コード例 #1
0
 public GrenadesChannel(IUnityBridgeState <GrenadesState> bridge, SenderStrategy strategy, float refreshTime)
 {
     _bridge = bridge;
     setupStrategy(strategy);
     SetupInterpolator(_cubeInterpolator);
     if (bridge != null)
     {
         SetupPeriod((long)(refreshTime * 1000));
         SetupStateProvider(_bridge.GetCurrentState);
     }
 }
コード例 #2
0
 public PlayerPositionStateChannel(
     IUnityBridgeState <PlayerPosition> bridge,
     SenderStrategy strategy,
     float refreshTime)
 {
     _bridge = bridge;
     setupStrategy(strategy);
     SetupPeriod((long)(refreshTime * 1000));
     SetupInterpolator(_cubeInterpolator);
     SetupStateProvider(_bridge.GetCurrentState);
 }