public void Sub(IVector3 v1, IVector3 v2) { ITuple3_Double _v1 = v1.AsTupleDouble(); ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(_v1.X - _v2.X, _v1.Y - _v2.Y, _v1.Z - _v2.Z); }
public void Add(IVector3 v1, IVector3 v2) { ITuple3_Double _v1 = v1.AsTupleDouble(); ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(_v1.X + _v2.X, _v1.Y + _v2.Y, _v1.Z + _v2.Z); }
public override void Transform(IVector3 v, IOpVector3 vout) { ITuple3_Double _v = v.AsTupleDouble(); IOpTuple3_Double _vout = vout.AsOpTupleDouble(); _vout.Set(_v.X, _v.Y, _v.Z); }
public void Add(IPoint3 p, IVector3 v) { ITuple3_Double _p = p.AsTupleDouble(); ITuple3_Double _v = v.AsTupleDouble(); this.Set(_p.X + _v.X, _p.Y + _v.Y, _p.Z + _v.Z); }
public void Sub(IPoint3 p, IVector3 v) { ITuple3_Double _p = p.AsTupleDouble(); ITuple3_Double _v = v.AsTupleDouble(); this.Set(_p.X - _v.X, _p.Y - _v.Y, _p.Z - _v.Z); }
public void SimpleMul(IVector3 v1, IVector3 v2) { ITuple3_Double _v1 = v1.AsTupleDouble(); ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(_v1.X * _v2.X, _v1.Y * _v2.Y, _v1.Z * _v2.Z); }
public BuffVector3d(IVector3 other) { ITuple3_Double _other = other.AsTupleDouble(); this.x = _other.X; this.y = _other.Y; this.z = _other.Z; }
public void Lineal(IVector3 v2, double alpha, double beta) { ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(alpha * this.x + beta * _v2.X, alpha * this.y + beta * _v2.Y, alpha * this.z + beta * _v2.Z); }
public Vector3d(IVector3 v) { ITuple3_Double _v = v.AsTupleDouble(); this.X = _v.X; this.Y = _v.Y; this.Z = _v.Z; }
public void Cross(IVector3 v2) { ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set((this.y * _v2.Z) - (this.z * _v2.Y), (this.z * _v2.X) - (this.x * _v2.Z), (this.x * _v2.Y) - (this.y * _v2.X)); }
public IVector3 Mul(IVector3 v) { ITuple3_Double _v = v.AsTupleDouble(); return(new Vector3d(this.M00 * _v.X + this.M01 * _v.Y + this.M02 * _v.Z, this.M10 * _v.X + this.M11 * _v.Y + this.M12 * _v.Z, _v.Z)); }
public void Cross(IVector3 v1, IVector3 v2) { ITuple3_Double _v1 = v1.AsTupleDouble(); ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set((_v1.Y * _v2.Z) - (_v1.Z * _v2.Y), (_v1.Z * _v2.X) - (_v1.X * _v2.Z), (_v1.X * _v2.Y) - (_v1.Y * _v2.X)); }
public void Mul(IVector3 v, IOpVector3 vout) { ITuple3_Double _v = v.AsTupleDouble(); IOpTuple3_Double _vout = vout.AsOpTupleDouble(); _vout.Set(this.M00 * _v.X + this.M01 * _v.Y + this.M02 * _v.Z, this.M10 * _v.X + this.M11 * _v.Y + this.M12 * _v.Z, _v.Z); }
public IVector3 Mul(IVector3 v) { ITuple3_Double _v = v.AsTupleDouble(); Contract.Requires((this.M30 * _v.X + this.M31 * _v.Y + this.M32 * _v.Z).EpsilonEquals(0)); return(new Vector3d(this.M00 * _v.X + this.M01 * _v.Y + this.M02 * _v.Z, this.M10 * _v.X + this.M11 * _v.Y + this.M12 * _v.Z, this.M20 * _v.X + this.M21 * _v.Y + this.M22 * _v.Z)); }
public void Lineal(IVector3 v1, IVector3 v2, double alpha, double beta) { ITuple3_Double _v1 = v1.AsTupleDouble(); ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(alpha * _v1.X + beta * _v2.X, alpha * _v1.Y + beta * _v2.Y, alpha * _v1.Z + beta * _v2.Z); }
public void Mul(IVector3 v, IOpVector3 vout) { ITuple3_Double _v = v.AsTupleDouble(); IOpTuple3_Double _vout = vout.AsOpTupleDouble(); Contract.Requires((this.M30 * _v.X + this.M31 * _v.Y + this.M32 * _v.Z).EpsilonEquals(0)); _vout.Set(this.M00 * _v.X + this.M01 * _v.Y + this.M02 * _v.Z, this.M10 * _v.X + this.M11 * _v.Y + this.M12 * _v.Z, this.M20 * _v.X + this.M21 * _v.Y + this.M22 * _v.Z); }
public double Dot(IVector3 v2) { ITuple3_Double _v2 = v2.AsTupleDouble(); return(this.x * _v2.X + this.y * _v2.Y + this.z * _v2.Z); }
public void Sub(IVector3 v) { ITuple3_Double _v = v.AsTupleDouble(); this.Set(this.x - _v.X, this.y - _v.Y, this.z - _v.Z); }
public void Add(IVector3 v2) { ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(this.x + _v2.X, this.y + _v2.Y, this.z + _v2.Z); }
public void Add(IVector3 v) { ITuple3_Double _v = v.AsTupleDouble(); this.Set(this.x + _v.X, this.y + _v.Y, this.z + _v.Z); }
public bool Equals(IVector3 other) { ITuple3_Double _other = other.AsTupleDouble(); return(this.Equals(_other.X, _other.Y, _other.Z)); }
public void SimpleMul(IVector3 v2) { ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(this.x * _v2.X, this.y * _v2.Y, this.z * _v2.Z); }
public void Mul(IVector3 v1, double c) { ITuple3_Double _v1 = v1.AsTupleDouble(); this.Set(_v1.X * c, _v1.Y * c, _v1.Z * c); }
public void Neg(IVector3 v1) { ITuple3_Double _v1 = v1.AsTupleDouble(); this.Set(-_v1.X, -_v1.Y, -_v1.Z); }
public void Sub(IVector3 v2) { ITuple3_Double _v2 = v2.AsTupleDouble(); this.Set(this.x - _v2.X, this.y - _v2.Y, this.z - _v2.Z); }
public void Abs(IVector3 v1) { ITuple3_Double _v1 = v1.AsTupleDouble(); this.Set(Math.Abs(_v1.X), Math.Abs(_v1.Y), Math.Abs(_v1.Z)); }
public bool EpsilonEquals(IVector3 other, double epsilon = MathUtils.EPSILON) { ITuple3_Double _other = other.AsTupleDouble(); return(this.EpsilonEquals(_other.X, _other.Y, _other.Z, epsilon)); }
public void Div(IVector3 v1, double c) { ITuple3_Double _v1 = v1.AsTupleDouble(); this.Set(_v1.X / c, _v1.Y / c, _v1.Z / c); }