コード例 #1
0
    private void AddPanel(string name, float initValue, IValueSetter valueSetter, Transform content)
    {
        GameObject gameObject = GameObject.Instantiate(panel, content);
        var        text       = gameObject.GetComponentInChildren <TextMeshProUGUI>();

        text.text = name + " - " + initValue;
        valueSetter.SetInitValue(initValue);
        GameObject value = valueSetter.MakeGameObject();

        valueSetter.AddAction((float val) => text.text = name + " - " + val);
        value.transform.SetParent(gameObject.transform);
    }