コード例 #1
0
ファイル: UIManager.cs プロジェクト: huangyt39/Unity3D
 void OnGUI()
 {
     Debug.Log(Director.getInstance().game_state.ToString());
     GUI.skin = MySkin;
     if (firstSceneController.IfDisplayNum == true &&
         Director.getInstance().game_state == GameState.IN_GAME)
     {
         GUI.Box(new Rect(scrwid / 2 - 75, Screen.height / 2 - 75, 150, 150), firstSceneController.display_num.ToString());
     }
     if (Director.getInstance().game_state == GameState.CHOOSE_ROUND)
     {
         GUI.Label(new Rect(scrwid / 2 - 75, 50, 150, 40), "Choose Round");
         if (GUI.Button(new Rect(scrwid / 2 - 50, 145, 100, 40), "Easy"))
         {
             Director.getInstance().round_state = RoundState.EASY;
             action.Begin();
         }
         if (GUI.Button(new Rect(scrwid / 2 - 50, 195, 100, 40), "Normal"))
         {
             Director.getInstance().round_state = RoundState.NORMAL;
             action.Begin();
         }
         if (GUI.Button(new Rect(scrwid / 2 - 50, 245, 100, 40), "Hard"))
         {
             Director.getInstance().round_state = RoundState.HARD;
             action.Begin();
         }
     }
     else if (Director.getInstance().game_state == GameState.DISPLAY_SCORE)
     {
         GUI.Label(new Rect(scrwid / 2 - 200, 50, 100, 40), "Score:" + Director.getInstance().score.ToString());
         if (GUI.Button(new Rect(scrwid / 2 - 50, 50, 100, 40), "Start"))
         {
             action.Begin();
         }
         if (GUI.Button(new Rect(scrwid / 2 + 70, 50, 130, 40), "Choose Round"))
         {
             action.ChooseRound();
         }
     }
     else if (Director.getInstance().game_state == GameState.IN_GAME)
     {
         GUI.Label(new Rect(scrwid / 2 - 200, 50, 100, 40), "Score:" + Director.getInstance().score.ToString());
         if (GUI.Button(new Rect(scrwid / 2 - 20, 50, 100, 40), "Pause"))
         {
             action.PAUSE();
         }
         if (GUI.Button(new Rect(scrwid / 2 + 100, 50, 100, 40), "End"))
         {
             action.GameOver();
         }
     }
     else if (Director.getInstance().game_state == GameState.PAUSE)
     {
         GUI.Label(new Rect(scrwid / 2 - 200, 50, 100, 40), "Score:" + Director.getInstance().score.ToString());
         if (GUI.Button(new Rect(scrwid / 2 - 20, 50, 100, 40), "GoOn"))
         {
             action.GoOn();
         }
         if (GUI.Button(new Rect(scrwid / 2 + 100, 50, 100, 40), "End"))
         {
             action.GameOver();
         }
     }
 }