public IUIAWaitForNextTouchProcess CreateUIAWaitForNextTouchProcess( IWaitingForNextTouchState state, IUIAdaptorInputStateEngine engine ) { IUIAdaptorInputProcessConstArg arg = new UIADaptorInputProcessConstArg( thisProcessManager, ProcessConstraint.ExpireTime, thisProcessManager.GetUIAWaitForNextTouchProcessExpireTime(), state, engine ); return(new UIAWaitForNextTouchProcess(arg)); }
public IUIAWaitForNextTouchProcess CreateUIAWaitForNextTouchProcess( IWaitingForNextTouchState state, IUIAdaptorInputStateEngine engine, float waitTime //.5 ) { AbsUIAdaptorInputProcess.IConstArg arg = new AbsUIAdaptorInputProcess.ConstArg( thisProcessManager, ProcessConstraint.ExpireTime, waitTime, state, engine ); return(new UIAWaitForNextTouchProcess(arg)); }