//****************************************************** //** Ctor //****************************************************** public Cyclist(IUpdatableStateMachine <Cyclist> fsm) : base(fsm) { fsm.SetOwner(this); Stamina = 10; Fitness = 10; Fatigue = 0; }
//****************************************************** //** Ctor //****************************************************** public StateGameObject(IUpdatableStateMachine <T> fsm) { _fsm = fsm; }