private void Execute(IUpdateSelectedHandler handler, BaseEventData eventData) { var go = (handler as Component).gameObject; //Debug.LogWarning("IUpdateSelectedHandler : " + go.name); //OnEvent(handler, eventData); if (SkipSendTouch) { return; } handler.OnUpdateSelected(eventData); }
public static int OnUpdateSelected(IntPtr l) { int result; try { IUpdateSelectedHandler updateSelectedHandler = (IUpdateSelectedHandler)LuaObject.checkSelf(l); BaseEventData eventData; LuaObject.checkType <BaseEventData>(l, 2, out eventData); updateSelectedHandler.OnUpdateSelected(eventData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private static void Execute(IUpdateSelectedHandler handler, BaseEventData eventData) { handler.OnUpdateSelected(eventData); }