public void Resume() { if (IsPlaying && IsPaused) { player.resume(); IsPaused = false; wavePlayer?.Play(); } }
public void PlaySound() { if (_waveOut == null) { SetupSound(); } _waveOut.Volume = 1.0F; _waveOut?.Play(); _waveOut?.Pause(); _waveOut?.Play(); }
public PianoSynth() { mixer = new WaveMixerStream32(); mixer.AutoStop = false; int i = 0; foreach (var note in noteFiles) { reader[i] = new WaveFileReader(note); offsetStream[i] = new WaveOffsetStream(reader[i]); channelSteam[i] = new WaveChannel32(offsetStream[i]); channelSteam[i].Position = channelSteam[i].Length; mixer.AddInputStream(channelSteam[i]); i++; } if (waveOutDevice == null) { waveOutDevice = new WaveOut {DeviceNumber = 0}; waveOutDevice.Init(mixer); waveOutDevice.Volume = 0; waveOutDevice.Play(); waveOutDevice.Volume = 100; } }
/// <summary> /// Lejátszik egy .mp3 fájlt /// </summary> /// <param name="audioFile">.mp3 fájl</param> public static void playWave(string audioFile) { thread = new WaveOut(); stream = CreateInputStream(audioFile); thread.Init(stream); thread.Play(); }
private void play_Click(object sender, EventArgs e) { if (playlist.SelectedItems.Count>0) { id = fn.IndexOf(playlist.SelectedItem.ToString()); if (waveOutDevice.PlaybackState.ToString() != "Paused") { t.Stop(); stp(); audioFileReader = new AudioFileReader(fp[id]); waveOutDevice = new WaveOut(); waveOutDevice.Init(audioFileReader); trackbar.Maximum = (int)audioFileReader.TotalTime.TotalSeconds + 1; //deb.Items.Add(audioFileReader.TotalTime.Seconds.ToString()); audioFileReader.Volume = (float)vol.Value / 100; waveOutDevice.Play(); t.Start(); } else { waveOutDevice.Play(); t.Start(); } } }
private void Connect(IPEndPoint endPoint, int inputDeviceNumber, INetworkChatCodec codec) { waveIn = new WaveIn(); waveIn.BufferMilliseconds = 50; waveIn.DeviceNumber = inputDeviceNumber; waveIn.WaveFormat = codec.RecordFormat; waveIn.DataAvailable += waveIn_DataAvailable; waveIn.StartRecording(); udpSender = new UdpClient(); udpListener = new UdpClient(); // To allow us to talk to ourselves for test purposes: // http://stackoverflow.com/questions/687868/sending-and-receiving-udp-packets-between-two-programs-on-the-same-computer udpListener.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); udpListener.Client.Bind(endPoint); udpSender.Connect(endPoint); waveOut = new WaveOut(); waveProvider = new BufferedWaveProvider(codec.RecordFormat); waveOut.Init(waveProvider); waveOut.Play(); connected = true; var state = new ListenerThreadState { Codec = codec, EndPoint = endPoint }; ThreadPool.QueueUserWorkItem(ListenerThread, state); }
public AudioPlaybackEngine(int sampleRate = 44100, int channelCount = 2) { outputDevice = new WaveOutEvent(); mixer = new MixingSampleProvider(WaveFormat.CreateIeeeFloatWaveFormat(sampleRate, channelCount)); mixer.ReadFully = true; outputDevice.Init(mixer); outputDevice.Play(); }
public void PlaySound() { if (_waveOut == null) { SetupSound(); } _waveOut?.Play(); }
public int PlayFile(string filename) { waveOutDevice = new WaveOut(); mainOutputStream = CreateInputStream(filename); waveOutDevice.Init(mainOutputStream); waveOutDevice.Play(); return 0; }
public void PlaySong() { // Instantiate audio player waveOutDevice = new WaveOut(); // Set MP3 to play audioFileReader = new AudioFileReader(GetSong()); // Init device and call play waveOutDevice.Init(audioFileReader); waveOutDevice.Play(); }
private void Play() { if (waveOut != null) { Stop(); } waveOut = new WaveOut(); this.patternSequencer = new DrumPatternSampleProvider(pattern); this.patternSequencer.Tempo = tempo; waveOut.Init(patternSequencer); waveOut.Play(); }
private void BeginPlayback(string filename) { Debug.Assert(wavePlayer == null); wavePlayer = CreateWavePlayer(); audioFileReader = new AudioFileReader(filename); audioFileReader.Volume = volumeSlider1.Volume; wavePlayer.Init(audioFileReader); wavePlayer.PlaybackStopped += OnPlaybackStopped; wavePlayer.Play(); EnableButtons(true); timer1.Enabled = true; // timer for updating current time label }
/// <summary> /// Joue le morceau /// </summary> public void play() { if (this.data != null) { terminated = false; outer = new WaveOut(); outer.Init(this.data); outer.Play(); outer.PlaybackStopped += outer_PlaybackStopped; } else this.load(true); }
//Кнопка "Плей" private void button_play_Click(object sender, EventArgs e) { button_stop.Enabled = true; timer.Start(); ind = 2; waveOutDevice = new WaveOut(); mainOutputStream = CreateInputStream(outputFilename); waveOutDevice.Init(mainOutputStream); waveOutDevice.Play(); button_play.Enabled = false; button_rec.Enabled = false; numeric.Enabled = false; }
public void Start() { _audioSource.Listening = true; if (_audioSource.WaveOutProvider != null) { _waveOut = new DirectSoundOut(100); _waveOut.Init(_audioSource.WaveOutProvider); _waveOut.Play(); _audioSource.DataAvailable -= AudioSourceDataAvailable; _audioSource.DataAvailable += AudioSourceDataAvailable; _bTalking = true; } }
public IWavePlayer PlayKillStreak(string sfxName, string ext = "wav") { KillStreakDevice = KillStreakDevice ?? new WaveOutEvent(); var path = SFXPath + sfxName + "." + ext; Wait(250); AudioFileReader audioFileReader = new AudioFileReader(path); audioFileReader.Volume = 0.6f * Volume; KillStreakDevice.Stop(); KillStreakDevice.Init(audioFileReader); KillStreakDevice.Play(); return KillStreakDevice; }
/// <summary> /// Joue le morceau /// </summary> public void play() { if (data != null || this.lastPlayed.AddMinutes(13) < DateTime.Now) { terminated = false; Console.WriteLine("Playing " + link); outer = new WaveOut(); outer.Init(this.data); outer.Play(); outer.PlaybackStopped += outer_PlaybackStopped; } else this.load(true); }
private void button_play_Click(object sender, EventArgs e) { if (!System.IO.File.Exists(textBox_filename.Text)) { MessageBox.Show("Please select a valid file to play."); return; } waveOutDevice = new WaveOut(); mainOutputStream = CreateInputStream(textBox_filename.Text); waveOutDevice.Init(mainOutputStream); waveOutDevice.Play(); }
public override void Loop() { var length = Length(); if (length > 0 && audioFileReader is WaveStream ws) { if (!IsPlaying()) { ws.CurrentTime = TimeSpan.FromSeconds(MusicData.LoopStart); waveOutDevice?.Play(); } else { var loopStart = MusicData.LoopStart; var loopEnd = (MusicData.LoopEnd <= loopStart || MusicData.LoopEnd >= length) ? length : MusicData.LoopEnd; var position = Position(); var overrun = position - loopEnd; if (overrun >= 0) { ws.CurrentTime = TimeSpan.FromSeconds(loopStart + (overrun % (loopEnd - loopStart))); } } } else { if (!IsPlaying()) { waveOutDevice?.Stop(); if (audioFileReader is WaveStream ws2) { ws2.Position = 0; } waveOutDevice?.Play(); } } }
public void Pause() { if (waveOut.PlaybackState != PlaybackState.Stopped) { if (waveOut.PlaybackState == PlaybackState.Paused) { waveOut?.Play(); } else { waveOut?.Pause(); OnPause?.Invoke(new GenericEventArgs()); } } }
public void PlayPauseStream() { if (waveOut != null) { if (_streamState == StreamState.Playing) { waveOut?.Pause(); _streamState = StreamState.Paused; } else if (_streamState == StreamState.Paused) { waveOut?.Play(); _streamState = StreamState.Playing; } } }
/// <summary> /// Setup Audio via NAudio. Defaults to using Asio for Audio Output. /// </summary> public void SetupAudio() { //Setup the Mixer mixer = new WaveMixerStream32(); mixer.AutoStop = false; if (waveOutDevice == null) { //waveOutDevice = new AsioOut(); waveOutDevice = new WaveOut(0, 300, false); waveOutDevice.Init(mixer); waveOutDevice.Play(); } }
private void Form1_Load(object sender, EventArgs e) { for (int i = 0; i < 4; i++) { sampleLoaded[i] = ""; } if (waveOutDevice == null) { waveOutDevice = new AsioOut(); waveOutDevice.Init(mixer); waveOutDevice.Play(); } }
public void romanPlay() { //FileStream fs = new FileStream(soundTmpTrack + "out.wav", FileMode.Open, FileAccess.Read); //System.Media.SoundPlayer sp = new System.Media.SoundPlayer(fs); //sp.Play(); //fs.Close(); if (!ok) { return; } Mp3FileReader audioFileReader = new Mp3FileReader(soundTmpTrack + fileOutputMP3Name); waveOutDevice = new WaveOut(); waveOutDevice.Init(audioFileReader); waveOutDevice.Play(); waveOutDevice.PlaybackStopped += delegate { endPlay(audioFileReader); }; }
private void Ukuisi(Ezani ezan) { if (ukujisem) { return; } if (wavePlayer != null && wavePlayer.PlaybackState == PlaybackState.Playing) { return; } var cehcBox = (CheckBox)this.Controls.Find("ezani" + ezan.ToString(), true).FirstOrDefault(); if (!cehcBox.Checked) { return; } string ezanProperti = "ezan" + ezan.ToString(); string ezanFajla = Properties.Settings.Default[ezanProperti].ToString(); string sslider = "volumeSlider" + ezan.ToString(); var slider = (NAudio.Gui.VolumeSlider) this.Controls.Find(sslider, false).FirstOrDefault(); try { Debug.Assert(wavePlayer == null); wavePlayer = CreateWavePlayer(); audioFileReader = new AudioFileReader(ezanFajla); audioFileReader.Volume = slider.Volume; wavePlayer.PlaybackStopped += WavePlayer_PlaybackStopped; wavePlayer.Init(audioFileReader); wavePlayer.Play(); ukujisem = true; this.labelLastEvent.Text = "Ukujišem ezan za namaz: " + ezan.ToString(); } catch (Exception ex) { stopPlayer(); this.labelLastEvent.Text = "Nisam upiejo ezaniti " + ezan.ToString() + " sa ex" + ex.Message; } }
private void startPlay() { if (upcoming.Count > 0) { isDirty = true; audioFileReader = new AudioFileReader(upcoming[0].Path); waveOutDevice.Init(audioFileReader); waveOutDevice.Play(); currentSong = upcoming[0]; Song_Status.Content = Properties.Resources.nowPlaying + currentSong.SongName + Properties.Resources.nowPlaying_transition + currentSong.Artist; if (upcoming.Count > 0) { upcoming.RemoveAt(0); } Play_List.ItemsSource = upcoming; isDirty = true; } }
public void StartTrack() { try { audioFileReader = new AudioFileReader(musicPathes[new Random().Next(0, musicPathes.Length)]) { Volume = 0.5f }; waveOutDevice.Init(audioFileReader); waveOutDevice.Play(); waveOutDevice.PlaybackStopped += new EventHandler <StoppedEventArgs>(onMusicStopped); musicPlaying = true; } catch (Exception) { musicPlaying = false; waveOutDevice.Stop(); } }
private void StartPlayingSong() { try { int index = listBox_songs.SelectedIndex; Song currentSong = songs[index]; // get song from list by index wavePlayer = new WaveOut(); audioFileReader = new AudioFileReader(currentSong.Path); wavePlayer.Init(audioFileReader); wavePlayer.Play(); trackBar_volume.Value = 10; } catch (ArgumentOutOfRangeException) { MessageBox.Show("Select song that you want to play"); } }
public bool Stream() { if (waveStream != null) { waveStream.Dispose(); } if (audioPlayer != null) { audioPlayer.Dispose(); } if (audioPlaylist.Count < 1) { return(false); } if (!playlistManualState) { if (playlistPosition != audioPlaylist.Count - 1) { playlistPosition++; } else { playlistPosition = 0; } } else { playlistManualState = false; } audioPlayer = new WaveOutEvent(); waveStream = new AudioFileReader(audioPlaylist[playlistPosition]); audioPlayer.PlaybackStopped += (sender, evn) => { Stream(); }; audioPlayer.Init(waveStream); audioPlayer.Play(); onAudioChange.AudioChanged(); return(true); }
public void PlaySound(Stream Sound) { if (Sound == null) { return; } wavePlayerSounds = new WaveOutEvent(); wavePlayerSounds.PlaybackStopped += wavePlayerSounds_PlaybackStopped; WaveStream sourceStreamSounds = new WaveFileReader(Sound); WaveChannel32 inputStreamSounds = new WaveChannel32(sourceStreamSounds); inputStreamSounds.Volume = (float)Convert.ToDouble(iSoundLautstaerke) / 100; inputStreamSounds.PadWithZeroes = false; wavePlayerSounds.Init(inputStreamSounds); wavePlayerSounds.Play(); }
/// <summary> /// 播放歌曲 /// </summary> internal static bool Play() { if (!playNotDone) { return(false); } if (waveout != null) { waveout.Play(); } if (timer != null) { timer.Start(); } Center.Mainw.setPlayPauseButtonIcon(!PlayControl.isPause); return(true); }
internal bool PlaySound() { StopSound(); IsPlaying = true; //ShouldBePlaying = true; waveOutDevice = new WaveOutEvent(); try { if (AudioFilePath != "") { audioFileReader = new MediaFoundationReader(AudioFilePath); } else { audioFileReader = new MediaFoundationReader(DefaultAudioPath); } ApplyMuteSetting(); waveOutDevice.PlaybackStopped += WaveOutDevice_PlaybackStopped; waveOutDevice.Init(audioFileReader); waveOutDevice.Play(); } catch (Exception) { HasError = true; IsPlaying = false; //ShouldBePlaying = false; return(false); } finally { } // TODO: use more of the API NAudio: https://github.com/naudio/NAudio/wiki/Playing-an-Audio-File. Build a mini audio player UI and functionality. return(true); }
private void Form1_Load(object sender, EventArgs e) { //Only for the first start after the Installation if (Properties.Settings.Default.PlatiniumClientPath == "") { Properties.Settings.Default.PlatiniumClientPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"\PlatiniumLC_Client\"; Properties.Settings.Default.Save(); } PlatiniumClientPath = Properties.Settings.Default.PlatiniumClientPath; killSSH(); waveOutDevice = new WaveOut(); audioFileReader = new AudioFileReader(@".\Sound\lc.mp3"); waveOutDevice.Init(audioFileReader); waveOutDevice.PlaybackStopped += new EventHandler <StoppedEventArgs>(audio_loop); waveOutDevice.Play(); //audioFileReader.Position = 45000000; // => beinahe Ende CopyFolder("./PlatiniumLC_Client", PlatiniumClientPath); Task.Factory.StartNew(() => { try { WebClient client = new WebClient(); Stream stream = client.OpenRead("http://lc.elderfun.ch/news.txt"); StreamReader reader = new StreamReader(stream); Invoke((MethodInvoker) delegate() { News_richTextBox.Text = reader.ReadToEnd(); }); } catch (WebException) { Invoke((MethodInvoker) delegate() { News_richTextBox.Text = "Die Newsdatei konnte nich von http://lc.elderfun.ch/news.txt " + "hinuntergeladen werden." + Environment.NewLine + Environment.NewLine + "Sind Sie etwa offline?"; }); } }); }
private void StartRecording(int deviceNumber) { // Setup Incoming m_WaveIn = new WaveIn(); m_WaveIn.BufferMilliseconds = 50; // This is very very important. m_WaveIn.DeviceNumber = deviceNumber; m_WaveIn.DataAvailable += WaveIn_DataAvailable; m_WaveIn.WaveFormat = m_waveFormat; m_WaveIn.StartRecording(); // Setup Output waveOut = new WaveOut(); waveProvider = new BufferedWaveProvider(m_waveFormat); waveOut.Init(waveProvider); waveOut.Play(); }
private void PlaySoundBtn_Click(object sender, RoutedEventArgs e) { if (_isPlayback) { return; } _isPlayback = true; try { CreateWaveOut(); } catch (Exception driverCreateException) { _isPlayback = false; MessageBox.Show(String.Format("{0}", driverCreateException.Message)); return; } ISampleProvider sampleProvider; try { sampleProvider = CreateInputStream(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Resources/sound.mp3")); } catch (Exception createException) { _isPlayback = false; MessageBox.Show(String.Format("{0}", createException.Message), "Error Loading File"); return; } try { waveOut.Init(sampleProvider); } catch (Exception initException) { _isPlayback = false; MessageBox.Show(String.Format("{0}", initException.Message), "Error Initializing Output"); return; } waveOut.Play(); }
public void PlayAlarm(Mp3FileReader fileReader) { if (this.isCurrentlyPlaying || !Default.EnableAlarms || !Default.EnableSoundAlarms) { // We don't want to play if there is already other players active // even if the other players are playing other alarms.. return; } //alarms should not be sound if actively snoozed or workstation is locked if (this.IsPostponed() || (AppShared.IsWorkStationLocked && Default.DisableSoundAlarmsOnWorkstationLock)) { return; } var loop = new LoopStream(fileReader); device.Init(loop); device.Play(); this.isCurrentlyPlaying = true; }
public void TogglePauseSong() { if (wavePlayer != null) { if (wavePlayer.PlaybackState == PlaybackState.Playing) { wavePlayer.Pause(); return; } if (wavePlayer.PlaybackState == PlaybackState.Paused) { wavePlayer.Play(); return; } } GC.Collect(); GC.WaitForPendingFinalizers(); }
private void BtnPlay_Click(object sender, EventArgs e) { // wavePlayer already init if (wavePlayer != null) { //timer1.Enabled = !timer1.Enabled; if (wavePlayer.PlaybackState == PlaybackState.Playing) { wavePlayer.Pause(); } else { wavePlayer.Play(); } } else { SelectInputFile(); } }
/// <summary> /// play an audio file /// </summary> public void Play() { if (wavePlayer != null) { try { wavePlayer.Play(); } catch (Exception) { //throw; } if (PlaybackResumed != null) { PlaybackResumed(); } } //throw new NotImplementedException(); }
public void Play(string filename) { this.filename = filename; if (run) { closeWaveOut(); Play(filename); } else if (filename != null) { waveOutDevice = new WaveOut(); waveOutDevice.PlaybackStopped += (s, e) => handler(); audioFileReader = new AudioFileReader(filename); waveOutDevice.Init(audioFileReader); waveOutDevice.Play(); run = true; } }
public void Play() { if (string.IsNullOrEmpty(FileName)) { return; } if (isPlaying) { return; } wavePlayer = new WaveOut(); audioFileReader = new AudioFileReader(FileName); audioFileReader.Volume = volume; wavePlayer.Init(audioFileReader); wavePlayer.PlaybackStopped += OnPlaybackStopped; wavePlayer.Play(); isPlaying = true; }
private void Play() { if (player == null) { // Exclusive mode - fails with a weird buffer alignment error player = new WasapiOutRT(AudioClientShareMode.Shared, 200); player.Init(CreateReader); player.PlaybackStopped += PlayerOnPlaybackStopped; } if (player.PlaybackState != PlaybackState.Playing) { //reader.Seek(0, SeekOrigin.Begin); player.Play(); StopCommand.IsEnabled = true; PauseCommand.IsEnabled = true; LoadCommand.IsEnabled = false; } }
private void Listen(object o = null) { if (listenable) { int l = server.Pull(bufferRaw, 0); while (Source.IsFull(bufferRaw.Length)) { Thread.Sleep(100); } if (l > 0) { Source.AddSamples(bufferRaw, 0, l); player.Play(); } } if (service) { ThreadPool.QueueUserWorkItem(Listen); } }
private void OnButtonPlayClick(object sender, EventArgs e) { if (wavePlayer == null) { wavePlayer = new WaveOutEvent(); wavePlayer.PlaybackStopped += WavePlayerOnPlaybackStopped; } if (speedControl == null) { LoadFile(); if (speedControl == null) { return; } } wavePlayer.Init(speedControl); wavePlayer.Play(); EnableControls(true); }
private void Play() { if (player == null) { // Exclusive mode - fails with a weird buffer alignment error player = new WasapiOutRT(AudioClientShareMode.Shared, 200); //((WasapiOutRT)player).SetClientProperties(false, AudioStreamCategory.GameChat, AudioClientStreamOptions.None); player.Init(CreateReader); player.PlaybackStopped += PlayerOnPlaybackStopped; } if (player.PlaybackState != PlaybackState.Playing) { //reader.Seek(0, SeekOrigin.Begin); player.Play(); StopCommand.IsEnabled = true; PauseCommand.IsEnabled = true; LoadCommand.IsEnabled = false; } }
private void SetupEngine() { //OutputDevice = new WaveOutEvent(); //OutputDevice = new DirectSoundOut(40); //OutputDevice = new WasapiOut(AudioClientShareMode.Shared, true, 40); if (Constants.DefaultAudioDevice == Guid.Empty) { OutputDevice = new DirectSoundOut(100); } else { LastAudioDevice = Constants.DefaultAudioDevice; OutputDevice = new DirectSoundOut(Constants.DefaultAudioDevice, 100); } Mixer = new MixingSampleProvider(WaveFormat.CreateIeeeFloatWaveFormat(SampleRate, ChannelCount)) { ReadFully = true }; OutputDevice.Init(Mixer); OutputDevice.Play(); }
private void PlayNext() { waveOutDevice.Stop(); waveOutDevice.Dispose(); audioFileReader.Dispose(); var song = GetNext(); waveOutDevice = new WaveOutEvent(); audioFileReader = new AudioFileReader(song.FilePath); sampleChannel = new SampleChannel(audioFileReader); sampleChannel.Volume = 0.125f; waveOutDevice.Init(sampleChannel); waveOutDevice.PlaybackStopped += (sender, e) => { PlayNext(); }; waveOutDevice.Play(); ConsoleHelper.WriteLine($"Now Playing: \"{song.Title}\" by {song.Artist}"); if (RequestedSongs.Count > 0) { DownloadNextInQueueAsync().GetAwaiter().GetResult(); } }
public AudioPlayer() { //Setup the Mixer mixer = new WaveMixerStream32Custom(); mixer.AutoStop = false; //initialize keys for (int i = 0; i < keyArray.Length; i++) { keyArray[i] = new Key(fileNames[i], audioSourcePath + fileNames[i] + ".wav"); mixer.AddInputStream(keyArray[i].channelStream); } if (waveOutDevice == null) { waveOutDevice = new WaveOut(); waveOutDevice.Init(mixer); mixer.Position = mixer.Length; waveOutDevice.Play(); } }
protected void Init(IWaveProvider waveProvider) { @out = new WasapiOut(); @out.Init(waveProvider); using (var en = new MMDeviceEnumerator()) { SessionCollection sessions = en.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia).AudioSessionManager.Sessions; int id = System.Diagnostics.Process.GetCurrentProcess().Id; for (int i = 0; i < sessions.Count; i++) { AudioSessionControl session = sessions[i]; if (session.GetProcessID == id) { appVolume = session; appVolume.RegisterEventClient(this); break; } } } @out.Play(); }
/** * Constructor, initializes the audio system for * 44100Hz 32-bit float stereo output. */ public AudioDevice() { // BufferedWaveProvider bufferedWaveProvider = new BufferedWaveProvider(WaveFormat.CreateIeeeFloatWaveFormat(44100, 2)); bufferedWaveProvider.BufferDuration = TimeSpan.FromMinutes(10); bufferedWaveProvider.DiscardOnBufferOverflow = true; // waveOut /* * This is the default and recommended approach if you are creating a WaveOut object * from the GUI thread of a Windows Forms or WPF application. * Whenever WaveOut wants more data it posts a message that is handled by the * Windows message pump of an invisible new window. * You get this callback model by default when you call the empty WaveOut constructor. * However, it will not work on a background thread, since there is no message pump. * */ waveOut = new WaveOut(WaveCallbackInfo.FunctionCallback()); // seems to be the best way //waveOut = new WaveOut(); //waveOut.Volume = 0.5f; waveOut.Init(bufferedWaveProvider); waveOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(_waveOutDevice_PlaybackStopped); waveOut.Play(); }
public void Start() { _audioSource.Listening = true; _audioSource.DataAvailable -= AudioSourceDataAvailable; _audioSource.DataAvailable -= _audioSource_DataAvailablePipe; if (_audioSource.WaveOutProvider == null) { _bwp = new BufferedWaveProvider(_audioSource.RecordingFormat); _audioSource.DataAvailable += AudioSourceDataAvailable; _waveOut = new DirectSoundOut(100); _waveOut.Init(_bwp); _waveOut.Play(); _bTalking = true; } else { _waveOut = new DirectSoundOut(100); _waveOut.Init(_audioSource.WaveOutProvider); _waveOut.Play(); _bTalking = true; _audioSource.DataAvailable += _audioSource_DataAvailablePipe; } }
private AudioMixer() { mixer = new WaveMixerStream32 { AutoStop = false }; player = new WasapiOut(AudioClientShareMode.Shared, 100); player.Init(mixer); player.Play(); }
public void playVoiceSingle(string t) { try { waveOutDeviceS = new WaveOut(); mainOutputStreamS = CreateInputStream(Path.Combine(Application.StartupPath, @"mp3\s\" + t + ".mp3")); waveOutDeviceS.Init(mainOutputStreamS); waveOutDeviceS.Play(); } catch (Exception) { } }
///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// public void playPress() { try { CloseWaveOut(); waveOutDevice = new WaveOut(); mainOutputStream = CreateInputStream(Path.Combine(Application.StartupPath, @"mp3\t.mp3")); waveOutDevice.Init(mainOutputStream); waveOutDevice.Play(); } catch (Exception) { } }
public void playNum(string t) { try { CloseWaveOutS(); CloseWaveOutN(); } catch (Exception) { } try { waveOutDeviceN = new WaveOut(); mainOutputStreamN = CreateInputStream(Path.Combine(Application.StartupPath, @"mp3\n\" + t + ".mp3")); waveOutDeviceN.Init(mainOutputStreamN); waveOutDeviceN.Play(); } catch (Exception) { } }
private void Start(Audio.Codecs.INetworkChatCodec codec) { ShouldTryRestartOutput = false; Stop(); waveOut = GetWavePlayer(); waveProvider = new BufferedWaveProvider(codec.RecordFormat); sampleChannel = new SampleChannel(waveProvider, false); sampleStream = new NotifyingSampleProvider(sampleChannel); sampleStream.Sample += (s, e) => aggregator.Add(e.Left); waveOut.Init(sampleStream); waveOut.Play(); if (LevelManager == null) LevelManager = new AudioLevelManagerDisconnected(); OutputFormat = codec.RecordFormat.ToString(); }
/// <summary> /// Opens the stream and starts playback. /// </summary> /// <param name="songName">The name of the song to be played.</param> public void Play(string songName) { if (m_dataSubscriber != null && m_metadata != null) { UnsynchronizedSubscriptionInfo info; StringBuilder filterExpression = new StringBuilder(); DataTable deviceTable = m_metadata.Tables["DeviceDetail"]; DataTable measurementTable = m_metadata.Tables["MeasurementDetail"]; Dictionary<string, string> uriSettings; string dataChannel = null; int uriIndex = ConnectionUri.IndexOf(URI_SEPARATOR); m_channelIndexes = new ConcurrentDictionary<Guid, int>(); m_sampleRate = DEFAULT_SAMPLE_RATE; m_numChannels = DEFAULT_NUM_CHANNELS; // Get sample rate from metadata. if (deviceTable != null) { string sampleRate = deviceTable.Rows.Cast<DataRow>() .Single(row => row["Acronym"].ToNonNullString() == songName)["FramesPerSecond"].ToNonNullString(); if (!string.IsNullOrEmpty(sampleRate)) m_sampleRate = int.Parse(sampleRate); } // Get measurements from metadata. if (measurementTable != null) { IEnumerable<DataRow> measurementRows = measurementTable.Rows.Cast<DataRow>() .Where(row => row["DeviceAcronym"].ToNonNullString() == songName) .Where(row => row["SignalAcronym"].ToNonNullString() == "ALOG" || row["SignalAcronym"].ToNonNullString() == "VPHM") .Where(row => row["Enabled"].ToNonNullString().ParseBoolean()) .OrderBy(row => row["ID"].ToNonNullString()); m_numChannels = 0; foreach (DataRow row in measurementRows) { Guid measurementID = Guid.Parse(row["SignalID"].ToNonNullString()); if (m_numChannels > 0) filterExpression.Append(';'); filterExpression.Append(measurementID); m_channelIndexes[measurementID] = m_numChannels; m_numChannels++; } } // Create UDP data channel if specified. if (uriIndex >= 0) { uriSettings = ConnectionUri.Substring(uriIndex + URI_SEPARATOR.Length).ParseKeyValuePairs('&'); if (uriSettings.ContainsKey("udp")) dataChannel = string.Format("dataChannel={{port={0}; interface={1}}}", uriSettings["udp"], IPv6Enabled ? "::0" : "0.0.0.0"); } m_buffer = new ConcurrentQueue<IMeasurement>(); m_dumpTimer = CreateDumpTimer(); m_statTimer = CreateStatTimer(); m_waveProvider = new BufferedWaveProvider(new WaveFormat(m_sampleRate < MINIMUM_SAMPLE_RATE ? MINIMUM_SAMPLE_RATE : m_sampleRate, m_numChannels)); m_wavePlayer = CreateWavePlayer(m_waveProvider); m_waveProvider.DiscardOnBufferOverflow = true; info = new UnsynchronizedSubscriptionInfo(false) { FilterExpression = filterExpression.ToString(), ExtraConnectionStringParameters = dataChannel }; m_statTimer.Start(); m_wavePlayer.Play(); m_dataSubscriber.UnsynchronizedSubscribe(info); m_timeoutTimer.Start(); OnStateChanged(PlaybackState.Buffering); } }
public IWavePlayer PlayKillStreak(string sfxName, string ext = "wav") { if (!RPGSettings.PlayKillstreaks) return null; KillStreakDevice = KillStreakDevice ?? new WaveOutEvent(); var path = SFXPath + sfxName + "." + ext; Wait(250); if (!File.Exists(path)) { RPGLog.Log("Did not find killstreak SFX to play"); return KillStreakDevice; } AudioFileReader audioFileReader = new AudioFileReader(path); audioFileReader.Volume = 0.6f * Volume; KillStreakDevice.Stop(); KillStreakDevice.Init(audioFileReader); KillStreakDevice.Play(); return KillStreakDevice; }
// Constructeur par défaut public Jeu() { // Initialisation des variables resetEvent = new ManualResetEvent(true); randNum = new Random(); plateau = new Case[NB_CASE_HAUTEUR, NB_CASE_LARGEUR]; estPerdu = false; waveOutDevice = new WaveOut(); audioFileReader = new AudioFileReader("Musiques/Tetris.mp3"); LoopStream loop = new LoopStream(audioFileReader); waveOutDevice.Init(loop); waveOutDevice.Play(); for (int i = 0; i < NB_CASE_HAUTEUR; i++) { for (int j = 0; j < NB_CASE_LARGEUR; j++) { plateau[j, i] = new Case(j, i); } } pieceCourante = pieceSuivante(); // On récupére la pièce suivante pieceApres = pieceSuivante(); // Déclaration de l'évenement }
private void TryStartPlaying() { if (_player == null) { _player = new WasapiOutRT(AudioClientShareMode.Shared, 0); _player.Init(CreateReader); _player.Play(); } }