public SerializedPropertyChildrenRenderer(IUnityOptions unityOptions) { myUnityOptions = unityOptions; myPerTypeFieldNames = GetPerTypeFieldNames(); myHandledPropertyTypes = myPerTypeFieldNames.Keys.ToSet(); myHandledPropertyTypes.Add(SerializedPropertyKind.Generic); // Special handling myKnownFieldNames = myPerTypeFieldNames.Values.ToSet(); }
public UnityAdditionalValuesProvider(IDebuggerSession session, IValueServicesFacade <TValue> valueServices, IUnityOptions unityOptions, ILogger logger) { // We can't use EvaluationOptions here, it hasn't been set yet mySession = session; myValueServices = valueServices; myUnityOptions = unityOptions; myLogger = logger; }
public ComponentChildrenRenderer(IDebuggerSession session, IUnityOptions unityOptions) { mySession = session; myUnityOptions = unityOptions; }
public SerializedObjectChildrenRenderer(IUnityOptions unityOptions, ILogger logger) { myUnityOptions = unityOptions; myLogger = logger; }
public TextValuePresenter(IUnityOptions unityOptions) { myUnityOptions = unityOptions; }
public SerializedPropertyPresenter(IUnityOptions unityOptions) { myUnityOptions = unityOptions; }
public ExtraDetailPresenter(IUnityOptions unityOptions) { myUnityOptions = unityOptions; }
public ComponentChildrenRenderer(IUnityOptions unityOptions, ILogger logger) { myUnityOptions = unityOptions; myLogger = logger; }
public SceneRootChildrenRenderer(IUnityOptions unityOptions, ILogger logger) { myUnityOptions = unityOptions; myLogger = logger; }
public ExternalDebuggerDisplayObjectPresenter(IUnityOptions unityOptions, ILogger logger) { myUnityOptions = unityOptions; myLogger = logger; }
public GameObjectChildrenRenderer(IUnityOptions unityOptions, ILogger logger) { myUnityOptions = unityOptions; myLogger = logger; }
public GameObjectChildrenRenderer(IDebuggerSession session, IUnityOptions unityOptions) { mySession = session; myUnityOptions = unityOptions; }
public UnityAdditionalValuesProvider(IDebuggerSession session, IValueServicesFacade <Value> valueServices, IUnityOptions unityOptions, ILogger logger) : base(session, valueServices, unityOptions, logger) { }
public SceneRootChildrenRenderer(IUnityOptions unityOptions) { myUnityOptions = unityOptions; }
public SerializedPropertyPresenter(IUnityOptions unityOptions, ILogger logger) { myUnityOptions = unityOptions; myLogger = logger; }