public MainViewModel( IAudioService audioService, ICalibrationService calibrationService, IDictionaryService dictionaryService, IKeyStateService keyStateService, ISuggestionStateService suggestionService, ICapturingStateManager capturingStateManager, ILastMouseActionStateManager lastMouseActionStateManager, IInputService inputService, IKeyboardOutputService keyboardOutputService, IMouseOutputService mouseOutputService, IWindowManipulationService mainWindowManipulationService, List<INotifyErrors> errorNotifyingServices) { this.audioService = audioService; this.calibrationService = calibrationService; this.dictionaryService = dictionaryService; this.keyStateService = keyStateService; this.suggestionService = suggestionService; this.capturingStateManager = capturingStateManager; this.lastMouseActionStateManager = lastMouseActionStateManager; this.inputService = inputService; this.keyboardOutputService = keyboardOutputService; this.mouseOutputService = mouseOutputService; this.mainWindowManipulationService = mainWindowManipulationService; this.errorNotifyingServices = errorNotifyingServices; calibrateRequest = new InteractionRequest<NotificationWithCalibrationResult>(); SelectionMode = SelectionModes.Key; InitialiseKeyboard(mainWindowManipulationService); AttachScratchpadEnabledListener(); AttachKeyboardSupportsCollapsedDockListener(mainWindowManipulationService); AttachKeyboardSupportsSimulateKeyStrokesListener(); }
public MainViewModel( IAudioService audioService, ICalibrationService calibrationService, IDictionaryService dictionaryService, IKeyboardService keyboardService, ISuggestionStateService suggestionService, ICapturingStateManager capturingStateManager, ILastMouseActionStateManager lastMouseActionStateManager, IInputService inputService, IOutputService outputService, IWindowManipulationService mainWindowManipulationService, List<INotifyErrors> errorNotifyingServices) { Log.Debug("Ctor called."); this.audioService = audioService; this.calibrationService = calibrationService; this.dictionaryService = dictionaryService; this.keyboardService = keyboardService; this.suggestionService = suggestionService; this.capturingStateManager = capturingStateManager; this.lastMouseActionStateManager = lastMouseActionStateManager; this.inputService = inputService; this.outputService = outputService; this.mainWindowManipulationService = mainWindowManipulationService; this.errorNotifyingServices = errorNotifyingServices; calibrateRequest = new InteractionRequest<NotificationWithCalibrationResult>(); SelectionMode = SelectionModes.Key; Keyboard = new Alpha(); SelectKeyboardOnKeyboardSetChanges(); AttachScratchpadEnabledListener(); HandleFunctionKeySelectionResult(KeyValues.LeftShiftKey); //Set initial shift state to on }
private void AttachKeyboardSupportsCollapsedDockListener(IWindowManipulationService mainWindowManipulationService) { Action<bool> resizeDockIfCollapsedDockingNotSupported = collapsedDockingSupported => { if (!collapsedDockingSupported && Settings.Default.MainWindowState == WindowStates.Docked && Settings.Default.MainWindowDockSize == DockSizes.Collapsed) { Log.Info("Keyboard does not support collapsed dock and main window is docked and collapsed - resizing to full dock"); mainWindowManipulationService.ResizeDockToFull(); } }; this.OnPropertyChanges(mvm => mvm.KeyboardSupportsCollapsedDock).Subscribe(resizeDockIfCollapsedDockingNotSupported); resizeDockIfCollapsedDockingNotSupported(KeyboardSupportsCollapsedDock); }
private void InitialiseKeyboard(IWindowManipulationService windowManipulationService) { if (Settings.Default.ConversationOnlyMode) { Keyboard = new ConversationAlpha(null); windowManipulationService.Maximise(); } else { switch (Settings.Default.StartupKeyboard) { case Enums.Keyboards.Alpha: Keyboard = new Alpha(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.ConversationAlpha: Keyboard = new ConversationAlpha(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); mainWindowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Maximise(); break; case Enums.Keyboards.ConversationNumericAndSymbols: Keyboard = new ConversationNumericAndSymbols(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); mainWindowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Maximise(); break; case Enums.Keyboards.Currencies1: Keyboard = new Currencies1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Currencies2: Keyboard = new Currencies2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics1: Keyboard = new Diacritics1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics2: Keyboard = new Diacritics2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics3: Keyboard = new Diacritics3(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Menu: Keyboard = new Menu(() => Keyboard = new Alpha()); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Minimised: Keyboard = new Minimised(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Minimise(); break; case Enums.Keyboards.Mouse: Keyboard = new Mouse(() => Keyboard = new Menu(() => Keyboard = new Alpha())); windowManipulationService.Restore(); if (Settings.Default.MouseKeyboardDockSize == DockSizes.Full) { mainWindowManipulationService.ResizeDockToFull(); } else { mainWindowManipulationService.ResizeDockToCollapsed(); } break; case Enums.Keyboards.NumericAndSymbols1: Keyboard = new NumericAndSymbols1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.NumericAndSymbols2: Keyboard = new NumericAndSymbols2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.NumericAndSymbols3: Keyboard = new NumericAndSymbols3(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.PhysicalKeys: Keyboard = new PhysicalKeys(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.SizeAndPosition: Keyboard = new SizeAndPosition(() => Keyboard = new Menu(() => Keyboard = new Alpha())); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; } } }
private void App_OnStartup(object sender, StartupEventArgs e) { try { Log.Info("Boot strapping the services and UI."); // We manually close this because automatic closure steals focus from the // dynamic splash screen. splashScreen.Close(TimeSpan.FromSeconds(0.5f)); //Apply theme applyTheme(); //Define MainViewModel before services so I can setup a delegate to call into the MainViewModel //This is to work around the fact that the MainViewModel is created after the services. MainViewModel mainViewModel = null; Action <KeyValue> fireKeySelectionEvent = kv => { if (mainViewModel != null) //Access to modified closure is a good thing here, for once! { mainViewModel.FireKeySelectionEvent(kv); } }; CleanupAndPrepareCommuniKateInitialState(); ValidateDynamicKeyboardLocation(); // Handle plugins. Validate if directory exists and is accessible and pre-load all plugins, building a in-memory list of available ones. ValidatePluginsLocation(); if (Settings.Default.EnablePlugins) { PluginEngine.LoadAvailablePlugins(); } var presageInstallationProblem = PresageInstallationProblemsDetected(); //Create services var errorNotifyingServices = new List <INotifyErrors>(); IAudioService audioService = new AudioService(); IDictionaryService dictionaryService = new DictionaryService(Settings.Default.SuggestionMethod); IPublishService publishService = new PublishService(); ISuggestionStateService suggestionService = new SuggestionStateService(); ICalibrationService calibrationService = CreateCalibrationService(); ICapturingStateManager capturingStateManager = new CapturingStateManager(audioService); ILastMouseActionStateManager lastMouseActionStateManager = new LastMouseActionStateManager(); IKeyStateService keyStateService = new KeyStateService(suggestionService, capturingStateManager, lastMouseActionStateManager, calibrationService, fireKeySelectionEvent); IInputService inputService = CreateInputService(keyStateService, dictionaryService, audioService, calibrationService, capturingStateManager, errorNotifyingServices); IKeyboardOutputService keyboardOutputService = new KeyboardOutputService(keyStateService, suggestionService, publishService, dictionaryService, fireKeySelectionEvent); IMouseOutputService mouseOutputService = new MouseOutputService(publishService); errorNotifyingServices.Add(audioService); errorNotifyingServices.Add(dictionaryService); errorNotifyingServices.Add(publishService); errorNotifyingServices.Add(inputService); ReleaseKeysOnApplicationExit(keyStateService, publishService); //Compose UI var mainWindow = new MainWindow(audioService, dictionaryService, inputService, keyStateService); IWindowManipulationService mainWindowManipulationService = CreateMainWindowManipulationService(mainWindow); errorNotifyingServices.Add(mainWindowManipulationService); mainWindow.WindowManipulationService = mainWindowManipulationService; //Subscribing to the on closing events. mainWindow.Closing += dictionaryService.OnAppClosing; mainViewModel = new MainViewModel( audioService, calibrationService, dictionaryService, keyStateService, suggestionService, capturingStateManager, lastMouseActionStateManager, inputService, keyboardOutputService, mouseOutputService, mainWindowManipulationService, errorNotifyingServices); mainWindow.SetMainViewModel(mainViewModel); //Setup actions to take once main view is loaded (i.e. the view is ready, so hook up the services which kicks everything off) Action postMainViewLoaded = () => { mainViewModel.AttachErrorNotifyingServiceHandlers(); mainViewModel.AttachInputServiceEventHandlers(); }; mainWindow.AddOnMainViewLoadedAction(postMainViewLoaded); //Show the main window mainWindow.Show(); if (Settings.Default.LookToScrollShowOverlayWindow) { // Create the overlay window, but don't show it yet. It'll make itself visible when the conditions are right. new LookToScrollOverlayWindow(mainViewModel); } //Display splash screen and check for updates (and display message) after the window has been sized and positioned for the 1st time EventHandler sizeAndPositionInitialised = null; sizeAndPositionInitialised = async(_, __) => { mainWindowManipulationService.SizeAndPositionInitialised -= sizeAndPositionInitialised; //Ensure this handler only triggers once await ShowSplashScreen(inputService, audioService, mainViewModel, OptiKey.Properties.Resources.OPTIKEY_MOUSE_DESCRIPTION); await mainViewModel.RaiseAnyPendingErrorToastNotifications(); await AttemptToStartMaryTTSService(inputService, audioService, mainViewModel); await AlertIfPresageBitnessOrBootstrapOrVersionFailure(presageInstallationProblem, inputService, audioService, mainViewModel); inputService.RequestResume(); //Start the input service await CheckForUpdates(inputService, audioService, mainViewModel); }; if (mainWindowManipulationService.SizeAndPositionIsInitialised) { sizeAndPositionInitialised(null, null); } else { mainWindowManipulationService.SizeAndPositionInitialised += sizeAndPositionInitialised; } Current.Exit += (o, args) => { mainWindowManipulationService.PersistSizeAndPosition(); Settings.Default.Save(); }; } catch (Exception ex) { Log.Error("Error starting up application", ex); throw; } }
private void App_OnStartup(object sender, StartupEventArgs e) { try { Log.Info("Boot strapping the services and UI."); //Apply theme applyTheme(); //Define MainViewModel before services so I can setup a delegate to call into the MainViewModel //This is to work around the fact that the MainViewModel is created after the services. MainViewModel mainViewModel = null; Action <KeyValue> fireKeySelectionEvent = kv => { if (mainViewModel != null) //Access to modified closure is a good thing here, for once! { mainViewModel.FireKeySelectionEvent(kv); } }; //Create services var errorNotifyingServices = new List <INotifyErrors>(); IAudioService audioService = new AudioService(); IDictionaryService dictionaryService = new DictionaryService(Settings.Default.AutoCompleteMethod); IPublishService publishService = new PublishService(); ISuggestionStateService suggestionService = new SuggestionStateService(); ICalibrationService calibrationService = CreateCalibrationService(); ICapturingStateManager capturingStateManager = new CapturingStateManager(audioService); ILastMouseActionStateManager lastMouseActionStateManager = new LastMouseActionStateManager(); IKeyStateService keyStateService = new KeyStateService(suggestionService, capturingStateManager, lastMouseActionStateManager, calibrationService, fireKeySelectionEvent); IInputService inputService = CreateInputService(keyStateService, dictionaryService, audioService, calibrationService, capturingStateManager, errorNotifyingServices); IKeyboardOutputService keyboardOutputService = new KeyboardOutputService(keyStateService, suggestionService, publishService, dictionaryService, fireKeySelectionEvent); IMouseOutputService mouseOutputService = new MouseOutputService(publishService); errorNotifyingServices.Add(audioService); errorNotifyingServices.Add(dictionaryService); errorNotifyingServices.Add(publishService); errorNotifyingServices.Add(inputService); //Release keys on application exit ReleaseKeysOnApplicationExit(keyStateService, publishService); //Compose UI var mainWindow = new MainWindow(audioService, dictionaryService, inputService, keyStateService); IWindowManipulationService mainWindowManipulationService = CreateMainWindowManipulationService(mainWindow); errorNotifyingServices.Add(mainWindowManipulationService); mainWindow.WindowManipulationService = mainWindowManipulationService; mainViewModel = new MainViewModel( audioService, calibrationService, dictionaryService, keyStateService, suggestionService, capturingStateManager, lastMouseActionStateManager, inputService, keyboardOutputService, mouseOutputService, mainWindowManipulationService, errorNotifyingServices); mainWindow.MainView.DataContext = mainViewModel; //Setup actions to take once main view is loaded (i.e. the view is ready, so hook up the services which kicks everything off) Action postMainViewLoaded = mainViewModel.AttachServiceEventHandlers; if (mainWindow.MainView.IsLoaded) { postMainViewLoaded(); } else { RoutedEventHandler loadedHandler = null; loadedHandler = (s, a) => { postMainViewLoaded(); mainWindow.MainView.Loaded -= loadedHandler; //Ensure this handler only triggers once }; mainWindow.MainView.Loaded += loadedHandler; } //Show the main window mainWindow.Show(); //Display splash screen and check for updates (and display message) after the window has been sized and positioned for the 1st time EventHandler sizeAndPositionInitialised = null; sizeAndPositionInitialised = async(_, __) => { mainWindowManipulationService.SizeAndPositionInitialised -= sizeAndPositionInitialised; //Ensure this handler only triggers once await ShowSplashScreen(inputService, audioService, mainViewModel); inputService.RequestResume(); //Start the input service await CheckForUpdates(inputService, audioService, mainViewModel); }; if (mainWindowManipulationService.SizeAndPositionIsInitialised) { sizeAndPositionInitialised(null, null); } else { mainWindowManipulationService.SizeAndPositionInitialised += sizeAndPositionInitialised; } } catch (Exception ex) { Log.Error("Error starting up application", ex); throw; } }
private void SetKeyboardFromEnum(Enums.Keyboards keyboardEnum, IWindowManipulationService windowManipulationService, Action backAction) { // Set up the keyboard switch (keyboardEnum) { case Enums.Keyboards.Alpha: Keyboard = new Alpha1(); break; case Enums.Keyboards.ConversationAlpha: Keyboard = new ConversationAlpha1(backAction); break; case Enums.Keyboards.ConversationNumericAndSymbols: Keyboard = new ConversationNumericAndSymbols(backAction); break; case Enums.Keyboards.ConversationConfirm: Keyboard = new ConversationConfirm(backAction); break; case Enums.Keyboards.Currencies1: Keyboard = new Currencies1(); break; case Enums.Keyboards.Currencies2: Keyboard = new Currencies2(); break; case Enums.Keyboards.CustomKeyboardFile: Keyboard = new DynamicKeyboard(backAction, mainWindowManipulationService, keyStateService, inputService, audioService, RaiseToastNotification, Settings.Default.StartupKeyboardFile); break; case Enums.Keyboards.Diacritics1: Keyboard = new Diacritics1(); break; case Enums.Keyboards.Diacritics2: Keyboard = new Diacritics2(); break; case Enums.Keyboards.Diacritics3: Keyboard = new Diacritics3(); break; case Enums.Keyboards.DynamicKeyboard: Keyboard = new DynamicKeyboardSelector(() => { }, 0); break; case Enums.Keyboards.Menu: Keyboard = new Menu(backAction); break; case Enums.Keyboards.Minimised: Keyboard = new Minimised(backAction); break; case Enums.Keyboards.Mouse: Keyboard = new Mouse(backAction); break; case Enums.Keyboards.NumericAndSymbols1: Keyboard = new NumericAndSymbols1(); break; case Enums.Keyboards.NumericAndSymbols2: Keyboard = new NumericAndSymbols2(); break; case Enums.Keyboards.NumericAndSymbols3: Keyboard = new NumericAndSymbols3(); break; case Enums.Keyboards.PhysicalKeys: Keyboard = new PhysicalKeys(); break; case Enums.Keyboards.SizeAndPosition: Keyboard = new SizeAndPosition(backAction); break; case Enums.Keyboards.WebBrowsing: Keyboard = new WebBrowsing(); break; default: Log.ErrorFormat("Cannot load keyboard: {0}, this is not a valid StartupKeyboard", Settings.Default.StartupKeyboard); break; } // Set the window appropriately according to keyboard switch (Settings.Default.StartupKeyboard) { case Enums.Keyboards.ConversationAlpha: case Enums.Keyboards.ConversationConfirm: case Enums.Keyboards.ConversationNumericAndSymbols: windowManipulationService.Maximise(); break; case Enums.Keyboards.Minimised: windowManipulationService.Minimise(); break; case Enums.Keyboards.Mouse: windowManipulationService.Restore(); if (Settings.Default.MouseKeyboardDockSize == DockSizes.Full) { windowManipulationService.ResizeDockToFull(); } else { windowManipulationService.ResizeDockToCollapsed(); } break; default: windowManipulationService.Restore(); windowManipulationService.ResizeDockToFull(); break; } }
private void GenerateContent() { Log.DebugFormat("GenerateContent called. Keyboard language is '{0}' and Keyboard type is '{1}'", Settings.Default.KeyboardAndDictionaryLanguage, Keyboard != null ? Keyboard.GetType() : null); //Clear out point to key map PointToKeyValueMap = null; mainWindow = mainWindow != null ? mainWindow : VisualAndLogicalTreeHelper.FindVisualParent <MainWindow>(this); //Clear any potential main window color overrides if (mainWindow != null) { keyFamily = mainWindow.KeyFamily; keyValueByGroup = mainWindow.KeyValueByGroup; overrideTimesByKey = mainWindow.OverrideTimesByKey; windowManipulationService = mainWindow.WindowManipulationService; mainWindow.BackgroundColourOverride = null; mainWindow.BorderBrushOverride = null; //Clear the dictionaries keyFamily?.Clear(); keyValueByGroup?.Clear(); overrideTimesByKey?.Clear(); //https://github.com/OptiKey/OptiKey/pull/715 //Fixing issue where navigating between dynamic and conversation keyboards causing sizing problems: //https://github.com/AdamRoden: "I think that because we use a dispatcher to apply the saved size and position, //we get in a situation where the main thread maximizes the window before it gets resized by the dispatcher thread. //My fix basically says, "don't try restoring the persisted state if we're navigating a maximized keyboard."" if (!(Keyboard is ViewModelKeyboards.DynamicKeyboard) && !(Keyboard is ViewModelKeyboards.ConversationAlpha1) && !(Keyboard is ViewModelKeyboards.ConversationAlpha2) && !(Keyboard is ViewModelKeyboards.ConversationConfirm) && !(Keyboard is ViewModelKeyboards.ConversationNumericAndSymbols)) { windowManipulationService.RestorePersistedState(); } } object newContent = ErrorContent; if (Keyboard is ViewModelKeyboards.Alpha1) { if (Settings.Default.UsingCommuniKateKeyboardLayout) { newContent = (object)new CommonViews.CommuniKate { DataContext = Keyboard }; } else { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.CatalanSpain: newContent = new CatalanViews.Alpha1 { DataContext = Keyboard }; break; case Languages.CroatianCroatia: newContent = new CroatianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.CzechCzechRepublic: newContent = new CzechViews.Alpha1 { DataContext = Keyboard }; break; case Languages.DanishDenmark: newContent = new DanishViews.Alpha1 { DataContext = Keyboard }; break; case Languages.DutchBelgium: newContent = new DutchViews.BelgiumAlpha { DataContext = Keyboard }; break; case Languages.DutchNetherlands: newContent = new DutchViews.NetherlandsAlpha { DataContext = Keyboard }; break; case Languages.FinnishFinland: newContent = new FinnishViews.Alpha1 { DataContext = Keyboard }; break; case Languages.FrenchCanada: newContent = new FrenchViews.CanadaAlpha1 { DataContext = Keyboard }; break; case Languages.FrenchFrance: newContent = new FrenchViews.FranceAlpha1 { DataContext = Keyboard }; break; case Languages.GeorgianGeorgia: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new GeorgianViews.SimplifiedAlpha1 { DataContext = Keyboard } : new GeorgianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.GermanGermany: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new GermanViews.SimplifiedAlpha1 { DataContext = Keyboard } : Settings.Default.UseAlphabeticalKeyboardLayout ? (object)new GermanViews.AlphabeticalAlpha1 { DataContext = Keyboard } : new GermanViews.Alpha1 { DataContext = Keyboard }; break; case Languages.GreekGreece: newContent = new GreekViews.Alpha1 { DataContext = Keyboard }; break; case Languages.HebrewIsrael: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new HebrewViews.SimplifiedAlpha1 { DataContext = Keyboard } : new HebrewViews.Alpha1 { DataContext = Keyboard }; break; case Languages.HindiIndia: newContent = new HindiViews.Alpha1 { DataContext = Keyboard }; break; case Languages.HungarianHungary: newContent = new HungarianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.ItalianItaly: newContent = Settings.Default.UseAlphabeticalKeyboardLayout ? (object)new ItalianViews.AlphabeticalAlpha1 { DataContext = Keyboard } : new ItalianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.JapaneseJapan: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new JapaneseViews.SimplifiedAlpha1 { DataContext = Keyboard } : new JapaneseViews.Alpha1 { DataContext = Keyboard }; break; case Languages.KoreanKorea: newContent = new KoreanViews.Alpha1 { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.PolishPoland: newContent = new PolishViews.Alpha1 { DataContext = Keyboard }; break; case Languages.PortuguesePortugal: newContent = new PortugueseViews.Alpha1 { DataContext = Keyboard }; break; case Languages.RussianRussia: newContent = new RussianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.SerbianSerbia: newContent = new SerbianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.SlovakSlovakia: newContent = new SlovakViews.Alpha1 { DataContext = Keyboard }; break; case Languages.SlovenianSlovenia: newContent = new SlovenianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.SpanishSpain: newContent = new SpanishViews.Alpha1 { DataContext = Keyboard }; break; case Languages.TurkishTurkey: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new TurkishViews.SimplifiedAlpha1 { DataContext = Keyboard } : new TurkishViews.Alpha1 { DataContext = Keyboard }; break; case Languages.UkrainianUkraine: newContent = new UkrainianViews.Alpha1 { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.Alpha1 { DataContext = Keyboard }; break; default: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new EnglishViews.SimplifiedAlpha1 { DataContext = Keyboard } : Settings.Default.UseAlphabeticalKeyboardLayout ? (object)new EnglishViews.AlphabeticalAlpha1 { DataContext = Keyboard } : new EnglishViews.Alpha1 { DataContext = Keyboard }; break; } } } else if (Keyboard is ViewModelKeyboards.Alpha2) { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.HebrewIsrael: newContent = new HebrewViews.Alpha2 { DataContext = Keyboard }; break; case Languages.HindiIndia: newContent = new HindiViews.Alpha2 { DataContext = Keyboard }; break; case Languages.JapaneseJapan: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new JapaneseViews.SimplifiedAlpha2 { DataContext = Keyboard } : new JapaneseViews.Alpha2 { DataContext = Keyboard }; break; case Languages.KoreanKorea: newContent = new KoreanViews.Alpha2 { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.Alpha2 { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.Alpha2 { DataContext = Keyboard }; break; } } //else if (Keyboard is ViewModelKeyboards.Alpha3) //{ // switch (Settings.Default.KeyboardAndDictionaryLanguage) // { // case Languages.PlaceholderForALanguageWith3AlphaKeyboards: // newContent = new PlaceholderForALanguageWith3AlphaKeyboardsViews.Alpha3 {DataContext = Keyboard}; // break; // } //} else if (Keyboard is ViewModelKeyboards.ConversationAlpha1) { if (Settings.Default.UsingCommuniKateKeyboardLayout) { newContent = (object)new CommonViews.CommuniKate { DataContext = Keyboard }; } else { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.CatalanSpain: newContent = new CatalanViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.CroatianCroatia: newContent = new CroatianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.CzechCzechRepublic: newContent = new CzechViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.DanishDenmark: newContent = new DanishViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.DutchBelgium: newContent = new DutchViews.BelgiumConversationAlpha1 { DataContext = Keyboard }; break; case Languages.DutchNetherlands: newContent = new DutchViews.NetherlandsConversationAlpha1 { DataContext = Keyboard }; break; case Languages.FinnishFinland: newContent = new FinnishViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.FrenchCanada: newContent = new FrenchViews.CanadaConversationAlpha1 { DataContext = Keyboard }; break; case Languages.FrenchFrance: newContent = new FrenchViews.FranceConversationAlpha1 { DataContext = Keyboard }; break; case Languages.GeorgianGeorgia: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new GeorgianViews.SimplifiedConversationAlpha1 { DataContext = Keyboard } : new GeorgianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.GermanGermany: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new GermanViews.SimplifiedConversationAlpha1 { DataContext = Keyboard } : Settings.Default.UseAlphabeticalKeyboardLayout ? (object)new GermanViews.AlphabeticalConversationAlpha1 { DataContext = Keyboard } : new GermanViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.GreekGreece: newContent = new GreekViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.HebrewIsrael: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new HebrewViews.SimplifiedConversationAlpha1 { DataContext = Keyboard } : new HebrewViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.HindiIndia: newContent = new HindiViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.HungarianHungary: newContent = new HungarianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.ItalianItaly: newContent = Settings.Default.UseAlphabeticalKeyboardLayout ? (object)new ItalianViews.AlphabeticalConversationAlpha1 { DataContext = Keyboard } : new ItalianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.JapaneseJapan: newContent = new JapaneseViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.KoreanKorea: newContent = new KoreanViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.PolishPoland: newContent = new PolishViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.PortuguesePortugal: newContent = new PortugueseViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.RussianRussia: newContent = new RussianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.SerbianSerbia: newContent = new SerbianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.SlovakSlovakia: newContent = new SlovakViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.SlovenianSlovenia: newContent = new SlovenianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.SpanishSpain: newContent = new SpanishViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.TurkishTurkey: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new TurkishViews.SimplifiedConversationAlpha1 { DataContext = Keyboard } : new TurkishViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.UkrainianUkraine: newContent = new UkrainianViews.ConversationAlpha1 { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.ConversationAlpha1 { DataContext = Keyboard }; break; default: newContent = Settings.Default.UseSimplifiedKeyboardLayout ? (object)new EnglishViews.SimplifiedConversationAlpha1 { DataContext = Keyboard } : Settings.Default.UseAlphabeticalKeyboardLayout ? (object)new EnglishViews.AlphabeticalConversationAlpha1 { DataContext = Keyboard } : new EnglishViews.ConversationAlpha1 { DataContext = Keyboard }; break; } } } else if (Keyboard is ViewModelKeyboards.ConversationAlpha2) { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.HindiIndia: newContent = new HindiViews.ConversationAlpha2 { DataContext = Keyboard }; break; case Languages.JapaneseJapan: newContent = new JapaneseViews.ConversationAlpha2 { DataContext = Keyboard }; break; case Languages.KoreanKorea: newContent = new KoreanViews.ConversationAlpha2 { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.ConversationAlpha2 { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.ConversationAlpha2 { DataContext = Keyboard }; break; } } //else if (Keyboard is ViewModelKeyboards.ConversationAlpha3) //{ // switch (Settings.Default.KeyboardAndDictionaryLanguage) // { // case Languages.PlaceholderForALanguageWith3AlphaKeyboards: // newContent = new PlaceholderForALanguageWith3AlphaKeyboardsViews.ConversationAlpha3 { DataContext = Keyboard }; // break; // } //} else if (Keyboard is ViewModelKeyboards.ConversationConfirm) { newContent = new CommonViews.ConversationConfirm { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.ConversationNumericAndSymbols) { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.HindiIndia: newContent = new HindiViews.ConversationNumericAndSymbols { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.ConversationNumericAndSymbols { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.ConversationNumericAndSymbols { DataContext = Keyboard }; break; default: newContent = new CommonViews.ConversationNumericAndSymbols { DataContext = Keyboard }; break; } } else if (Keyboard is ViewModelKeyboards.Currencies1) { newContent = new CommonViews.Currencies1 { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Currencies2) { newContent = new CommonViews.Currencies2 { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Diacritics1) { newContent = new CommonViews.Diacritics1 { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Diacritics2) { newContent = new CommonViews.Diacritics2 { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Diacritics3) { newContent = new CommonViews.Diacritics3 { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Language) { newContent = new CommonViews.Language { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Voice) { var voice = Keyboard as ViewModelKeyboards.Voice; // Since the Voice keyboard's view-model is in charge of creating the keys instead of the // view, we need to make sure any localized text is up-to-date with the current UI language. voice.LocalizeKeys(); newContent = new CommonViews.Voice { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Menu) { newContent = new CommonViews.Menu { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Minimised) { newContent = new CommonViews.Minimised { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.Mouse) { newContent = new CommonViews.Mouse { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.NumericAndSymbols1) { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.HindiIndia: newContent = new HindiViews.NumericAndSymbols1 { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.NumericAndSymbols1 { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.NumericAndSymbols1 { DataContext = Keyboard }; break; default: newContent = new CommonViews.NumericAndSymbols1 { DataContext = Keyboard }; break; } } else if (Keyboard is ViewModelKeyboards.NumericAndSymbols2) { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.HindiIndia: newContent = new HindiViews.NumericAndSymbols2 { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.NumericAndSymbols2 { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.NumericAndSymbols2 { DataContext = Keyboard }; break; default: newContent = new CommonViews.NumericAndSymbols2 { DataContext = Keyboard }; break; } } else if (Keyboard is ViewModelKeyboards.NumericAndSymbols3) { switch (Settings.Default.KeyboardAndDictionaryLanguage) { case Languages.HindiIndia: newContent = new HindiViews.NumericAndSymbols3 { DataContext = Keyboard }; break; case Languages.PersianIran: newContent = new PersianViews.NumericAndSymbols3 { DataContext = Keyboard }; break; case Languages.UrduPakistan: newContent = new UrduViews.NumericAndSymbols3 { DataContext = Keyboard }; break; default: newContent = new CommonViews.NumericAndSymbols3 { DataContext = Keyboard }; break; } } else if (Keyboard is ViewModelKeyboards.PhysicalKeys) { newContent = new CommonViews.PhysicalKeys { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.SizeAndPosition) { newContent = new CommonViews.SizeAndPosition { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.WebBrowsing) { newContent = new CommonViews.WebBrowsing { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.YesNoQuestion) { newContent = new CommonViews.YesNoQuestion { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.DynamicKeyboard) { var kb = Keyboard as ViewModelKeyboards.DynamicKeyboard; newContent = new CommonViews.DynamicKeyboard(mainWindow, kb.Link, keyFamily, keyValueByGroup, overrideTimesByKey, windowManipulationService) { DataContext = Keyboard }; } else if (Keyboard is ViewModelKeyboards.DynamicKeyboardSelector) { var kb = Keyboard as ViewModelKeyboards.DynamicKeyboardSelector; newContent = new CommonViews.DynamicKeyboardSelector(kb.PageIndex) { DataContext = Keyboard }; } Content = newContent; }
public VisualsViewModel(IWindowManipulationService windowManipulationService) { this.windowManipulationService = windowManipulationService; Load(); }
private void SetKeyboardFromEnum(Enums.Keyboards keyboardEnum, IWindowManipulationService windowManipulationService, Action backAction) { // Set up the keyboard switch (keyboardEnum) { case Enums.Keyboards.Alpha: Keyboard = new Alpha(); break; case Enums.Keyboards.ConversationAlpha: Keyboard = new ConversationAlpha(backAction); break; case Enums.Keyboards.ConversationNumericAndSymbols: Keyboard = new ConversationNumericAndSymbols(backAction); break; case Enums.Keyboards.ConversationConfirm: Keyboard = new ConversationConfirm(backAction); break; case Enums.Keyboards.Currencies1: Keyboard = new Currencies1(); break; case Enums.Keyboards.Currencies2: Keyboard = new Currencies2(); break; case Enums.Keyboards.CustomKeyboardFile: Keyboard = new DynamicKeyboard(backAction, (d) => { }, Settings.Default.StartupKeyboardFile); break; case Enums.Keyboards.Diacritics1: Keyboard = new Diacritics1(); break; case Enums.Keyboards.Diacritics2: Keyboard = new Diacritics2(); break; case Enums.Keyboards.Diacritics3: Keyboard = new Diacritics3(); break; case Enums.Keyboards.Menu: Keyboard = new Menu(backAction); break; case Enums.Keyboards.Minimised: Keyboard = new Minimised(backAction); break; case Enums.Keyboards.Mouse: Keyboard = new Mouse(backAction); break; case Enums.Keyboards.NumericAndSymbols1: Keyboard = new NumericAndSymbols1(); break; case Enums.Keyboards.NumericAndSymbols2: Keyboard = new NumericAndSymbols2(); break; case Enums.Keyboards.NumericAndSymbols3: Keyboard = new NumericAndSymbols3(); break; case Enums.Keyboards.PhysicalKeys: Keyboard = new PhysicalKeys(); break; case Enums.Keyboards.SizeAndPosition: Keyboard = new SizeAndPosition(backAction); break; case Enums.Keyboards.WebBrowsing: Keyboard = new WebBrowsing(); break; } // Set the window appropriately according to keyboard switch (Settings.Default.StartupKeyboard) { case Enums.Keyboards.ConversationAlpha: case Enums.Keyboards.ConversationConfirm: case Enums.Keyboards.ConversationNumericAndSymbols: windowManipulationService.Maximise(); break; case Enums.Keyboards.Minimised: windowManipulationService.Minimise(); break; case Enums.Keyboards.Mouse: windowManipulationService.Restore(); if (Settings.Default.MouseKeyboardDockSize == DockSizes.Full) { windowManipulationService.ResizeDockToFull(); } else { windowManipulationService.ResizeDockToCollapsed(); } break; default: windowManipulationService.Restore(); windowManipulationService.ResizeDockToFull(); break; } }