コード例 #1
0
        public int OnAfterOpenProject(IVsHierarchy pHierarchy, int fAdded)
        {
            // Only check this project if the solution is opened and we haven't already warned at the maximum level. Note that fAdded
            // is true for both add and a reload of an unloaded project
            if (SolutionOpen && fAdded == 1 && CompatibilityLevelWarnedForCurrentSolution != CompatibilityLevel.NotSupported)
            {
                UnconfiguredProject? project = pHierarchy.AsUnconfiguredProject();
                if (project != null)
                {
                    _threadHandling.Value.RunAndForget(async () =>
                    {
                        // Run on the background
                        await TaskScheduler.Default;

                        VersionCompatibilityData compatData = GetVersionCompatibilityData();

                        // We need to check if this project has been newly created. Our projects will implement IProjectCreationState -we can 
                        // skip any that don't
                        if (IsNewlyCreated(project))
                        {
                            bool isPreviewSDKInUse = await IsPreviewSDKInUseAsync();
                            CompatibilityLevel compatLevel = await GetProjectCompatibilityAsync(project, compatData, isPreviewSDKInUse);
                            if (compatLevel != CompatibilityLevel.Recommended)
                            {
                                await WarnUserOfIncompatibleProjectAsync(compatLevel, compatData, isPreviewSDKInUse);
                            }
                        }
                    }, unconfiguredProject: null);
                }
            }

            return HResult.OK;
        }
コード例 #2
0
        public int OnAfterOpenProject(IVsHierarchy pHierarchy, int fAdded)
        {
            // Only check this project if the solution is opened and we haven't already warned at the maximum level. Note that fAdded
            // is true for both add and a reload of an unloaded project
            if (_solutionOpened && fAdded == 1 && _compatibilityLevelWarnedForThisSolution != CompatibilityLevel.NotSupported)
            {
                UnconfiguredProject project = pHierarchy.AsUnconfiguredProject();
                if (project != null)
                {
                    _threadHandling.Value.JoinableTaskFactory.RunAsync(async() =>
                    {
                        // Run on the background
                        await TaskScheduler.Default;

                        VersionCompatibilityData compatData = GetVersionCmpatibilityData();

                        // We need to check if this project has been newly created. Our projects will implement IProjectCreationState -we can
                        // skip any that don't
                        IProjectCreationState projectCreationState = project.Services.ExportProvider.GetExportedValueOrDefault <IProjectCreationState>();
                        if (projectCreationState != null && !projectCreationState.WasNewlyCreated)
                        {
                            CompatibilityLevel compatLevel = await GetProjectCompatibilityAsync(project, compatData).ConfigureAwait(false);
                            if (compatLevel != CompatibilityLevel.Recommended)
                            {
                                await WarnUserOfIncompatibleProjectAsync(compatLevel, compatData).ConfigureAwait(false);
                            }
                        }
                    });
                }
            }

            return(VSConstants.S_OK);
        }
コード例 #3
0
        // We use queryunload instead of onbeforeunload because this gives us the chance to cancel unload if the user presses cancel
        // when closing the temporary project file buffer. Otherwise, they could press cancel and the project would close with the editor
        // still open, leaving things in a very broken state.
        public int OnQueryUnloadProject(IVsHierarchy pRealHierarchy, ref int shouldCancel)
        {
            var realUnconfiguredProject = pRealHierarchy.AsUnconfiguredProject();

            // Ensure that this project is actually the project we're interested in.
            if (realUnconfiguredProject == null ||
                !StringComparers.Paths.Equals(realUnconfiguredProject.FullPath, _unconfiguredProject.FullPath))
            {
                // Do not block unload of the project
                shouldCancel = 0;
                return(VSConstants.S_OK);
            }

            // CloseWindowAsync returns true if closing the window succeeded. If it succeeded, we return false
            // to continue unloading the project. If the user cancelled close, we return true to cancel unload
            shouldCancel = _threadingService.ExecuteSynchronously(_editorModel.CanCloseWindowAsync) ? 0 : 1;
            return(VSConstants.S_OK);
        }