private void EmitDocument(IEmitter emitter, object graph, Type type) { emitter.Emit(new StreamStart()); emitter.Emit(new DocumentStart()); valueSerializer.SerializeValue(emitter, graph, type); emitter.Emit(new DocumentEnd(true)); emitter.Emit(new StreamEnd()); }
public static string SaveToString <T>(T value) { var stringBuilder = new StringBuilder(); var writer = new StringWriter(stringBuilder); var emitter = new Emitter(writer); emitter.Emit(new StreamStart()); emitter.Emit(new DocumentStart()); Serializer.SerializeValue(emitter, value, typeof(T)); return(stringBuilder.ToString()); }
private void EmitDocument(IEmitter emitter, object graph, Type type) { emitter.Emit(new StreamStart()); emitter.Emit(new DocumentStart()); IValueSerializer actualValueSerializer = backwardsCompatibleConfiguration ?? valueSerializer; actualValueSerializer.SerializeValue(emitter, graph, type); emitter.Emit(new DocumentEnd(true)); emitter.Emit(new StreamEnd()); }
public void Serialize <T>(Emitter e, T obj) { switch (obj) { case Scene scene: SerializeScene(e, scene); break; case Entity entity: SerializeEntity(e, entity); break; case Camera cam: SerializeCamera(e, cam); break; case Texture tex: SerializeTexture(e, tex); break; case FramebufferAttachment fb: SerializeFramebufferAttachment(e, fb); break; case Vector2 vec2: SerializeVector2(e, vec2); break; case Vector3 vec3: SerializeVector3(e, vec3); break; case Vector4 vec4: SerializeVector4(e, vec4); break; default: _valueSerializer.SerializeValue(e, obj, obj.GetType()); break; } }
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { writer.WriteValue(m_Serializer.SerializeValue(value)); }