コード例 #1
0
        public override void DrawInternal(
            DrawContext.Wireframe context,
            IWireframeGraphicsFactory graphicsFactory)
        {
            if (this.list_0.Count <= 0)
            {
                return;
            }
            Polygon2D clipBoundary = this.GetClipBoundary((DrawContext)context);

            if (clipBoundary == null)
            {
                return;
            }
            Matrix4D             preTransform        = this.method_15();
            IClippingTransformer clippingTransformer = (IClippingTransformer)context.GetTransformer().Clone();

            clippingTransformer.SetPreTransform(preTransform);
            Matrix4D matrix = clippingTransformer.Matrix;

            WW.Math.Point3D point             = new WW.Math.Point3D(-0.5, -0.5, 0.0);
            Vector4D        transformedOrigin = matrix.TransformTo4D(point);
            Vector4D        transformedXAxis  = matrix.TransformTo4D(point + WW.Math.Vector3D.XAxis);
            Vector4D        transformedYAxis  = matrix.TransformTo4D(point + WW.Math.Vector3D.YAxis);

            WW.Math.Geometry.Polyline3D polyline = new WW.Math.Geometry.Polyline3D(true);
            foreach (WW.Math.Point2D point2D in (List <WW.Math.Point2D>)clipBoundary)
            {
                polyline.Add((WW.Math.Point3D)point2D);
            }
            IList <Polyline4D> polyline4DList = clippingTransformer.Transform(polyline, true);

            if (polyline4DList.Count <= 0)
            {
                return;
            }
            Polyline4D imageBoundary = polyline4DList[0];

            graphicsFactory.CreateImage(this, context, this.bool_2 ? imageBoundary : (Polyline4D)null, imageBoundary, transformedOrigin, transformedXAxis, transformedYAxis);
        }
コード例 #2
0
ファイル: WireframeGraphicsCache.cs プロジェクト: 15831944/WW
 public void Draw(IWireframeGraphicsFactory graphicsFactory)
 {
     graphicsFactory.CreateImage(this.dxfRasterImage_0, this.wireframe_0, this.polyline4D_0, this.polyline4D_1, this.vector4D_0, this.vector4D_1, this.vector4D_2);
 }