コード例 #1
0
ファイル: UIService.cs プロジェクト: Jadugarr/PetTheKitties
    public static async Task <T> ShowWidget <T>(AssetReference assetReference, IWidgetProperties properties)
        where T : AWidget
    {
        if (activeWidgets.ContainsKey(assetReference))
        {
            AWidget returnWidget = activeWidgets[assetReference];
            returnWidget.ApplyProperties(properties);
            return((T)returnWidget);
        }
        else if (inactiveWidgetPool.ContainsKey(assetReference))
        {
            AWidget widget = inactiveWidgetPool[assetReference];
            widget.ApplyProperties(properties);
            widget.Show();
            activeWidgets.Add(assetReference, widget);
            inactiveWidgetPool.Remove(assetReference);
            return((T)widget);
        }
        else
        {
            GameObject result = await assetReference.LoadAssetAsync <GameObject>().Task;

            AWidget    assetWidget = result.GetComponent <AWidget>();
            GameObject parentLayer;
            if (assetWidget.GetComponentType() == UiComponentType.Static)
            {
                parentLayer = staticUiLayer;
            }
            else if (assetWidget.GetComponentType() == UiComponentType.Dynamic)
            {
                parentLayer = dynamicUiLayer;
            }
            else if (assetWidget.GetComponentType() == UiComponentType.Overlay)
            {
                parentLayer = overlayUiLayer;
            }
            else
            {
                Debug.LogError("Layer has not been defined for Widget: " + assetWidget.name);
                return(null);
            }

            AWidget newWidget = GameObject.Instantiate(assetWidget, parentLayer.transform);
            newWidget.Open();
            newWidget.ApplyProperties(properties);
            activeWidgets.Add(assetReference, newWidget);
            return((T)newWidget);
        }
    }
コード例 #2
0
 public void ApplyProperties(IWidgetProperties newProperties)
 {
     properties = newProperties;
     OnNewProperties();
 }