コード例 #1
0
        /// <summary>
        /// Widget constructor
        /// </summary>
        protected virtual void Construct()
        {
            // set some default value
            m_selectedItem        = default(T);
            m_clickAnywhereToOpen = false;

            // get allocators and UI elements
            m_allocator        = this.GetWidgetAllocator();
            m_listAllocator    = this.GetListWidgetAllocator();
            m_listArea         = this.GetListArea();
            m_selectedItemArea = this.GetSelectedItemArea();
            m_pushButton       = this.GetPushButton();

            // create the list and subscribe to the item selection event
            m_list = m_listAllocator.Construct();
            m_list.OnSelectItem.AddListener(this.OnItemSelected);

            // reparent the list to the list area transform provided by the inheriting class
            RectTransform listTransform = (RectTransform)m_list.transform;

            listTransform.SetParent(m_listArea, false);
            listTransform.Stretch();

            // list should be disabled by default
            m_listArea.gameObject.SetActive(false);

            // subscribe to the PushButton's click event
            this.EnablePushButtonListener(true);
        }
コード例 #2
0
        protected void CreateWidgetAt(int p_index)
        {
            WidgetType widget = m_allocator.Construct();

            RectTransform widgetTransform = widget.transform as RectTransform;

            widgetTransform.SetParent(m_contentArea, false);
            this.UpdateWidgetPosition(p_index, widgetTransform);

            Button button = widget.GetComponent <Button>();

            if (button != null)
            {
                button.onClick.AddListener(() => { this.OnWidgetClicked(m_items[p_index]); });
            }

            m_widgets[p_index] = widget;
            widget.Enable(m_items[p_index]);
        }
コード例 #3
0
        /// <summary>
        /// Sets the selected item and manages the visibility of the widget
        /// </summary>
        /// <param name="p_item"></param>
        protected virtual void SetSelectedItem(T p_item)
        {
            m_selectedItem = p_item;

            // If the item is set to null, make sure the widget is destroyed.
            //
            // NOTE: not checking against default(T) here because this would
            // cause strange behaviour when the type T is a value type (like int).
            // When calling this method with the parameter zero, the widget would be
            // destroyed.
            if (m_selectedItem == null)
            {
                if (m_selectedWidget != null)
                {
                    m_allocator.Destroy(m_selectedWidget);
                    m_selectedWidget = null;
                }
            }
            else
            {
                // create a widget if there is none
                if (m_selectedWidget == null)
                {
                    m_selectedWidget = m_allocator.Construct();
                    RectTransform widgetTransform = (RectTransform)m_selectedWidget.transform;
                    widgetTransform.SetParent(m_selectedItemArea, false);
                    widgetTransform.Stretch();
                }
                // ... otherwise disable it. This allows the widget to clean up before passing a new value.
                else
                {
                    m_selectedWidget.Disable();
                }

                // assign the value to the widget
                m_selectedWidget.Enable(m_selectedItem);
            }
        }