _server = server; _chunks = chunks; _chat = chat; _server.MessageError += _server_MessageError; _server.MessageEntityData += server_MessageEntityData; }
public RealmGameSoundManager(ISoundEngine soundEngine, CameraManager <ICameraFocused> cameraManager, SingleArrayChunkContainer singleArray, IVisualDynamicEntityManager dynamicEntityManager, IChunkEntityImpactManager chunkEntityImpactManager, IWorldChunks worldChunk, IClock gameClockTime, PlayerEntityManager playerEntityManager, VisualWorldParameters visualWorldParameters, IClock worlClock) : base(soundEngine, cameraManager, singleArray, dynamicEntityManager, chunkEntityImpactManager, worldChunk, gameClockTime, playerEntityManager, visualWorldParameters, worlClock) { PreLoadSound("Hurt", @"Sounds\Events\hurt.adpcm.wav", 0.3f, 16.0f, 100); PreLoadSound("Dying", @"Sounds\Events\dying.adpcm.wav", 0.5f, 16.0f, 1000); }
public WeatherContainer(D3DEngine d3DEngine, IWeather weather, IWorldChunks worldChunks, PlayerEntityManager playerEntityManager) { _d3DEngine = d3DEngine; _weather = weather; _topPanelheight = 100; _worldChunks = worldChunks; _playerEntityManager = playerEntityManager; _d3DEngine.ScreenSize_Updated += ScreenSize_Updated; RefreshSize(_d3DEngine.ViewPort); CreateChildsComponents(); }
public RealmsHud(MainScreen screen, D3DEngine d3DEngine, ToolBarUi toolbar, InputsManager inputManager, CameraManager <ICameraFocused> camManager, PlayerEntityManager playerEntityManager, IWeather weather, IWorldChunks worldChunks ) : base(screen, d3DEngine, toolbar, inputManager, camManager, playerEntityManager, weather, worldChunks) { _screen = screen; _d3DEngine = d3DEngine; _d3DEngine.ScreenSize_Updated += UpdateLayout; }
public AdminConsole(ChatComponent chatComp, IWorldChunks worldChunk, D3DEngine engine, Game mainGameLoop, ServerComponent server, IClock gameClock) { _chatComp = chatComp; _chatComp.Console = this; _worldChunk = worldChunk; _engine = engine; _mainGameLoop = mainGameLoop; _server = server; _gameClock = gameClock; _chatComp.MessageOut += _chatComp_MessageOut; }
public GameSoundManager(ISoundEngine soundEngine, CameraManager <ICameraFocused> cameraManager, SingleArrayChunkContainer singleArray, IVisualDynamicEntityManager dynamicEntityManager, IChunkEntityImpactManager chunkEntityImpactManager, IWorldChunks worldChunk, IClock gameClockTime, PlayerEntityManager playerEntityManager, VisualWorldParameters visualWorldParameters, IClock worlClock) { _cameraManager = cameraManager; _soundEngine = soundEngine; _singleArray = singleArray; _worldChunk = worldChunk; _chunkEntityImpactManager = chunkEntityImpactManager; _gameClockTime = gameClockTime; _playerEntityManager = playerEntityManager; _visualWorldParameters = visualWorldParameters; _worlClock = worlClock; if (visualWorldParameters.WorldParameters.Configuration is UtopiaWorldConfiguration) { _biomesParams = ((UtopiaWorldConfiguration)visualWorldParameters.WorldParameters.Configuration).ProcessorParam; } _dynamicEntityManager = dynamicEntityManager; _stepsTracker.Add(new DynamicEntitySoundTrack { Entity = _playerEntityManager.Player, Position = _playerEntityManager.Player.Position, isLocalSound = true }); _playerEntityManager.PlayerEntityChanged += _playerEntityManager_PlayerEntityChanged; //Register to Events _dynamicEntityManager.EntityAdded += DynamicEntityManagerEntityAdded; _dynamicEntityManager.EntityRemoved += DynamicEntityManagerEntityRemoved; _chunkEntityImpactManager.BlockReplaced += _chunkEntityImpactManager_BlockReplaced; _chunkEntityImpactManager.StaticEntityAdd += StaticEntityAdd; _chunkEntityImpactManager.StaticEntityRemoved += StaticEntityRemoved; _rnd = new FastRandom(); MoodsSounds = new Dictionary <MoodSoundKey, List <IUtopiaSoundSource> >(); IsDefferedLoadContent = true; //Make LoadContent executed in thread }
public void LateInitialization(ServerComponent server, SingleArrayChunkContainer cubesHolder, IWorldChunks worldChunks, IChunkStorageManager chunkStorageManager, ILightingManager lightManager, VisualWorldParameters visualWorldParameters ) { _server = server; _lightManager = lightManager; _worldChunks = worldChunks; _chunkStorageManager = chunkStorageManager; _server.MessageBlockChange += ServerConnection_MessageBlockChange; _visualWorldParameters = visualWorldParameters; _wp = _visualWorldParameters.WorldParameters; _cubesHolder = cubesHolder; _initialized = true; }
public DynamicEntityManager(D3DEngine d3DEngine, VoxelModelManager voxelModelManager, CameraManager <ICameraFocused> camManager, WorldFocusManager worldFocusManager, VisualWorldParameters visualWorldParameters, SingleArrayChunkContainer chunkContainer, IPlayerManager playerEntityManager, ISkyDome skyDome, SharedFrameCB sharedFrameCB, IWorldChunks worldChunks, ISoundEngine soundEngine, UtopiaParticuleEngine utopiaParticuleEngine ) { _d3DEngine = d3DEngine; _voxelModelManager = voxelModelManager; _camManager = camManager; _chunkContainer = chunkContainer; _soundEngine = soundEngine; _worldFocusManager = worldFocusManager; _visualWorldParameters = visualWorldParameters; _playerEntityManager = playerEntityManager; _playerEntityManager.UtopiaParticuleEngine = utopiaParticuleEngine; _skyDome = skyDome; _sharedFrameCB = sharedFrameCB; _worldChunks = worldChunks; _utopiaParticuleEngine = utopiaParticuleEngine; _voxelModelManager.VoxelModelAvailable += VoxelModelManagerVoxelModelReceived; _camManager.ActiveCameraChanged += CamManagerActiveCameraChanged; _playerEntityManager.PlayerEntityChanged += _playerEntityManager_PlayerEntityChanged; DynamicEntities = new List <VisualVoxelEntity>(); DrawOrders.UpdateIndex(VOXEL_DRAW, 99, "VOXEL_DRAW"); SPRITENAME_DRAW = DrawOrders.AddIndex(1060, "NAME_DRAW"); this.IsDefferedLoadContent = true; }
public Hud(MainScreen screen, D3DEngine d3DEngine, ToolBarUi toolbar, InputsManager inputManager, CameraManager <ICameraFocused> camManager, PlayerEntityManager playerEntityManager, IWeather weather, IWorldChunks worldChunks) { IsDefferedLoadContent = true; _screen = screen; _inputManager = inputManager; _playerEntityManager = playerEntityManager; _d3DEngine = d3DEngine; DrawOrders.UpdateIndex(0, 10000); _d3DEngine.ScreenSize_Updated += D3DEngineViewPortUpdated; ToolbarUi = toolbar; toolbar.LayoutFlags = ControlLayoutFlags.Skip; _camManager = camManager; _inputManager.KeyboardManager.IsRunning = true; IsHidden = false; _tooltip = new TooltipControl(); _energyBar = new EnergyBarsContainer(d3DEngine, playerEntityManager); _energyBar.LayoutFlags = ControlLayoutFlags.Skip; _energyBar.Bounds.Location = new UniVector(0, 0); //Always bound to top left location of the screen ! _weatherContainer = new WeatherContainer(d3DEngine, weather, worldChunks, playerEntityManager); _weatherContainer.LayoutFlags = ControlLayoutFlags.Skip; _weatherContainer.Bounds.Location = new UniVector(0, 0); //Always bound to top left location of the screen ! _screen.ToolTipShow += _screen_ToolTipShow; _screen.ToolTipHide += _screen_ToolTipHide; }
public UtopiaParticuleEngine(D3DEngine d3dEngine, SharedFrameCB sharedFrameCB, CameraManager <ICameraFocused> cameraManager, InputsManager inputsManager, VisualWorldParameters worldParameters, IChunkEntityImpactManager chunkEntityImpactManager, IWorldChunks worldChunks, ILandscapeManager landscapeManager, IWeather weather) : base(d3dEngine, sharedFrameCB.CBPerFrame) { _sharedFrameCB = sharedFrameCB; _cameraManager = cameraManager; _inputsManager = inputsManager; _worldParameters = worldParameters; _chunkEntityImpactManager = chunkEntityImpactManager; _worldChunks = worldChunks; _landscapeManager = landscapeManager; _weather = weather; _chunkEntityImpactManager.BlockReplaced += _chunkEntityImpactManager_BlockReplaced; this.IsDefferedLoadContent = true; }