public async Task <HealthCheckResult> CheckHealthAsync(HealthCheckContext context, CancellationToken cancellationToken = default(CancellationToken)) { try { var stopwatch = new Stopwatch(); stopwatch.Start(); var dictionaries = await _wargamingApiClient.GetStaticDictionariesAsync(); stopwatch.Stop(); return(HealthCheckResult.Healthy($"Got dictionaries from Wargaming for {stopwatch.ElapsedMilliseconds} ms")); } catch (Exception e) { return(HealthCheckResult.Unhealthy($"Could not read dictionaries from Wargaming: '{e.Message}'")); } }
public async Task <IActionResult> SaveDictionaries() { (var languages, var nations, var vehicleTypes, var achievementSections, var clanRoles) = await _wgApi.GetStaticDictionariesAsync(); await _blitzStatisticsDictionary.SaveDictionaries( languages, nations, vehicleTypes, achievementSections, clanRoles); return(Ok()); }
private async Task LoadDictionaries() { if (_wargamingDictionaries.AreDictionariesCashed) { return; } var(languages, nations, vehicleTypes, achievemntSection, clanRoles) = await _wargamingApiClient.GetStaticDictionariesAsync().ConfigureAwait(false); var achievementsDictionary = await _wargamingApiClient.GetAchievementsDictionaryAsync().ConfigureAwait(false); var vehicles = await _wargamingApiClient.GetWotEncyclopediaVehiclesAsync().ConfigureAwait(false); _wargamingDictionaries.SaveToCache( nations, vehicleTypes, achievementsDictionary, vehicles); }