private void HandlePinValidation(IUnsafePacketReader reader) { // TODO: Configuring the server to not require PINs. var action = reader.ReadByte <PinRequestType>(); reader.Skip(5); switch (action) { case PinRequestType.PinNotSet: State = AuthClientState.AskPin; ServerSession.WritePacket(SetPinResponse()); break; case PinRequestType.CheckPin: if (CheckPin(reader)) { State = AuthClientState.LoggedIn; ServerSession.WritePacket(PinAcceptedResponse()); } else { ServerSession.WritePacket(InvalidPinResponse()); } break; case PinRequestType.AssignPin: if (CheckPin(reader)) { State = AuthClientState.LoggedIn; ServerSession.WritePacket(SetPinResponse()); } else { ServerSession.WritePacket(InvalidPinResponse()); } break; } }
private void HandlePinValidation(IUnsafePacketReader reader) { // TODO: Configuring the server to not require PINs. var action = reader.ReadByte<PinRequestType>(); reader.Skip(5); switch (action) { case PinRequestType.PinNotSet: this.State = AuthClientState.AskPin; this.ServerSession.WritePacket(this.SetPinResponse()); break; case PinRequestType.CheckPin: if (this.CheckPin(reader)) { this.State = AuthClientState.LoggedIn; this.ServerSession.WritePacket(this.PinAcceptedResponse()); } else { this.ServerSession.WritePacket(this.InvalidPinResponse()); } break; case PinRequestType.AssignPin: if (this.CheckPin(reader)) { this.State = AuthClientState.LoggedIn; this.ServerSession.WritePacket(this.SetPinResponse()); } else { this.ServerSession.WritePacket(this.InvalidPinResponse()); } break; } }
private static int FailingReturningRead(IUnsafePacketReader reader) { reader.Skip(reader.Remaining - 1); return reader.ReadInt32(); }
private static int FailingReturningRead(IUnsafePacketReader reader) { reader.Skip(reader.Remaining - 1); return(reader.ReadInt32()); }
private static void FailingRead(IUnsafePacketReader reader) { reader.Skip(reader.Remaining - 1); reader.ReadInt32(); }