public UnturnedUserProvider( IEventBus eventBus, IUserDataSeeder dataSeeder, IUserDataStore userDataStore, IRuntime runtime) { m_EventBus = eventBus; m_DataSeeder = dataSeeder; m_UserDataStore = userDataStore; m_Runtime = runtime; m_UnturnedUsers = new HashSet <UnturnedUser>(); m_PendingUsers = new HashSet <UnturnedPendingUser>(); // sync users in case of openmod reloads foreach (var client in Provider.clients) { m_UnturnedUsers.Add(new UnturnedUser(userDataStore, client.player)); } foreach (var pending in Provider.pending) { m_PendingUsers.Add(new UnturnedPendingUser(userDataStore, pending)); } Provider.onCheckValidWithExplanation += OnPendingPlayerConnecting; Provider.onEnemyConnected += OnPlayerConnected; Provider.onEnemyDisconnected += OnPlayerDisconnected; Provider.onRejectingPlayer += OnRejectingPlayer; }
public UnturnedPlayerEventsHandler( IEventBus eventBus, ICommandExecutor commandExecutor, IRuntime runtime, IUserDataSeeder dataSeeder, IUserDataStore userDataStore) { m_EventBus = eventBus; m_CommandExecutor = commandExecutor; m_Runtime = runtime; m_DataSeeder = dataSeeder; m_UserDataStore = userDataStore; m_UnturnedUsers = new HashSet <UnturnedUser>(); m_PendingUsers = new HashSet <UnturnedPendingUser>(); }
public UnturnedUserProvider( IEventBus eventBus, IUserDataSeeder dataSeeder, IUserDataStore userDataStore, IRuntime runtime) { m_EventBus = eventBus; m_DataSeeder = dataSeeder; m_UserDataStore = userDataStore; m_Runtime = runtime; m_UnturnedUsers = new HashSet <UnturnedUser>(); m_PendingUsers = new HashSet <UnturnedPendingUser>(); Provider.onCheckValidWithExplanation += OnPendingPlayerConnected; Provider.onEnemyConnected += OnPlayerConnected; Provider.onEnemyDisconnected += OnEnemyDisconnected; }
public UnturnedUserProvider( IEventBus eventBus, IOpenModStringLocalizer stringLocalizer, IUserDataSeeder dataSeeder, IUserDataStore userDataStore, IRuntime runtime) { m_EventBus = eventBus; m_DataSeeder = dataSeeder; m_StringLocalizer = stringLocalizer; m_UserDataStore = userDataStore; m_Runtime = runtime; m_Users = new HashSet <UnturnedUser>(); m_PendingUsers = new HashSet <UnturnedPendingUser>(); // sync users in case of openmod reloads if (Provider.clients != null) { foreach (var client in Provider.clients) { m_Users.Add(new UnturnedUser(this, userDataStore, client.player)); } } if (Provider.pending != null) { foreach (var pending in Provider.pending) { m_PendingUsers.Add(new UnturnedPendingUser(this, userDataStore, pending)); } } Provider.onCheckValidWithExplanation += OnPendingPlayerConnecting; Provider.onServerConnected += OnPlayerConnected; Provider.onServerDisconnected += OnPlayerDisconnected; Provider.onRejectingPlayer += OnRejectingPlayer; }
public UnturnedPlayerDeathEventListener(IUserDataStore userDataStore, IUserDataSeeder userDataSeeder) { m_UserDataStore = userDataStore; m_UserDataSeeder = userDataSeeder; }