コード例 #1
0
ファイル: Program.cs プロジェクト: ewin66/CSharp-Study
        static void Main(string[] args)
        {
            try
            {
                Console.WriteLine("欢迎来到.net高级班vip课程,今天是IOC+EF");

                //{
                //    AndroidPhone phone = new AndroidPhone();
                //}
                //{
                //    IPhone phone = new AndroidPhone();
                //}
                //{
                //    IPhone phone = ObjectFactory.CreatePhone();
                //}
                //IOCTest.Show();


                //using (JDContext context = new JDContext())
                //{
                //    User user = context.Set<User>().Find(2);
                //}

                //UserService service = new UserService();
                ////User user = service.Find(2);
                //User user = service.Find<User>(2);

                //IUserMenuService service = new UserMenuService();
                //User user = service.Find<User>(2);
                //service.UserLastLogin(user);

                IUnityContainer container = new UnityContainer();
                container.RegisterType <IBaseService, BaseService>();
                container.RegisterType <IUserMenuService, UserMenuService>();
                container.RegisterType <DbContext, JDContext>();

                using (IUserMenuService service = container.Resolve <IUserMenuService>())
                {
                    using (IUnitOfWork unitOfWork = new UnitOfWork())
                    {
                        User user = service.Find <User>(2);
                        service.Commit();
                        service.Commit();

                        unitOfWork.Commit();
                    }
                }



                //ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap();
                //fileMap.ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + "CfgFiles\\Unity.Config.xml");//找配置文件的路径
                //Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
                //UnityConfigurationSection section = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);

                //IUnityContainer container = new UnityContainer();
                //section.Configure(container, "ruanmouContainer");

                //ICategoryService categoryService = container.Resolve<ICategoryService>();
                //Category category = categoryService.Find(1);
                //categoryService.Update(category);
                //categoryService.Show();

                //IBaseService<Category> iBaseServie = container.Resolve<IBaseService<Category>>();

                //Category category1 = iBaseServie.Find(1);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            Console.Read();
        }