public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new IVector2D(); Field1.Parse(buffer); arSnoLevelAreas = new int[4]; for(int i = 0;i < _arSnoLevelAreas.Length;i++) _arSnoLevelAreas[i] = buffer.ReadInt(32); snoPrevWorld = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); snoPrevLevelArea = buffer.ReadInt(32); snoNextWorld = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); snoNextLevelArea = buffer.ReadInt(32); snoMusic = buffer.ReadInt(32); snoCombatMusic = buffer.ReadInt(32); snoAmbient = buffer.ReadInt(32); snoReverb = buffer.ReadInt(32); snoWeather = buffer.ReadInt(32); snoPresetWorld = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadInt(32); tCachedValues = new SceneCachedValues(); tCachedValues.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(5) + (-1); Field2 = new IVector2D(); Field2.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); dwWidth = buffer.ReadInt(32); dwHeight = buffer.ReadInt(32); dwFaceCount = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); dwMipMapLevelMax = buffer.ReadInt(32); Field6 = new SerializeData[60]; for(int i = 0;i < _Field6.Length;i++) { _Field6[i] = new SerializeData(); _Field6[i].Parse(buffer); } Field7 = buffer.ReadInt(32); serFrame = new SerializeData(); serFrame.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); Field10 = new IVector2D(); Field10.Parse(buffer); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt64(64); Field15 = buffer.ReadInt(32); Field16 = (byte)buffer.ReadInt(8); Field17 = (byte)buffer.ReadInt(8); Field18 = (byte)buffer.ReadInt(8); Field19 = buffer.ReadCharArray(256); Field20 = new DT_VARIABLEARRAY(); Field20.Parse(buffer); serImageFileIDs = new SerializeData(); serImageFileIDs.Parse(buffer); Field22 = buffer.ReadInt(32); Field23 = buffer.ReadInt(32); Field24 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = new IVector2D(); Field6.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(2); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new IVector2D(); Field3.Parse(buffer); serTiles = new SerializeData(); serTiles.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new DT_VARIABLEARRAY(); Field1.Parse(buffer); serNavCells = new SerializeData(); serNavCells.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); serNavCellNeighbors = new SerializeData(); serNavCellNeighbors.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadInt(32); Field9 = new IVector2D(); Field9.Parse(buffer); Field10 = new DT_VARIABLEARRAY(); Field10.Parse(buffer); serGridSquares = new SerializeData(); serGridSquares.Parse(buffer); Field12 = buffer.ReadInt(32); Field13 = new DT_VARIABLEARRAY(); Field13.Parse(buffer); serCellLookups = new SerializeData(); serCellLookups.Parse(buffer); Field15 = buffer.ReadInt(32); Field16 = new DT_VARIABLEARRAY(); Field16.Parse(buffer); serBorderData = new SerializeData(); serBorderData.Parse(buffer); }